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The Spirit Realm • View topic - AA Input 2012 Edition

AA Input 2012 Edition

Spell, Spell Quest, Aura, Totem and AA discussion.

Moderator: Shaman Mods

AA Input 2012 Edition

Postby WaringMcMarrin » Thu May 03, 2012 9:32 pm

Elidroth has asked for input on new AA's again so time to get to thinking again

http://forums.station.sony.com/eq/posts ... 11#2801672


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Re: AA Input 2012 Edition

Postby SBBD » Fri May 04, 2012 8:05 am

Shaman are connected to the spirit world,how about the ability to send a mob spirit to the spirit world making it undead and then pallys could go to town on them.
An ability like the rangers head shot or rogues assassination skills,a dot we place on a mob could instantly kill a creature or at least do massive damage.
A cone based VP,I would like to be able to root 8 or 10 mobs at once.
Hastened Turgur's Swarm,reduce the reuse time by 1 second for each level,3 levels would be nice.
Quickened Turgur's Swarm,faster cast time.
The ability to reflect detrimental spells on to our pets.
The ability to transfer most of the hate we have generated to our pet.
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Re: AA Input 2012 Edition

Postby Lenil » Fri May 04, 2012 9:19 am

The ability to reflect detrimental spells on to our pets.
The ability to transfer most of the hate we have generated to our pet.

If we get these, we'll need an AA that instantly summons a fully buffed replacement pet because the pet's going to last about a nanosecond. If we had a real pet, I'd be more apt to agree with these. If we want something for our pet, I'd push for something passive that helps it to survive or gain less attention. Summoning and rebuffing pets really sucks.
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Re: AA Input 2012 Edition

Postby fendaann » Fri May 04, 2012 11:30 am

I think all PET classes need a Swap Pet AA


would love to see the youf Pet on the ingame map AA or Add a new AA that summons you to your pet
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Re: AA Input 2012 Edition

Postby Kaisung » Fri May 04, 2012 1:45 pm

How about another 3 levels of Alchemy Mastery? Actually, how about another 3 levels for ALL tradeskill Mastery AA's. Or a quest/AA to increase the % given by maxed TS trophies. Trivs keep going up, but our skills do not?

On the subject of Pets, why not an AA that turns Fluffy McDustbunny into Freddy Kreuger for 15-20 seconds or so, with maybe a 10 minute reuse timer or something. Double his HP, increase ATK/AC, increase Flurry/Crit - make him more than just something to hang a Lion on for a short period of time.

Group RGC? Don't use the spell/clicky that much anymore, but is a pita to have to single cast it when you do need it.

Group Canni! Have it return stamina or whatever to melee classes, longish re-use timer, HoT recourse.
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Re: AA Input 2012 Edition

Postby Jabobtha » Fri May 04, 2012 10:43 pm

Class AA:
Extended Group Pact of the Wolf, enough to bring it up to 20-30 minute duration ideally.

More levels of Group Pact of the Wolf, add some endurance to it as well as adding something to make it more desirable to melee, our haste hasn't been upgraded since PoP. I think it is time we had some other effects added like enchanters get, perhaps adding some attack on the slot that Spirit of Bihli has attack, and perhaps some AC or overcap AGI to make it desirable by tanks.

More levels of Pact of the Wolf, add something new to it rather than just increasing the HP/M and calling it done, perhaps one or some combination of the following: some AC, overcap WIS, HP regen. mana regen, a proc (lifetap or a disease based dot), or something that increases our chance to double attack.

More levels of Hastened Inconspicuous Totem, 3 more perhaps bringing it down to a 9 minute refresh.

Another level of Inconspicuous Totem that adds an invisibility to it. nothing like having it wear off and the mobs still being there.

Two more levels of Preincarnation bringing up to the same level as the rank 3 spell, or one more level making it innate so it does not have to be cast.

Hastened Turgur's Swarm

More levels of Turgur's Swarm increasing the resist mod.

A group cannibalize that sacrifices some of your HP to return mana and endurance to your group (I say mana and endurance because I don't know if there is a way to have it give mana to casters and endurance to melee and I don't remember the last time I saw a hybrid run out of endurance so giving them both wouldn't really matter.) Alternatively two different versions on the same timer, one that returns mana and one that returns endurance so you would have to decide who would benefit more.

Some more levels of Malosinete increasing the resist adjustment, our unresistable malos line has been replaced by the ae line and this seems to have become the answer to that however, I often find myself loading malis on some encounters to get this to land so finally maloseneta can land.

Some more levels of Pathosis, level two increase the decrease disease resist to 55, level three add decrease poison resist 25, level four increase the decrease poison resist to 55, replacing our never upgraded OoW spell Putrid Decay.

Either another level of Call of the Wild giving it a 90% rez effect or a new aa on a separate timer with a 90% rez effect.

Upgrade to Call of the Ancients, increase the healing done, add a cure poison/disease component or an endurance regen.

Another rank or two of Innate Run Speed that would bring us equivalent to or slightly greater than the movement rate on Spirit Walk.

