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The Spirit Realm • View topic - Updated DoD AA list

Updated DoD AA list

Spell, Spell Quest, Aura, Totem and AA discussion.

Moderator: Shaman Mods

Updated DoD AA list

Postby Gardeltron » Sat Sep 03, 2005 7:02 pm

According to some bard on Eqdiva.com the following is a new update....


UPDATED LIST

General

Darkvision 0/1 - 15
This ability permanetly enhances your vision allowing you to see the invisible.

Suspended Animation 0/5 - 5
This ability increases how far below zero your hit points cal fall before you die by an additional 50 points per rank.

Precognition 0/5 - 7
This ablility further increases your chance of completely avoiding incoming melee damage.

Thich Skin 0/5 - 7
This ability further increases your mitigation of incoming melee damage.

Bandage Wounds 0/5 - 3
This ability increases the amount of healing provide by a single bandage by 20% per rank

Shaman

Silent Casting 0/5 - 7
Each rank of Silient Casting reduces the hate of your spells by up to 20% while the ability is active

Gift of Mana 0/5 - 5
Whenever you cast a 65 or higher spell, this abilitiy grants you an innate chance for the next spell you cast after that to only cost a single point of mana. Additional ranks increase the cance of this occuring. Note that you only have a bried time to make use of the benefits of this ability before it fades away.

Abundant Healing 0/5 - 5
Whenever you cast a level 60 or higher direct healing spell there is a chance that they will continue to be healed over the next 30 seconds. Additional ranks increase the effectiveness of the ability and the cance for it to occer

Affliction Mastery 0/3 - 9
This ability improves the chance that dot spells will have a critical effect each time they are active

Greater Rabid Bear 0/3 - 9
This ability grants you a more pwoerful versoin of Rabid Bear, greatly increasing all your offensive capabilities.

Ancestral Guard 0/3 - 9
Thought the use of this ability you can call upon ancestral spirits to protect you from harm for a brief peroid. The spirits will absorb a portion of the damage you would normally take. Additional ranks increase the percent of damage that the sprits take instead of you.


Bard

Hastened Blades 0/3 - 9
This ability decreases the amount of time required between uses of Dance of Blades by four minutes per rank.

Improved Harmonious Attack 0/3 - 9
This ability increases your chance of performing a double attack in any given combat round.

Song of Stone 0/3 - 9
This ability calls a number of stone guardians into existence to attack your target. The first rank of ability calls 3 guardians and each additional rank adds an additional guardian.

Enhanced Agression 0/5 - 5
Each rank of this ability increase the maximum amount of attack you gain from items by 10.

Cacophony 0/3 - 9
This ability engulfs your target in a barrage of discordant noise, causing it to take damage for the duration of the effect. Every time this effect causes damage, it also has a chance to interupt any spells being cast. Additional ranks improve damage and chance to unterupt spells

Monk

Wicked Blade 0/3 - 9
This ability increases the chance of scoring an extra hit with all two-handed weapons that you wield.

hastened Death 0/3 - 9
This ability decreases the amount of time required between uses of Imitate Death by 4 mins per rank.

Unflinching Resolve 0/3 - 9
This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned.

Weightless Steps 0/3 - 9
Increased base movement run. Does not stack w/ movement rate spell effects.

Concentration 0/5 - 5
Each rank in this ability increases your chance to not have item effects interupted when you take damage.

Enhanced Agression 0/5 - 5
Each rank of this ability increase the maximum amount of attack you gain from items by 10.

Ranger

Enhanced Agression 0/5 - 5
Each rank of this ability increase the maximum amount of attack you gain from items by 10.

Wicked Blade 0/3 - 9
This ability increases the chance of scoring an extra hit with all two-handed weapons that you wield.

Shared Camouflage 0/1 - 15
This ability allows you to cloak your entire group in a camouflage nearly at will, causing them to become invis w/o the need to memorize a spell.

Improved Headshot 0/3 - 9
Increase max level for headshot by 2 levels per rank.

Trick Shot 0/3 - 9
This ability grants you an innate chance to make an additional attack upon a successful ranged attack. This extra attack will consume an additional arrow or fail if one is not available.

Warrior

Hastened Defiance 0/3 - 9
This ability decreases the amount of time required between uses of Warlord's Tenacity and Resolute Defiance by 10 percent per rank.

Luring Feint 0/1 - 15
This ability allows you to feint a brief retreat and cause your opponent to move closer to you.

Concentration 0/5 - 5
Each rank in this ability increases your chance to not have item effects interrupted when you take damage.

Enhanced Aggression 0/5 -5
Each rank of this ability increases the maximum amount of attack you can gain from items by 10.

Provocation 0/1 - 15
This ability gives you a chance to provoke your opponent to the point where they will not flee from you or, if they are already fleeing, will instead turn back to you and continue fighting.

Field Dressing 0/3 - 5
This ability further increases the amount of healing provided by a single bandage while binding wounds.

Enchanter

Silent Casting 0/5 -7
Each rank of Silent Casting reduces the hate of your spells by up to 20% while the ability is active.

Edict of Command 0/3 - 9
This ability will bind an NPC to your will, charming them until the spell wears off. This ability works on NPCs up to level 70. Rank 1 will keep the NPC charmed for 2 minutes, rank 2 for 5 minutes and rank 3 for 10 minutes.

