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The Spirit Realm • View topic - Gear check?

Gear check?

Information about gear drops and quests, including Epics; also gear checks.

Moderator: Paladin Mods

Gear check?

Postby aamur » Tue Oct 02, 2007 1:18 am

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Postby Kilgaroz » Tue Oct 02, 2007 1:45 am

You've already got your RSS AC augs, I'd work on the Dagmire quest for that aug, the TSS charm quest, and get the TSS bp off of Tarnuk in Icefall. If you have access to the Razorthorn instance, go kill in Sverag til you get the Hero's Challenge quest and go after . Just a few ideas off the top of my head. Another thing that will increase your survivability as a group is to get the cleric Divine Arbitration and his 1.5, easily the most powerful epic in the game. You'll need a little help for the last fight in the cleric 1.5, what you've got isn't quite enough for it. I'd strongly recommend getting Divine Intervention and UD3 for him as well for going after the tougher targets.




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Postby Aegis » Tue Oct 02, 2007 6:20 am

off the top of my head-- you have lots of DoD loots, which arent bad. may want better than 36% worn haste-- go for the MPG Grp Trial belt (45%), or the Skylance random drop 70/70/70 aug (40%). Jewelry seems a bit weak- I'd go for at least SD#1, 2 ears and mebbe the Seeker mission for a new ring (+10avoid). If u use the 70/70/70 skylance aug for haste, your belt slot should also be open, there's another +10 avoid u can snatch from some DoD belt (drachnid skin belt?) This will also free up that ring slot for something better. Also, get the Battered Shield of the Fallen Guard, very much owns the DoN shield you have slotted currently.
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Postby Kunzer » Tue Oct 02, 2007 6:55 am

Well you have RSS 25s, but you should go get as well( ).Been Awhile since I did mine but in RSS you go down the frozen side(east) then go left at the first turn, right at the second(you should be on some stairs now) pull some mobs up to you, ther are 2 wandering, after its clear to do so move into room and sit on east by southeastern wall, now in this camp you are never fully safe because of the wandering mobs but it shouldn't prove to be too much of a problem(I think I was around your gear level when I did it with a monk shaman and cleric just fine). You can pull from nearby rooms for other named or just wait there but it should be an easy camp(just stay off the wall and try not to push mobs into it...).

That will boost your AC a little bit, look into for (cursor on normal YAY) & (Hard chest drop, not too common but it is random). For lost gnomes there is a pattern to the which cocoon has a gnome(8-Gnome-4-Gnome-7-Gnome-5-Gnome) some of the gnomes get sick when they gear near exit, just run them into the room and you can lose them when they change if you have enough space(or just kill the spider that hatches from them...)the ones that don't have gnomes have KoS mobs or nothing, there are some see invis in this and the only killing you HAVE to do is enough to clear 4 cocoons of agro mobs, nothing summons so kiting and root rotting are options if you can't tank(forget what I was when I tanked it). I have done this task way too many times on my necromancer soloing it then taskadding my paladin and having him open last cocoon when I couldn't get a group to go. The main difficulty in this task is the instance is in the bottom of one of the spider hives in The Hive so if you do zone out without invis you can be killed if the wandering one happens to be there at the time, and there are randomly see invis on the way.(This task sounds like a pain but after you know it you will be fine, maybe a bit bored :roll: )

After those you should look into getting DSK flagged(lost gnomes got you 1/4 of the way there) if you arent and doing for , took me 2-3 nights there playing 4 hours each to see 7 guardians, 4 then ring dropped then my 5th aug and another spawn right after so killed for someone else in group. Every "shadowmane" in camp is a PH, 5 in all iirc, you should probably pull the aids also because they assist SS and if keleborn is up(almost always is) he assists the aids and SS so you will need a splitter. Getting to the camp is pretty easy, from zone in you go straight up to the keep using IVU for the skeletons in first building, after clicking into the entrance hall you should see a ramp on left and right, go up right and then go right again along ledge, you turn left and go to the end of that hall then turn right and into a little alcove then look right and you should see another door, click it, now go down the spiral to the bottom where 2 KoS orcs are(sometimes you can run past without agro and click door) I suggest you split and kill these then click door, you are now at camp and your puller should be able to split in the next hall before bringing to you to avoid any KoS attacking group, sometimes a courier wanders thru the door you came from up into your room he is not KoS but will assist other mobs so be ready to grab if you see him so he doesn't attack casters.

I can't think of much else ATM(that someone else hasn't mentioned) its kinda late here, but that will boost you quite a bit after your all done(5X25 AC+25HP augs for Ears/Rings/Range and 4X20 AC augs for Helm/Arms/Gloves/Boots and some augs to place wherever you need) and should take more than a week in all depending on play time.

Good Luck and hope I helped :wink:
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Postby Ughbash » Tue Oct 02, 2007 7:56 am

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Postby aamur » Tue Oct 02, 2007 11:07 am

Thanks for all the help, that gives me plenty to be getting on with!

Cheers,
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