by Normy » Wed Aug 18, 2010 11:21 am
Ok, did CoA last night, my magelo is linked under where my avatar would be, so feel free to check out the gear I'm using to gauge my overall strength.
Keldvan was a joke of course. I've soloed this event before, it just takes a long time. We ignored the pit mobs, we had like 10 people in the zone for it so way overkill. I tanked, the mob maintained about 800 dps on me. I had a cleric bot that I occasionally cast CH with. Not chain, it wasn't worth it.
Ture was a bigger joke. I occasionally cured myself out of boredom, but this remains the most easily soloed mob in this zone. His DPS on me was a pathetic 600. I ignored my cleric bot, it was more hassle to tab over to him.
Hanvar was another joke, easily soloable. I wasn't tanking him, but I know his DPS is even worse than Ture's, and his adds don't hit either. They seemed easier than zone trash. 20 minute fight out of necessity.
Jelvan wasn't that bad, but I know I would have struggled to do it solo. The mobs hit for gimp amounts, and sure as people indicated here, very few AE's actually hit. The few that did were easily cured. And they had alot more HP than I figured they would. I think the length of a solo fight might be what does me in on this event. With a few this is a breeze though. We ended up with 4 paladins with us, so three of us just snagged one each, tanked all in the same small room.
AMV was easily soloable. His adds are super gimp and helpfully run to you. Solo they would only extend the fight a little, not much of a threat.
Now OMM, that part I have a little trouble with, but being solo the SK in that thread did mention that he didn't have many DPS spikes to worry about. We didn't click, just ignored. I attempted to dispel him. It worked about half the time, but that's because I was bouncing between two characters and wasn't paying close attention. I died a few times, but it's because I ate a death touch once, and on a DPS spike when I was windowed out on the other. It was annoyingly long, and we had to deal with the stupid big adds the whole time. I thought I remembered them being able to be killed and be gone for 5 minutes, but they definitely insta-respawn now.
I still struggle to understand how it was beat solo. This mob still has a surprisingly decent amount of HP for the expansion it's in. And the silence effect was still able to hit me with some regularity, which I imagine would prevent some clicks as well. Those are the times where death was a real possibility (silenced and about to DPS spike.) On top of that, OMM started regenning rather quickly after we got ported out, like we ran straight back up there and by the time I got there, he was at 40, up from the 20 we had him at when he ported us.
Either way, I'm a proud owner of the raid piece I needed, camping the candles now.