by XeroOmega » Mon Aug 29, 2005 1:22 am
well, the spell needs a bit of beefing up, the rune isn't big enough, and doesn't last near long enough, it has a negative aggro mod but not large enough to make a life/death difference (you can shed proximity aggro with it, but thats about it), and only really is good for massive amounts of mobs in a small area. I've tried using it in normal groups, but it just gets in the way, doesn't get used, and when you exp in harder-hitting areas, it doesn't really help much in a life/death situation. I find that my limited number of spellslots could be put toward something more useful.
I tend to use it when we're <b>planning</b> for multiple mobs in the raid at once...p5 in time for example....the slow gets resisted there still, and the rune is a waste. but its good for damage control in a small area.
try and use it in RS if your tank goes down, I guarantee the rune is gone in one quad from one of the mobs and the 50% slow isn't gonna save you if you don't have sufficient AC/HP to do some tanking yourself.
Guardians of the Keep
Drinal