by Treniesto » Mon Mar 02, 2009 12:34 am
Spells lately for shaman are, for the most part, and absolute joke. With the exception of our arb spell and the general healing upgrades (which were more thanks to mercs than anything), I don't think I've been genuinely wow'd by a spell since TSS and sting.
Champion, and possibly panther (though not so much of an issue) should be an aura by now. Some kind of upgrade to champion would be nice too...maybe not necessarily a damage mod, but more attack, maybe some kind of stackable cleave or something, it's just silly we're using a spell that we got back in Omens.
Upgrade our cripple line. We used to be one of the best debuffers in the game, now we're on par with druids. It should have never been discontinued.
Agree with everyone else, a group Listlessness would just be spiffy, and an upgrade to our AC buff would be gosh darn swell.
Wildgrowth, Pact of Aina, Thorn Wilting, and other extremely limited or short duration spells need to just go away. I understand it's hard to come up with brand new spells this long into the game, but I'd take dull but important utility spells (see enchanter auras, cleric promised line, rogue smokescreen etc) over these one or two time use spells any day of the week.
Feralisis line, either make it usable on more mob types, or scrap it altogether.
Our cold nuke and disease dots need some kind of change, badly. It's silly that these nukes, which have extremely marginal uses, have gone unchanged for so long. Have the damage on the cold nuke reflect the cast time, or add something to the cold nuke to make it worst casting. Maybe some kind of short term accuracy/strikethrough debuff attached to the nuke, or some kind of focus that will have all spells land for more damage, short term. For disease dots, give them some kind of debuff attached to them, like melee mitigation, or even a debuff to the general attack value of the mob. Just ideas I thought up off the top of my head, but there are tons of things that can be done with these lines.
I would say some kind of new trap would be neat, but every time I lay a malos idol down, everyone goes crazy because it ends up on their target.
It would be nice if our regen line would actually keep up with mob damage output. 158 hp regen for a rank 3 spell when your average group mob is hitting for 2k to 3k per swing is just silly.
Spells should be one of the most exciting parts of an expansion for casters, not one of the most boring. The same generic upgrades every expansion with one or two fluff spells is pathetic and needs to stop. I don't expect everyone to agree with my spell opinions, but just something done to change the status quo would be nice.
Treniesto
85 Shaman of Crimson Tempest
Maelin Starpyre