by Kumudil » Thu Jan 28, 2010 1:51 pm
I belive the parse done doesn't show everything what might be the effect of stacking both.
Also I think longer parses on arena-mobs will not show big differences to what this short parses are telling.
What we know:
The normal slows counter Mobs selfbuffed haste and set it to 0. Ontop of that, depends on the mobs mitigation, it slows down the "natural" hitrate of the mob.
The slows of type "listlessness" have been coded much later. The Idea of this new kind of slow was, to cut off the part of the old slow, setting any selfbuffed haste to 0. The mitigation part is similar to the mitigation part of the "old" slows. So the idea was to cut down a percentage of the mobs undebuffed hitrate as a whole.
Somehow they work different in mechanic. The devs have been asked what the difference in mechanic is, but as far as I know we haven't been told.
Healing counterbias started as a listlessness-type of slow. Then it was revealed, that it did more, than what the devs wanted it to do. It was ste back in efficiency close to the listlessness-slow, finally it was set to be what it is now: the turgur-type slow.
The rest is guesswork:
On "normal" mobs stacking is not of big effekt. However under certain circumstances there must be some more unintented stuff behind. My guess, without any hard data to support, is that the listless kind of slow has the sideffect to unitentionally counter some special abilities of certain mobs. I have no idea what it might be.
My conclusion is, that often it will not be of big difference but the advantage that listless can proc on first hit and work as a preslow. There must be mobs, where the effect is notable more than that what one would expect just looking at the arena-parses. As we have no information of the kind of effect (or which mob-ability it might counter), I personally just play it the save way. Whenever there is a chance that mobs aren't far away, the tank has listlessness going.
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