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The Spirit Realm • View topic - EQ Community Summit - YOUR questions for Developers!

EQ Community Summit - YOUR questions for Developers!

General Discussion for the EverQuest Shaman.

Moderator: Shaman Mods

Postby Unmei » Thu Apr 06, 2006 4:54 pm

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Postby Jaraman » Thu Apr 06, 2006 8:37 pm


The best solution is not either/or, but best-of.
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Postby Looka » Thu Apr 06, 2006 10:12 pm

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Postby WaringMcMarrin » Thu Apr 06, 2006 11:00 pm



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Postby Gloriana » Sun Apr 09, 2006 2:08 pm

Your questions answered!

nameless.Cocodrilo
Will there be more items that unlock potion belt slots?

Zajeer answered - Yes, he plans to put more higher level items in game that will unlock potion belt slots.


XeroOmega (so good to meet you!)

are there any plans to add more port-potions to the game?

Maddoc answered - Under consideration.

not really shaman specific, but why put so many hard-hitting see-invis mobs in the way of travelling to many instanced missions? specifically when travelling to Razorthorne, and a handful of other missions in the most recent expansions.

Maddoc answered - There are plans to look into this and modify if necessary.


siludorf

Siludorf had quite a few spell related/class balance questions that I asked Prathun. The questions were complicated, so I told Prathun I would email him the questions when I got home for more in-depth review.

Here are the questions:


1st Question:
If a raid mob is designed to resist spells at a balanced rate with Malosinia, Tash and Hos taken into account, does it not put shaman, who do not have resist checks on their dots or nukes, at an inappropriate disadvantage?

Prathun said - Raid mobs shouldn't have high resists so that most spells just don't land.

2nd Question:
If priest (cleirc, druid, shaman) hps are supposed to be roughly equal based on the hps/mana on the class only anguish armor, (285hps/300mana) for anguish cleric/shaman/druids bracers for example; and with canibalization being a 2k dd, and regular canni being a 900hps dd, are shamans not in effect, sitting at *least* 1k hps bellow their counterpart priests at all times? How is this sort of balance justified vs ae's and other things that may be happening during a raid.

Prathun said - where would the extra hitpoints come from? Possibly a question for Zajeer (itemization). He mentioned that shaman typically share wis (cleric/druid/shaman) gear drops.

3rd Question:
Clerics have a group heal over time 900 / tic, with a 2.25s recast time. Shaman have a group heal over time 630 / tic, with a 18s recast time. When it takes 6 seconds for a heal over time to even have any affect, what is the justification for the recast time, considering one of the shaman's primary roles at raids is to um-mem spells in order to buff.

Several shaman were around when I asked Prathun this question and we were all very interested in the idea of losing the recast on Ghost of Renewal.

4th Question:
Shaman had a unique ability that cost 9AA's and can be used every 2 minutes. Now rangers have a similar spell, half the knockback but a reuse time of 6 seconds and almost unresistable. Are there any plans to fix VP, that is to make it chromatic and to reduce it's recast time? Or to add additional AA that will reduce it's casting time and/or make it harder to resist?

Oshran answered - He was not opposed. I will follow up with an email.

5th Question:
Given that SoE believes that mana regeneration is balanced with spell casting times and spell costs and given that SoE believes that 100/74.5/65 ratio of heals is balanced.

Will follow up with Prathun via email.

Are shaman not losing out on their ratio of heals within a given interval when they need to stop healing in order to regenerate mana, yet the other 2 priest classes do not need to stop. (Regenerate mana includes cannibalizing and healing that canibalized mana).

Prathun said this was a class balance issue. The other priests have no way to get back mana back quickly like shaman do.


baguetteovenfresh

I am wondering when shaman will get the get out of jail free card that almost every class (excepting mage, beastlord - who might have some evasive disc for all i know) in the game has. We are the only class that have simply no way to reduce our aggro or flat out escape it entirely for a period of time whereas every other class has this. Can we at least get a parry type buff, or dull pain?

Discussed this with Oshran. Possible change to our defensive AA. I will follow up in email since the guy just took over AAs last week!


Gandel

Any chance for a group Harnessing of Spirit spell?

Prathun answered - he said that sounds reasonable.


Bigsnack For'Mobs

Will the Devs reconsider making our epic 1.5/2.0 range equippable (secondary is possible but only if the AC is adjusted a lot and it is made a "shield")? It's very frustrating to do all the work and basically get an inventory clicky.

