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Dot order
Posted:
Tue Jul 31, 2012 2:38 pm
by Huurgh
Is there a recommended order for dots during Root Rotting (RR)? During RR I have decay, canni spell and HOT memmed, the rest are dots.
Let me say that personally I am a casual player and I am not really conviced of the fast dots for RR. So is there a recommended way in which order I should stack my dots? Should I cast based on run duration? Reverse run duration?
How and why please.
Thanks in advance.
Re: Dot order
Posted:
Tue Jul 31, 2012 5:58 pm
by Tordail
My favorite root-rot spot is in City of Bronze, outside the city behind Sepulcher zone line. On the rare occasion I'm not there due to high zone population, I'll go to Pillars and kill around the zone line to Resplendent Temple. The zone is usually completely empty.
I tend to stack my DoTs in this way:
I pull with Poanag's, then cast these in this order:
Fast poison
Fast disease
Hoodoo
Hex
Mojo
Sholoth
Fast poison
Fast disease
Torment
Slitheren
Jaled'Dar
Kerafyrm
Fast poison
Fast disease
Any magic DoTs wearing off
... then rinse and repeat until mob dies.
I find the fast DoTs nice for root-rotting as intermittent DPS aids. They pack a decent punch and are nice to use as "fillers" while your more long-term DoTs are running. I generally use the above order because that's the order in which spells wear off for me. You may have a different experience depending on your foci.
Hope that helps.
Re: Dot order
Posted:
Tue Jul 31, 2012 6:00 pm
by Brohg
Should be able to drop the hot for another dot. Use epic & AAs (bear) & whatever to keep canni hp up.
You order the spells based on what gets you full run on everything, so it depends on the total damage you need to deal. If one run of all the dots is going to kill the monster, you stack em longest->shortest. If you need to repeat the short ones you put em on the front so that they get refreshed in the middle of the mob's hp, while the long & middle-duration ones are going. Overall the aim is to have highest dps in the middle of the fight, because the later that shifts, the more likely you're wasting damage off the dead end of killing, which reduces efficiency.