by Maglor » Sat May 02, 2009 3:14 pm
Ok. A few things we need to get stratight.
FIRST) Regarding my dps tests: One handed dps is still dps. Yes, it is lower, but it is still dps. Yes, we will use two handed dps in raids or such when we are not tanking. I am fully aware of the various knights advantages we get with two handed weapons. I use two handed weapons.
But for purposes of determining the difference between living and non-living dps, using a one handed as opposed to a two handed is not important. What IS important is using the same weapon and noting the DIFFERENCE between the living and the non-living.
I could have used a two handed weapon against the worgs and the skeletons. It would have been a much faster fight, with fewer hits, higher slays, higher base damage, etc. Ok. So my fights were more drawn out due to the lower dps nature of the one handed weapon. THAT WAS DELIBERATE. It allowed me to get in more swings, to minimize the wide range of randomness that a shorter fight would have allowed. Also, since I was in effect tanking (solo is, after all, tanking when you take the hits) I wanted to minimize the damage I was receiving.
Now, if you want to do the same using a two handed weapon, I am fine with that. Just so long as you keep in mind several points I had in mind. FIRST, keep the fights in the same zone. I selected mobs in the same zone to make sure they were approximately of the same power and ability. TWO, use the same weapon on both types of mob. It would be wrong to use, say, (and I say this just to get the point across) a Fiery Avenger against a living mob, and a Nightbane against an undead mob. THREE, try to keep it to the same class of mobs for both living and non-living. I figured that Worgs were warriors, so I selected the Skeleton Warriors as a non-living counter. FOUIR-- POST YOUR RESULTS! I explained what I did, in detail, what weapon I used, etc. I would hope that you take the same care and attention to detail (if not more attention to detail) that I did. FIVE -- do not do just one fight. Ok. We are all agreed on that. I selected 3 because one was just not enough. The fourth on that one skeleton warrior that hit me just as I was finishing up the other fight,well, it was in my criteria so I accepted the results, even though it skewed the results UPWARD (remove the fourth fight and figure out the average dps yourself).
SECOND) regarding my proposal that allows the derves to modify Slay and pally melee in general: The 200 dps was selected randomly, as an example. The point was not that they increase our overall living dps by 200, but that they modify both in such a way that THE NET EFFECT OF OUR FIGHTS AGAINST NON-LIVING MOBS REMAINS THE SAME (or is slightly improved). That I can live with. The decrease in the net effect against the non-living is what I would strongly disagree with.
THIRD) regarding the other pally ability I mentioned. I am going to stand behind it. We palies have been given the short shift on a number of things for a while now. Everyone knows that Shadowknights have been given traits that have made them stronger defensively as well as offensively. This is unbalancing the game very much in favor of the Shadowknight. Me, I am proud to be a Paladin. I ahve been a paladin for years. I want to see our class restored to what it was. Ok. So our fights will last longer, they always have. We used to be able to take it better than they could. I want that restored as well. Until they fixed warriors with their disciplines, we used to be the tank of course because we could both hold agro and take the damage. True, I was glad when warriors got their disciplines and the hate inducing weapons and augs, they should be the tanks of choice and these adjustments helped them out tremendously. But we should be more than we are now. I want our class restored to its rightful position. DPS improvement, if done right, will help, but we need that defensive improvement as well. Do you mind if I sing out in favor of my class, which I am proud of? Can you blame me for taking a thread that shows one weakness of the Paladin and crying out about another, equally important glaring weakness? I hope not!
Paladins from the beginning were the defensive tanks, the ones designed to take it. Yes, early on it was the spells that did it. Now, it should be aa's that do it. We have healing aa's, yes, that certainly helps. But we need some mitigation aa's above and beyond what the shadowknights get as well. Ok, let the warriors have them too, I am fine with that. Just keep them out of the shadowknights reach. I want the distinction to be there. I want others to give us more in-game respect than for them to say -- oh, a paladin. True, there are those who do respect us. But there are those who look at our dps and our weakness (now the weakest of the three tank classes) and ask why do paladins exist? What can they tank? What can they fight? What can they do? Well, I want it fixed. That is why I added it in. Hense my proposal.
Anyway, I have given my poroposal. You may quibble with the details, but answer me this. Do you disagree with my proposal that living dps and slay can be adjusted SO LONG AS THE NET DPS AGAINST THE UNDEAD REMAINS THE SAME (or is slightly improved)? I should hope not. Do you disagree with my desire that we get a few additional defensive aa's to offset the shadowknight offensive aa's? I should hope not. Tell me that the basic proposal is wrong. Then we will have an argument. But to disagree on details, while agreeing on the basic proposal, well, that is not an argument. Just a minor disagreement. Besides, we all know that in the end, it will be the Sony Dev's who deside how much the two are adjusted. If I can get them to agree to leave the net undead dps alone, to adjust both so the net non-living dps remains the same, I will live with that.