Zajeer answered - he said no.


fuzzy

Is there any consideration to changing the rules and re-tuning LDoNs so that they may be soloed? Or making the LDoN only spells available through some other means?

There was discussion about balancing re-tuning LDON points to make them more in tune with current equipment cost.


Maxpower

why are PoK potions the only ones that can be made 5 at a time? (besides the obvious 5 vials in the recipe compared to the 1 in the rest)

Maddoc answered - he said one of the issues might be the 10 slot alchemy container. We'll talk more about it.


Henora

Is there any chance of getting additional filters for buffs wearing off pets? I'd like my pet to be able to use bard songs and auras, but the spam is just out of hand. It would be nice to be able to seperate spells wearing off MY pet.

Nome answered - he will look into it.

Are the problems with illusions and auras being worked on? There are severe problems with targetting with the mouse when you are illusioned and using an aura.


Uh, this was mentioned but I didn't write anything down for some reason. I will try to find out, sorry!

Any plans for increasing the number of effects that can fit in the short term buff box? In my regular group (bard, warrior, cleric, shaman, rogue + 1) we are often overflowing the box now.

Nome answered - he will look into it.

Kerowen

Question: Why can you use the Magus in the guild lobby to travel places but cant travel back to the guild lobby?

This question came up during the summit. General dev consensus was they were willing to look into it.


Serj

Why don't Anguish boss mobs drop 2 quest armor pieces?

Zajeer answered - this is by design.

Why do PoR boss mobs have what seems like an endless number of hps? Porthio being a prime example of this. Once you figure out the fight and have everything under control it shouldn't take 30-60 minutes to beat the encounter because the mob has insane regen or his hps are through the roof. Yes, shamans shine in fights like this, but it's just not fun anymore.

Oshran designed this encounter and he said there was a bug for Nightshade where he was regenning a ton but this has been fixed. He said that the mobs should have a normal number of hitpoints for raid mobs.

Henora

Are there any plans to expand on the guildhall?

This came up quite a bit in summit and panels. They are definitely interested in adding to the guildhall, it was created so it could be expanded on (extra doors upstairs, for example). Two things that were mentioned as possibilities - zone directly to bazaar and the possibility of earning trophies for first kills that could be hung and displayed.

HuacaWuaca

I asked a few years ago at a Fan Faire about putting in missions or something so you could change your deity. The devs said they liked the idea and would pursue it, but haven't heard anything since.

Maddoc answered. He said this is unlikely since deity has a lot of important ramifications to character profile.

Also, I wish you could have a suffix with either your deity or starting city.

Maddoc answered. He said this was not unreasonable, but no plans.

fendaann

I tihnk the real issue is finding second way to get LDoNs points for each camp.
maybe the Camps can have Single Tasks quests for LDON points and not go into a instances and hunt in a real underused zones. I don't think the DEV want to creat instance zones for singles.
But RGC and other Sham spells we need the points to get them


There were a lot of discussions about improving LDONs. I mentioned this, but no definite answer.

Beafly

Are there plans to remove the apparent limit on the number of Audio Triggers we can have active at a time?


Discussed this with Jamie Ryan and Nome - they were interested in exactly what you meant by "active" so if you could follow up with me in a PM, that would be great. They said it wasn't unreasonable, one of the issues is around resource limit.

Kneesmasher

I would like to be able to memorize more than 10 spell sets. Do they plan to expand spell sets you can Mem from 10 to maybe 20?

Nome answered - he will look into it.

Cereall

Why can't shrouds equip all/all armor, or class specific items that associate with that class (i.e., using rogue shroud should be able to equip a rogue dagger bought in the Bazaar)? As of now, using a shroud is practically pointless. A level 70 "cleric" shroud can't begin to compete with even a badly equipped Bazaar cleric.

Maddoc answered. All/all armor has the potential to increase shroud power too much. Current balancing is based on shroud specific armor.

fendaann

I never use scale of Wolf, takes to long to load up, it has the breakage, why can't the, load be shorter.

