by dindaur » Thu Aug 21, 2008 9:33 pm
so i decided to check this out last night, and let me first say two important things, be prepared for an hour long patch, and make sure you have TWENTY GIGS worth of space for the software lol. So after all that, i got on, made an assasin, a demonlogist, a bear shaman, and a guardian ( i play a tank, i was curious ;p ). first thing i notice about the game, well, it looks nice. then the next thing was, hey, this is a weird combat system. my up right and left arrow keys corresponded with attacks, left hand, right hand, frontal, and then ( with the assasin, and probably all melee ) there were combo abilities ( as you level ) which require an arrow key press after being hit. so you may hit a 1 and then a little icon would come up flashing indicating the left arrow was needed, then if you hit that youll fire off the combo. with casters i havent seen any such combos yet, seems to be straightforward.
the character creation process deserves to be mentioned, you have the option of pure randomized, or micromanaged adjustments of every part of the body, meaning chest, torso, arms, etc. there's the standard fare faces only this time they're tied to different characteristics, say, chivalric, greedy, etc, and the face kinda corresponds, you can kinda see the tie. tattoos and scars course, as well as choice of race, the egyptianish caster centric one, the barbarianish melee centric one, then the middle ground ( i think ) more benevolent and more everquest-humanish of the three.
some of the classes have cool names, like the whole bear shaman deal, and DEMONOLOGIST! ( i had to make one ;p ). was interestin to note only the barbarianish race could be made into a bear shaman. i suppose there were three priests, one for each religious persuasion, i guess each race has their own god. there's a bit of info on that sorta stuff in the little booklet that comes out the box, and im sure on the site as well the same infos printed.
so yeah, you start out washed ashore, your ships sunk and you lived. yer advised by a mystery powerful guy, who tells ya to go kill yer slaver in order to buy yer freedom. and so you set off on a series of quests that take place upon a pirate isle. there's a kinda neat storyline surrounding the local town.
i've only played just the one night, i'll probably log in again tonight and check it out. so far, entertaining. there are some complaints though. at times it'll freeze up, and there's popups galore asking for downloads of windows updates and driver updates. this thing wants your pc fully updated, and this's a computer that'll run eq better than most. there's also the matter of the 20 gigs, it takes ALOT of space, im sure eq takes about that much too, but still hah, be prepared. Then within the levels it seems to be that so far your path is limited, you'll have a straight and narrow surrounded by trees and full of dead ends. its real obvious which direction they want you to head and there certainly are alot of boundaries. of course this was primarily in the tutorial and the starting city ( i havent made it yet past level 10 ) but still, its real annoying, its definately not how things were for us back in freeport at level 5, total freedom to roam around and such. nah, this is more of a closed off and compact map set, which then draws comparisons in my mind to diablo. the clearly defined walls, the 3rd person view ( which im not quite sure you can slip out of ) and then the technical glitches that i seemed to experience.
the youtube interviews i checked out made the game sound ALOT better than it seems to be, and this game on the whole doesnt seem like its for me, but im curious enough to log in one more time and try to get past the starting city to see if there are any wide open areas in this game.