Druids:
Maximum Debuffing:
Hand of Ro
Icefall Breath
Blistering Sunray (is also a DoT)
Hoar Frost
Fixation of Ro
Skin to Vines
Cold-Immune:
Hand of Ro
Sun's Corana
Fixation of Ro
Blistering Sunray
Skin to Vines
Fire-Immune:
Icefall Breath
Hoar Forst
Casting Orders:
Hand of Ro is a -200 Fire Debuff which further debuffs fire. It should be the primary debuff used. After that you can follow up with Sun's Corana & Fixation of Ro. Blistering Sunray is a useful DoT which also lowers FR and AC, and if your having issues landing Sun's Corana or Fixation of Ro, I recommend doing that second.
Icefall Breath increases Cold Damage dealt to the mob and is basically required for the Landing of Hoar Frost.
Skin to Vines makes the mob a Plant, and increases Fire Damage dealt to the mob. The debuff is short casting and unresistable. It does not work on Undead, Summoned or Construct mobs.
Effects:
Resists:
Hand of Ro, and Blistering Sunray lower FR
Icefall Breath Lowers CR
Attack:
Hand of Ro
Sun's Corana / Hoar Frost (they don't stack)
Fixation of Ro
Attack debuffing is very important. Follow the following links for more information:
http://thedruidsgrove.org/eq/forums/sho ... hp?t=13107
http://www.thesteelwarrior.org/forum/sh ... +Debuffing
Armor Class:
Hand of Ro
Blistering Sunray
Sun's Corana & Hoar Frost
Icefall Breath
Lowering AC is roughly equivalent to increasing the attack value of every melee hitting the mob.
Increase Spell Damage:
Icefall Breath +Cold Damage
Skin to Vines +Fire Damage
Druid Epic 1.5 and 2.0 - +30% or 50% to spell damage, all resists.