So 2 1/2 months later, I'm back
Frostcrypt has treated me well in my solo time, particularly when it was a hot zone, so since this last discussion:
- I've bought Force of Disruption 2 and 3
- I bought the rez
- I maxed Fury of Magic and Destructive Fury
- I maxed LoH and Fervent Blessing
- I maxed Hand of Piety
- I maxed Armor of the Inquisitor
- I maxed Healing Boon
- I bought a bunch of mana regen AA's
- I maxed Planar Power
- I maxed Delay Death
- I maxed Persistent Casting
So I'm back to pondering what other diamond in the rough I may be missing. From the earlier discussion, I think the only things anyone suggested that I haven't yet bought would be:
- Quick Buff. While I understand the suggested benefit, I haven't yet been overwhelmed with the idea. Do others like this as well, or is this just a Shiftie thing?
- Mana regen. I bought a bunch. I maxed out Mental Clarity, and was working on Expansive Mind until the point where the next level was going to cost me 7; I think I've bought 10 of 20 levels or something? At that point I see the benefit, I just figured it was worth revisiting cost/benefit if the cost was going up.
Beyond those, others I've flirted with:
- Mental Fortitude. Seems like a handy idea, but I couldn't think of many places it would actually matter. Of course then I got charmed twice yesterday by X the Voice in Eriak's Downfall heh
- Battle Ready. My main issue here is that my custom UI doesn't support more bandolier slots, so I have to switch to the default UI to update extra bandolier slots, so as long as I'm too lazy to fix the UI issue, I'm not that inclined to bother. Not like this is a huge need either. At most I could use 1 more, and I probably don't really need that.
- Finishing Blow. When I bought the 12 levels I have back in the day, I found it surprisingly handy. But it is expensive for what it is.
- Group ItU. I'll probably nab this at some point. It is one level that costs 7, so I can do that in one day solo and be done with it.
- Mental Stamina. More mana has to be useful. But my previous math was saying: assuming it costs 5 AA's for each level, I can spend 25 AA's for 250 mana, or I could spend those same AA's on Expansive Mind and regenerate 250 mana every 5 minutes. The latter seemed more useful, but then that math went out the window when Expansive Mind started costing more than 5. I'm guessing this is getting to where I should buy it soon.
- Quickened Radiant Cure. Sounds useful, but then I realize that almost any time I'm about to use Radiant Cure, some priest in my group does anyway, so I seldom actually end up using it these days. Mostly just when Tash is annoying me.
- Divine Stun. The only reason I use this anymore is for positioning mobs, but I think I recall that at some point the knockback on it goes up? Looking at Lucy it looks like I only need to buy one more level to increase the pushback, so perhaps I'll do that soon.
- Forceful Rejuvenation. In theory sounds useful, but in practice I'm not sure how much I'd use it. Anyone out there have it and love it? If it worked on Veteran AA's...
- Halt the Dead. I figured I would have bought this long ago, but so few undead run, and when half of those seemed to not be affected by Halt the Dead... it got demoted.
- Hastened Purification. I really like Purification and periodically still find it useful. It looks cheap, so I'm tempted by this.
- Immobilizing Bash. Sounds useful, and obviously I thought it was useful enough to buy the first 3 levels, but I have no idea how effective it really is, and it is on the expensive side of my remaining options.
Any votes or suggestions? Any I skipped completely? Thanks in advance...