by Normy » Tue Mar 17, 2009 4:56 pm
This is going to sound insulting, but I assure you that isn't my point.
If you are tanking better than your warriors, then your warriors need to consider gearing up before coming in there. The group gear in SoD is cool looking, but the AC sucks hard. If they are taking that much spike damage ALL the time, then they are not geared in a way that benefits your raid. Considering their defensive discs, there should be no way in hell that you are tanking better than a warrior on such a hard hitting mob.
When Krond moves is completely random, but I suggest calling everyone off each time he moves and give the warriors about 6-10 seconds to agro before assist being called again.
This is a heal intensive fight, the clerics have to be on the ball and yea, spike damage can suck as even the best geared will take a bad round from time to time. How many healers are you running with during this fight? My guild tends to struggle with less than 6 clerics (a few can be bots if they are decently geared), and they are generally spamming quick heals to keep our tanks alive.
The charm is nothing you can really do, there is a way to remove it but if three clerics all get charmed at the same time, then a tank is likely to die.
Krond does not powerup that I have ever seen, that sounds like a myth to me. He has moved and memblurred quite a few more times than 3 on us and I didn't see any substantial change in his DPS output.
This is a hard event, have no doubt about that.