by kuzko » Thu May 08, 2008 3:23 pm
This is my spell layout for solo'ing since hitting lvl 80 (obviously altered with lower lvl spells, but gives you the idea).
Save one spell set as 1 SoloDot 1 (I put numbers at the beginning of these 2 so that they are always at the top of the list of saved spell sets). I also have hotkeys to switch between this and 2 SoloDot 2.
This spell set is :
Ancestral Hearkening
Putrid Decay (-200 disease resist check) Can use Malicious Decay if you want unresistable, but I've never had PD resisted solo'ing.
Halcyon Zephyr (emergency healing, I typically only use epic click, ancestral aid Union of Spirits and spear of doom soloing, less mana used, less down time)
Malis
Pocus
Juju
Curse of Sisslak
Rancor of Agony
Rancor of Pain
Nectar of Pain
Since it's free I use Turgur's Swarm to slow, for the 1 in 200 (or more) chance that something breaks VP after PD/MD.
2 SoloDot 2 is:
Ancestral Hearkening
Vengeance of Kerafyrm
Halcyon Zephyr
Vengeance of Ankhual
(the rest is the same)
Sequence is PD: run like hell to kill spot: (do the following only with slower mobs, be careful with worgs in LP, Canni: Summon Horse:) Malis: Swarm: CHANGE TO DOTSET 2.
Pocus: Juju: Curse: Rancor of Agony: Rancor of Pain: NoP: Vengeance of Ker: Vengeance of Ank.
By the time you hit last dot, VoAnk, your magic dots will start to fade and just refresh it all as it fades.
With proper timing and some detremental extension and DoT aa's, you run an 8 dot stack that takes out a helluvalot. HoS mobs need VP to be at new max, even with 8 dot stack it takes more than 2 min, but not more than 2.6 min.
Be careful in HoS at boneguards of the scarecrows, they are solo'able, and not that bad, fewer hps, but they have a very annoying stun that slows things down (have resisted it a few times). They do give bert chosen faction, not camp valor, so avoiding them is best to maximize faction hits to the pallys.
In the case of faster running mobs, only summon horse at the top. Boneguards are like molasses and you can easily canni and summon mount in time to VP. I have an easily accessible hotkey for /dismount in case of root break or multiple pulls. I always have PoP ornate root pants on when soloing for multiple pulls or emergency adds or root breaks. The loss of stats etc is minimal compared to the "stay the hell away from me" factor. Like I mentioned in the above post, AA invis is very handy for pulling thru non-social aggro mobs. I never actually tested if boneguards and scarecrows had social aggro. I just didn't want to risk it due to pumpkinhead stuns.
If there is a faster way, I'd like to know. This is the most efficient solo'ing line up I've found after lurking on boards for years.