Sorry for fuzzy details, but just to whet your appetite here are some spoilers:
New group panther called
Talisman of the Panther. Details still being worked out, but basically same proc (400), 1200 mana, but duration only around 45 seconds fully focussed.
Pained Memory upgrade. Bigger bite.
Malosinise (upgraded Malosinia): tier 3 debuffs -80, also has +7% damage for magic spells.
Malis (upgraded Malos): best part is it has a normal recast time.
New poison nuke, new cold nuke, no new rains. Instead, there is a 2nd poison nuke with a 0.5s cast time (!) but a 12s recast.
Sting of the Queen tier 3 is 2983 base damage.... Itzkul was getting 7k crits.
Melee buff upgrades to Wunshi, Fort, Sense (final level 10%), Champ, Might.
Upgrade to poison and magic DOTS.
No Nectar upgrade.
Unresistable disease debuff upgrade.
Union of Spirits AA: tier 3 is (instant?) single target 3k heal with 1500 a tic for next 5 (7?) tics. same timer as Ancestral Aid
Direwind Bear AA: upgraded Greater Rabid Bear, same concept, small bump in regen/HOT (450 a tic?)
Pact of the Wolf AA: long duration werewolf illusion. Was yanked yesterday, now today Rashere considering giving back to us (many love the illusion), but it needs some kind of compromise between simple long duration illusion and a non-overpowered version with enhancements (opposing camp want to add defensive enhancements, likely too powerful on a long term buff). Previously, GRB-like melee enhancements were included, but considered too powerful long-term so this is why it was yanked. Proposals atm are illusion + SOW or illusion + ultravision. Suggestions needed quickly. EDIT: final version is Illusion + See Invis + Ultravision + haste (99%?). The illusion lasts until you zone, and has a 1 second recast. Thx Tharkis
Frenzied Cannibalization AA: good-sized update to Canni5 AA. Something like 2k mana returned for like 4.5 HP?
Ancestral Favor AA: upgrade to Ancestral Aid, tier 3 heals 499 a tic.
Potionbelt AA: extra potionbelt slot (woot I love this one)
Bandolier AA: extra bandolier slot ( I like this a lot too)
Expendable AAs: about half a dozen of these. Mostly fun but expensive fluff.
Mana regen overcap AA: another +5 to the cap
Nuke crit AAs: another set of AAs to improve
crit chance (2% per level or 3?... unknown atm). Also, set of AAs to increase the
AMOUNT of crit damage (beyond 2.25x....)
Blood Tithe: set of improved crit chance for DOTs.[/b]