Okay, instead of trying to turn the spell critique in the direction I wanted it to go, I'll simply start a new thread and see if I can't do better. We all know that some of our spells are clearly broken, useless or underpowered. In this thread, I want a discussion of either brand new spells if you have some creativity flowing, fixes of current spells or offer up new, upgraded versions of spells we already have. And dont worry about bringing stuff up from a LONG time ago. Anything you want or think we need. I promise not to get the blowtorch out if you honestly have an idea (no matter how odd it seems).
Anyway, as far as structure, please do it like this: name of spell you're fixing, upgrading or name of your new spell in bold. Then offer up your views on it and proceed from there. Hopefully this will keep everything organized, more or less. Got the idea? Well, gunna give a few examples anyway.
Ice NukesI think it is obvious that our ice nukes are pretty much useless. No surprise here. The fix I am proposing is to either increase the damage done or decrease the cast time to get it closer to be somewhat usable.
Macnair simply wants this spell line gone, and others have expressed this opinion.
Upgrade to Spirit of Bih'LiRemember a time where EVERYONE wanted this spell? +15 attack was UBER! I think it's high time to look at this spell again and give us an upgrade to it. Maybe an attack buff that will stack with champion and our other buffs? Or anyone else got ideas for this? I think it might lead to something.
New spell of this was thought of years ago, we like it or change it?:
New Spell
1: See Invisible(2)
2: Increase Movement by 65%
3: Water Breathing(2)
4: Ultravision
6: Increase ATK by 25
Duration: 1 hour(s)
Location: ANY
Target Type: Group v2
Any amount of mana, any level
PetsIt has been discussed at length in other places. However, I dont want to hear how crappy our pet is. I want to hear what ideas you have to fix dogdog. Bundler had a few ideas that might work, however, they were kind of garbled in his post and werent explained fully. Also, I think I got him mad so he might not post again
. I hope he does so he can fully explain his ideas. There might be something there.
Macnair proposes a set subtraction from mage pets (aka, if mage pet has 15k hp, ours would get 13k or if theirs had 50k, ours would have 48k)
Unmei proposes a % based equation from that of mage pets (aka, if our pet has 80% of mage pet, then if mage pet has 10khp, ours would have 8k or if theirs had 100k, ours would have 80k)
Anyway, follow this template for discussion. Always add a title to what you are discussing. Hopefully this will yield some positive results.
"Sometimes you have to face your demons, sometimes the demon is you." - Yesak Demunstorm