Ok, not revolutionary, if you see that word as too strong. Not sucky tho. Nor meh. More than good.
Damn good.
If we had NOT gotten Sting, we'd have more of the same relative low-end shaman DPS at level 75. By all rights, we should have gotten a
rain upgrade instead. That would mostly do around 5k damage (3 waves of 1168, one critting at 2.4x), arguably in the same vicinity as averaged Sting damage. But if we had gotten that instead, there would've been a smaller percentage of shaman who would cast the new rain (1/3 of us
only sometimes?) compared to the number of new shaman who will be casting Sting (almost all shaman
very often?). Many don't bother with rains for several reasons, but the biggest factor is the long cast time. Sting is a double upgrade from a rain by outclassing maximum damage booms (
instant gratification) and spell casting time convenience.
It would not have been surprising to NOT have gotten
Talisman of the Panther. Again, many more shaman will use TP because the spell isn't crappy, and is an upgrade in spell casting time
convenience and maximum realistic sustained and
actually applied DPS output. Sure, single panther theoretically could outclass TP in damage/efficiency via longer duration singly applied over a sweet spot of 3-4 targets, but that is a lot of work that not only cuts into other spellcasting and cannibalizing, but puts a practical tolerable limit on how many targets the shaman would sustain. TP gives you many more targets much easier and quicker, raising damage while freeing up time. It can be kept up every fight, thereby practically eliminating the duration argument, leaving the mana expenditure issue. Then again, this is TSS, and mana is not in shortage, but more plentiful than ever before. So TP is if not revolutionary, then damn good.
An
underpraised DOT that we got is
Nectar of Pain. Unfocussed: 668, 656, 644, 632, 620, 608, 596, 596. With one more tic due to extended detrimental duration, due to Nectar being a reverse splurt, the additional tic gets frontloaded (680) and the rest of the DOT's tics remain the same, with the last 2 tics again being 596.
Where Nectar's weakest tic never dips below 596, our best normal poison DOT Vengeance of Ahnkaul at rank 3 only does 594 all tics. Nectar remains superior in the damage department. But it also has immediate practical benefits of being attainable easily, having the mana cost of a level 70 spell versus a level 75 spell, and has focus effects that work at full power. Damn good.
nce upon a time, our mediocre aggro-heavy group DPS via DOTs was
finally augmented by being combined with a revolutionary spell called Spirit of the Panther. In the TSS era, we have the capability now to sustain 3 types of damn good DPS which creates a
synergy that is almost revolutionary for shamans. Singly, damn good. In combination,
better than damn good. Compared to our purely shaman, older models.
Not at all revolutionary compared to Wizards. But
why are we comparing to wizzies? They finally got a long overdue revolution by being returned to the top of caster DPS. And yeah, melees get an incredible DPS boost as well, but that
shadows over all casters, including shaman. Comparing to these is grasping for convincing arguments. Comparing to our typical niche of DPS -- enchanters, clerics, Knights, tree-huggers, etc -- is more reasonable. And if we have not gained here (which we have in my early opinion), we certainly have not slipped. And that itself is almost revolutionary...
But don't get me wrong. Yes, I'm optimistic, but I have no overt objective of trying to "champion" the class. I'm just weighing in on the
upbeat mofo end of the spectrum to somewhat counter the negative ninnies. If one wants high-end DPS and respectable utility, well then one plays a ranger or a necro or something. If one wants high-end utility with respectable DPS, the shaman looks to do that pretty damn well. Finally, FFR (For First Rule, in case anyone's unclear), let's not
parse anything because it would serve no long-term positive cause anyhow. As for objectivity, meh, well
subjectively things sure feel a lot better. And maintaining TP, NoP, and Sting surpasses paladin DPS by a longshot, unless I'm totally missing something here. But tbh, I haven't talked to any TSS knights about their newfound DPS. But no matter, in the shaman world, things are not sucky. Maybe not Golden Era, but certainly not the Dark Ages nor the Unremarkable Middle Years.
That's all. An offer to look at the silver lining rather than brood at stormclouds. Both are real, one just chooses which to dwell on. And that choice frames your outlook, which sets the mood for how you either enjoy frills or simply tolerate frustrations. In this game, I'm in for enjoyment amidst challenges, not resignation amongst class envy.