the 2 fastdots in their current form:
[26274/14340] Undaleen's Venom Rk. II
Classes: SHM/89
Mana: 1477
Target: Single
Range: 200
Resist: Poison -20
Casting: 1,5s, Recast: 24s, Timer: 8
Duration: 12s (2 ticks)
1: Increase Poison Counter by 30
2: Decrease Current HP by 3716 per tick
Fills your target's veins with a fast-acting venom, causing #2 damage every six seconds for %z.
[26214/14337] Nargul's Malady Rk. II
Classes: SHM/87
Mana: 1265
Target: Single
Range: 200
Resist: Disease -20
Casting: 1,5s, Recast: 24s, Timer: 4
Duration: 12s (2 ticks)
1: Increase Disease Counter by 30
2: Decrease Current HP by 3182 per tick
Deals #2 points of damge every six seconds for %z.
The poison one had shared a timer with grouphot, that got changed, grouphot and fastdot are not anymore on same timer.
Made some calculaltions:
When a mob las less than 28 seconds: Bite, Icenuke and poison-nuke would be best dps, but worst damage per mana.
When mob last more than about 40 seconds: Bite, dot, dot will be about on paar in dps but more manaefficent than fastdots.
Between 28 and 40 seconds of mobs lifetime, Bite + the fastdots are going to be a good choice in dps and efficiency as a lot of the potential damage of the traditional dots will die with the mob. Depends on mobs disease resist you may will need to debuff disease as well.
For mobs living long enought to get a second cycle run completely, the fastdots will be slightly ahead in dps even having a long timer, but you will pay more than double the mana for the damage applied, confronting to the traditional dot-lines, so not really viable.
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About Emergency heal:
[26217/14338] Qirik's Recourse Rk. II
Classes: SHM/87
Mana: 2728
Target: Target Group
Range: 200, AE Range: 100
Beneficial: Blockable
Casting: 1s, Recast: 24s, Timer: 7
1: Increase Current HP by 5429 (initial splashheal is focussed by shamans gear and AAs for all groupmembers)
2: Cast: [Spell 26220] (init of a chain of followup healtics)
Calls the spirit of Qirik to watch over your group, healing #1 points of damage and calling forth future waves of healing.
[26262/14308] Qirik's Mending Rk. II
Classes: SHM/88
Mana: 1271
Target: Single
Range: 200
Beneficial: Blockable
Casting: 3,75s, Recast: 1,5s
1: Increase Current HP by 6413
Mends your target's wounds with a healing touch, restoring up to @1 damage.
26295/14341] Reckless Mending Rk. II
Classes: SHM/90
Mana: 2275
Target: Single
Range: 200
Beneficial: Blockable
Casting: 3s, Recast: 12s
Recourse: [Spell 26298] Backfiring nuke hits ourself
1: Increase Current HP by 8696
Channels your spirit's energy to heal your target for up to @1, damaging yourself in the process.
For my feeling Reckless Mending has a far to long casttime to be an emergency tool. But likely I will swap my unreliable twincast for it. When you try to mainheal and want to go full out healing on the tank, use a weave of: Reckless mending, Quirk's mending and Quirk's recourse. Quirk's recourse will cover the damage from Reckless mending. It will be highly inefficient, but with a 40k manapool you will be able to maintain it for about 3 minuts. If in that timeframe the Named isn"t down, likely you will be wiped nevertheless. Using it as much as possible should increase your averange Heal per minute for roughtly 10%.
Use Quirks recourse when the tank or anyoneelse get's too low on HP. Its much faster to cast. Think about your mana when mob is dead