It's "hapless server", not "hapless guild". Our numbers are actually pretty decent atm, due to the deaths of other guilds, our main problem is a shortage of main healers.
Most players who actively play the game have probably allready explored all they can of the current content. Increasing levels doesnt decrease what they can do, it increases it since they would be able to do things that previously they couldn't.
Games are meant to be entertainment, and to remain vibrant new avenues need to be constantly opened to provide that entertaiment. That could be new zones, but it could also be making old zones more accessible to those who previously couldnt do that content. Not having a level increase means that the previously unaccessible content remains that way.
You also need to keep in mind that as game population decreases over time, the subscription base also decreases, which in turn means that there are fewer financial resources available at SoE
to pay for developing new zones. The cheap way to add content for most people is simply to increase levels. Ultimately the game population and finances are going to determine when a level increase happens, not player ideas about timing intervals (which are inaccurate anyway, since people look at intervals between numbers of expansions rather than the chronological time between level raises). Btw, that is getting shorter each time - following the chronological trend, the next level increase should be around a year after the last (ie at the end of the year), the one after that will likely be 6 months, then the game implodes