More ranks of cannibalization, ancestral aid, union of spirits, twincast, vengeful spirits, affliction mastery, destructive cascade. more levels of all three spires (perhaps require more levels of Fundament of Wisdom), hastened ancestral aid, hastened union of spirits, hastened cannibalization, hastened malosinete

Archetype AA:
More levels of Abundant Healing, Armor of Wisdom, Destructive Fury, Expansive Mind, Fury of Magic. Hastened Curing, Hastened Forceful Rejuvenation, Healing Adept, Healing Boon, Healing Gift, Mental Clarity, Mental Stamina, Mnemonic Retention (at least 1 though 2 would be nice), Radiant Cure, Shield Block, Spell Casting Reinforcement (10% more however many levels), Spell Casting Subtlety, Twinheal

Did they ever fix Spell Casting Subtlety to work on dot ticks like our epic focus did? If not perhaps a new aa Dot Tick Subtlety that works on all ticks of dots rather than just the initial tick.

General AA
Another rank of Mystical Shield
Innate Corruption Protection, five more ranks.
Another rank or two of Mental Fortitude.
Three more ranks of Natural Durability
Two more ranks of Eye's Wide Open
A few more ranks of Mystical Attuning
More levels of Salvage since tradeskill trivials keep increasing but tradeskill skills are not. For the same reason, another level of the Tradeskill Mastery Skills.

Last year we were told we didn't give any ideas when asked so I figure give lots of ideas and hope for some.
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Re: AA Input 2012 Edition

Postby meadal » Sat May 05, 2012 5:32 am

How about an AA that is equivalent to our epic click on a seperate timer than the epic so we can click it in between the epic. Prerequisit of actually having the epic before you can buy it.
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Re: AA Input 2012 Edition

Postby warador » Sat May 05, 2012 4:56 pm

resist fear of some kind passive would be nice have enough activated aa
extended spire
dual invis and ivu
aa to increase corruption resistance
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Re: AA Input 2012 Edition

Postby Glauri » Sat May 05, 2012 10:36 pm

It's been ages since we've had any sort of HASTE upgrade. I know that after rezzing/CoWing my dps during a fight, they would sure appreciate it.

An upgrade to Preincarnation would seem to be appropriate.
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Re: AA Input 2012 Edition

Postby Sowslow » Sun May 06, 2012 7:07 pm

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Re: AA Input 2012 Edition

Postby Brohg » Sun May 06, 2012 8:42 pm

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Re: AA Input 2012 Edition

Postby Sowslow » Mon May 07, 2012 9:41 am

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Re: AA Input 2012 Edition

Postby Brohg » Tue May 08, 2012 5:50 am

The bst disc buffs warder & owner in tandem. Check out the autocast Target:Self. FBO is just the pet.

Seriously, it was a joke slanted at shm-bst class relations anyhow, since I totally disagree on anything like this being a good idea for shm. An activated pet AA would have to ~triple doggie's dps, for at least like a minute out of 10, for me to even contemplate finding it space on a hotbar, and that sort of pet-oriented power is way out of scope for us.

I don't want new buttons at all, but I'm willing to be convinced if something really spectacular is in the offing. I certainly don't want new pet buttons, since they basically can't be.
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Re: AA Input 2012 Edition

Postby fendaann » Tue May 08, 2012 1:03 pm

well one idea I had

was a pet 2nd life - passive - % to go off on pet death - -was thinking the pet if % would survive with its gear - time limit DA that cant be removed then active again.

Or on pet death - % passive - group heal


you can allways kill the pet at any time -
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Re: AA Input 2012 Edition

Postby Aaginemon » Thu May 10, 2012 7:23 pm

Ritual of Canni - Where you take the damage and the mana regens on the targeted player, can place an timed cooldown on the player targeted to prevent having unlimited mana
Cursed WIlds - Innate Melee & Detrimental DMG boost on flagged named mobs

4 distinct pet buffs...only 1 usuable at anytime....Magic/Disease/Poison/Cold....each one fires of a distinct 2 Tic Dot or in the case of Cold a direct DMG spell

Drifting Damage - Free target. all mobs in the radius of the target can be hit by a single spell cast for the next 2 to 3 spells

Add haste to future leapord spells

advantagious feedback of (poison / disease / magic ) only one effect on you at a time....adds a bit of dmg to said spell line while also providing a boost in protection....so a poison dot would get some added DPS while you would get PR for the duration of the DOT
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Re: AA Input 2012 Edition

Postby Couladin » Mon May 21, 2012 1:25 am

New AA suggestions? How about:
(1) Extended Apathy.
(2) an aa ability refresher, much like forceful rejuvenation for spells, but for AA's instead. Might want to exclude Veteran AA's.
(3) upgrade to cripple spell line. (Our last spell in this line was lvl 66, although the AA cripple seems to be an upgrade).
(4) increased number of crits for heal over time spells.
(5) Totem shorten refresh time.
(6) Updated pre-incarnation. (Our last spell in this line was at lvl 80.)
(7) Improved Alchemy Master.
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Re: AA Input 2012 Edition

Postby Kinadorm » Sat Jun 09, 2012 2:50 pm

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