Prathun answered - willing to look into it (part of the downtime rebalancing, shouldn't be unfun to mem spells)


Catmandew


I am probably the only one in the game that uses the potion Distilate of Health, but is there any way that SOE could look at the amount of HP this increases base by? Looking at the Clarity line of potions, the X level is a 14mana per tic increase, same as KEI, but the Health potion is a base increase of 468hp, which is not even Temp level, a 40 level spell, much less Virtue, which is about the same level spell as KEI.

Maddoc answered. He didn't think comparing KEI and Virtue was a fair comparison for the potions.


shamuofxev
removal of the "load spell" recast penalty would be my biggest wish. there's always one ranger that wants champion just that second, and doesn't grasp the 1 min delay even if I load it right away

talked about this a lot with Prathun - how annoying it is to have to keep spells memmed at all times. It might be part of the balancing with champion, but I will follow up with him in email.


Other - not sure who submitted these, sorry!

Related to above champion spell. If spells could have timers like the epic. To see long recast spells in your spellbook halfway grayed out and ticking back to active status.

maddoc answered - Too resource heavy for the character file.

Why can you bind in the guild lobby, not the guild hall.
Maddoc answered - it is instanced. if the instance wasn't up, gate would fail.



I bring you gold and silver moons,
And diamond stars, and mists that float.
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Postby Brohg » Sun Apr 09, 2006 7:09 pm

PoSky keys!? It was the very first question! :(
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Postby Shamylamy » Sun Apr 09, 2006 8:21 pm

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Postby Gloriana » Mon Apr 10, 2006 12:12 am

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Postby Henora » Mon Apr 10, 2006 4:04 am

, shaman of - Terris Thule ( now The Rathe )
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Postby Ughbash » Mon Apr 10, 2006 7:47 am

*sniff*

I'm guessing noone asked about my request of changing summon food from bread to COOKIES.


*Goes off to pout*
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Postby shamuofxev » Mon Apr 10, 2006 10:05 am

thanks a lot Glori, great work.
One alternative to the long recast issue on champion would be a champion-type AA. They don't seem to have problems programming reuse times on AAs.
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Postby xilly » Mon Apr 10, 2006 10:55 am

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Postby Ungkor » Mon Apr 10, 2006 4:58 pm

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Postby Kanamori Hitatomi » Mon Apr 10, 2006 8:41 pm


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Postby Unmei » Tue Apr 11, 2006 9:25 am

While there's no real case for recast on Ghost and some other random ass shaman spells (AC buff! Pet! @_@), most spells that have a recast have one for a reason. Doing as you suggest would fundamentally alter the dynamics of the game in a fashion that I am not remotely convinced would be beneficial.
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Postby Kozul » Tue Apr 11, 2006 10:26 am



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Postby Unmei » Tue Apr 11, 2006 11:16 am

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Postby Samanna » Tue Apr 11, 2006 11:21 am

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Postby Kozul » Tue Apr 11, 2006 11:50 am

As long as ghost is castable out of group, there is a need for the recast imo. People argue that the high mana cost will deter us from chain casting it, that's bullshit and I'm going to guess most know it. At least with nice gear I would have plenty of mana to cast ghost a shitload if I wanted. I could prob keep it on 3 groups through a fight if needed. And even if you're not high end, there is always channeling to help you out. I seriously doubt there is more times it's needed then once ever half hour. People like to use it after wipes for buffing wunshi, that's not really necessary, that's more lazyness because I have regenned all my mana, cast all buffs on the raid and had time for a cig most of the time before we were all full mana and moving out....all channeling would have done for me was given me more afk time :P

On a lighter note, my favorite spell for recast is

edit: I see the need for the recast and all, I'm not saying do away with it, just it's a useless spell that never gets used....I can count on one hand the times I memmed it, and one time was so I could zone into guild hall and have perma cheetah :P
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Postby Galelor » Tue Apr 11, 2006 12:29 pm

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Postby Kozul » Tue Apr 11, 2006 12:35 pm

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Postby Tharkis » Tue Apr 11, 2006 12:42 pm

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Postby Kozul » Tue Apr 11, 2006 12:58 pm

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Postby Shamylamy » Tue Apr 11, 2006 1:00 pm

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Postby Kanamori Hitatomi » Tue Apr 11, 2006 5:52 pm

Ya, the refresh on the AC buff spell is just stupid.
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Postby Catmandew » Tue Apr 11, 2006 7:46 pm

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Postby Bigsnack For'Mobs » Wed Apr 12, 2006 5:28 am

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