Some info from Lucy about the some of the spells mentioned here.
Skin of the reptile (the druid proc spell). Costs 750 mana, 1 minute duration and a 30 second recast. also, it has a 120 hit limit. The proc name includes the phrase "Trigger rate mod 400", whatever that means. It procs a 600hp heal. I'm not sure what the proc rate would be like, but probably it wont be much better than an HoT under most circumstances.
Spore spiral (the druid root). Costs 200 mana, 1 min duration, 30 second recast, chromatic -50 adjust, push back 2, push up 4.
Lingering sloth (our slow proc). Costs 500 mana, 4.2 min duration, 2.25 second recast (gem refresh time). Other points of interest: (a) its catagory is listed as Dot [Undead], so it may only work on undead mobs; (b) the proc includes "Trigger rate mod 400" in its name; (c) the proc lasts 3 ticks (18 seconds), and is a -50 adjust
disease resist spell, again listed as Dot [Undead]. It sort of sugests that there are going to be encounters with large numbers of undead mobs with low disease resists.
Hungry plague (the spreading slow). Costs 450 mana, recast time 2 minutes, duration 1 minute. Checks against disease again, with a -50 adjust. This one doesnt mention undead as a limit. The slow is for 40%, basically its a balance analog of Grummus, except that it has a very long recast time. Based on its infection mode and the long cast time, again it suggests encounters with lots of low disease resist mobs. The recast time suggests that they dont want you doing this too often as well.
That fact that we get 2 specialized disease slows strikes me as a bit odd, they appear to be very specific, which suggests that they are intended for something specific. It may be that a significant number of encounters in the expansion will involve mobs that are very MR, and DR slows (ie shaman) might be required. Perhaps folk who have done more of the raid level testing can shed some light on this. Failing that, we will see in a week or two
