by Valsuvious » Fri Sep 16, 2005 3:40 am
Stoneroot Falls
Speak with Kelliad who is at loc 707, -1830. From him you can work on five tasks, one at a time. They can most likely be completed out of order, but they all need to be finished before you will receive your level 68 spells/discs. The first three tasks are basically the same, you will be heading to an instanced version of Stoneroot falls where you will run off and kill a certain number of Drachnids and sometimes have to loot somethin from them and return them to Kelliad. I did the first three of these missions with Shaman, paladin, beastlord, chanter, cleric and monk. The last two I did with Shaman, paladin, beastlord, beastlord, monk, and chanter. They were all super easy I thought.
A Rogue's Trust
Pretty straightforward. You will be sent to talk to Meldrek, who is at loc -198, -1740. Once you have spoken to him, he will send you to an instanced version of Stoneroot Falls. You need to kill a bunch of Drachnids, and then return home
caster: Pain-Suffused Mask
melee:
Scouting the City
Same as above, this time you need to kill a few more mobs, and rescue journal from a named Drachnid. The named will spawn in one of the buildings to the east of the area - up on the second floor
caster: Loose Weave Neckguard
melee:
Building the Disguise
Same as above, but this time you have to kill a bunch of Drachnids and special Drachnids to loot a few items to make disguises for yourself. At the end of it, you kill a named guard who it pretty weak, but was unslowable. He also seemed to get stronger as his hps went down, although I do not know by how much.
caster: Rippled Cape
melee:
The Search for Illsuras
Of interest to note here, is that you do not zone in through talking to Meldrek, but instead zone in by the very back entrance of the City inside of the non-instanced Stoneroot Falls. You start off looking like Drachnids (for your viewing please, I hope that you have a FD class with you. It's funny to look at them FD). Do not cast any illusions on yourself, or any type of shrink, cause I think that it will turn you back into another form, and you will have to zone in and back out to reset yourself. You do not have to invis during this, even though if you con the mobs they will all con as kos. Follow the Overseer to the back where you will speak to the Commander, who sees through your disguises and you have to fight them both at once. The Overseer was slowable, the Commander was not. I was the only healer when we did this one (aside from the 2x beastlords and the pally) and I did not have a problem keeping any of them up. Before you start off, I would make sure that eveyone is ready and that all follow the Overseer closely when he takes off. He moves pretty fast, and we had our chanter slow a bit and ended up getting smoked when the General saw through our disguises. Once both mobs were dead, we were able to invis back up and find out where the chanter had gone, so didn't have a problem with see invis mobs that way. The rest of the mission is pretty easy, you have to step on a plate to open a door a few times and eventually get to an area with two more guards and a named. The named will despawn when you pull the guards. They are pretty easy
caster: Deathshed Priest Mantle
melee:
The Rage of Kelliad
Only thing to do here is to just kill the 9 guards and then fight the Prince. The prince will stop attacking you and walk back to his throne area sometime in teh fight, so you just need to pull him again. Two adds spawned when we did it, but they didn't do anything.
caster: Adorned Acolyte Mask
melee:
You receive you level 68 spell after speaking again with Brother Hidden Path, who is in Undershore near the Prophet's tent.
Shaman: Lingering Sloth