by dindaur » Wed Jun 06, 2007 1:26 pm
I've seen the EQ paladin boards, not much there. There isn't anything major wrong with the class. We could hash out ideas for the TBS spells. Samanna does a great job of covering gameplay tips. Tbs spells will probably be two new stuns, a new self buff, a new direct heal, group heal and a brells upgrade. The spells I use most that I'm not sure will get upgraded are burst, challenge and shackles. Then the ultility spells, the proc, undead proc and undead DD. My favorite spells from TSS were the new ideas of remorse and challenge.
My spell set is Burst, the level 70 group heal, the heal over time, challenge, the TSS force stun, the TBS stun, DA, Shackles, and Tunare. Each of these spells have immense benefit.
Burst is an aggro tool as well as a heal, and the group heal is to a lesser degree. The heal over time's for your FD monk or to give yourself a bit extra healing. Splitting grouping and soloing. Challenge's our 10 percent rune, and something to toss on messed mobs. The TSS and TBS stuns are the main aggro tools. DA can be used to drag corpses, escape wipes and trains, pull mobs, avoid AE's, on vish it keeps you safe for a DT. Shackles roots most content. Tunare's our heal proc, always buffed with it.
Solo
The heal over time becomes the main heal. The 10 percent rune Challenge gives is useful. The second TSS stun gets memmed.
These spells make for a challenging solo game and a powerful group set.