Deep Sleep 0/5 - 5
This ability gives you an innate chance to put an NPC into a deep sleep when you mesmerize it. NPC under the effects will suffer offensive penalties for 90 secs after the spell was initially cast. Additional ranks increase effectiveness and chance for it to occur

Rune of Shadows 0/5 - 5
This ability provides you with an upgraded version of your Eldritch Rune. Each rank of this ability provides a stronger rune than the previous.

Channeling Mastery 0/5 -5
This ability reduces the chance of your spell casts being interrupted by an additional 5 percent per rank.

Gift of Mana 0/5 - 5
Whenever you cast a 65 or higher spell, this abilitiy grants you an innate chance for the next spell you cast after that to only cost a single point of mana. Additional ranks increase the cance of this occuring. Note that you only have a bried time to make use of the benefits of this ability before it fades away.


Berserker

Field Dressing 0/3 - 5
This ability further increases the amount of healing provided by a single bandage while binding wounds.

Conservation 0/5 - 5
This ability grants you a 5% chance per rank to not use a component when summoning axes.

Cascading Rage 0/5 - 5
This ability infuses you with a primal rage, increasing your melee abilities but you will also take damage as you push yourself beyond your means. The rage starts slow, but each additional rank you have in the ability increases its maximum potential. Be warned, once the rage has taken hold of you, the only way to stop it is to let it run its course.

Cry of Battle 0/1 - 15
This ability causes your next War Cry to hit everyone within its radius at the cost of doubling the endurance used.

Enhanced Agression 0/5 - 5
Each rank of this ability increase the maximum amount of attack you gain from items by 10.

Wicked Blade 0/3 - 9
This ability increases the chance of scoring an extra hit with all two-handed weapons that you wield.

Concentration 0/5 - 5
Each rank in this ability increases your chance to not have item effects interrupted when you take damage.

Magician

Elemental Phasing 0/5 - 5
This ability causes your elemental to shift rapidly between the elemental and physical planes. Any attack made against the elemental during this effect has a chance to miss as it must strike while the elemental is in the correct plane. Additional ranks increase the chance that attacks will miss your elemental.

Silent Casting 0/5 -7
Each rank of Silent Casting reduces the hate of your spells by up to 20% while the ability is active.

Elemental Adept 0/3 - 9
This ability increases the maximum effectiveness of your pet healing spells by 2, 5, and 10 percent.

Gift of Mana 0/5 - 5
Whenever you cast a level 65 or higher spell, this ability grants you an innate chance for the next spell you cast after that to only cost a single point of mana. Additional ranks increase the chance of this occurring. Note that you only have a brief time to make use of the benefits of this ability before it fades away.

Guardian of Ro 0/3 - 9
This ability calls a more powerful servant into being who will repeatedly hurl fire at your target. Each rank of this ability increases the amount of time that the servant is able to remain by your side (45, 70, and 90 seconds).

Extended Burnout 0/3 - 9
This ability increases the duration of your Frenzied Burnouts by 12 seconds per rank.

Eradicte Summoned 0/1 - 15
This ability further improves the damage caused by your Turn Summoned Ability

Cleric

Ward of Purity 0/3 -5
Use of this ability creates a stationary ward that cleanses poison and disease from every player within its range. Increased ranks improve the effectiveness of the ward.

Abundant Healing 0/5 - 5
Whenever you cast a level 60 or higher direct healing spell, there is a chance that they will continue to be healed over the next 30 seconds. Additional ranks increase the effectiveness of the ability and the chance for it to occur.

Greater Avatar 0/3 -9
This ability increases the potency of your Divine Avatar ability, increasing your physical prowess even further for a short period of time.

Silent Casting 0/5 -7
Each rank of Silent Casting reduces the hate of your spells by up to 20% while the ability is active.

Gift of Mana 0/5 - 5
Whenever you cast a level 65 or higher spell, this ability grants you an innate chance for the next spell you cast after that to only cost a single point of mana. Additional ranks increase the chance of this occurring. Note that you only have a brief time to make use of the benefits of this ability before it fades away.

Beastlord

Warder's Savagery 0/3 - 5
This ability allows you to cast a buff on your pet that will cause it to enter a savage state, doing increased damage. Additional ranks increase the damage boost.

Fetter of Spirits 0/1 - 15
This ability grants you a more powerful version of Hobble of Spirits which increases the effectiveness and length of your pet's ability to slow an enemy's walking speed.

Improved Bestial Frenzy 0/3 - 9
This ability increases your chance of performing a double attack in any given combat round.

Fetter of Spirits 0/1 - 15
This ability grants you a more powerful version of Hobble of Spirits which increases the effectiveness and length of your pets ability to slow an enemy's walking speed.

Hastened Thunder 0/3 -5
This ability decreases the amount of time required between uses of Roar of Thunder by ten percent per rank.

Enhanced Agression 0/5 - 5
Each rank of this ability increase the maximum amount of attack you gain from items by 10.


Wizard

Pyromancy 0/5 - 5
Any level 60 or higher fire-based direct damage spell you cast has a chance to ignite the targeted creature causing it to take continual damage and be more susceptible to further fire-based attacks. Additional ranks increase the effectiveness of the ability and the chance for it to occur.

Mastery of Fury 0/3 - 9
This ability further increases the strength of your critical spell hits, causing them to do more damage.

Translocational Anchor 0/3 - 5
While under the effect of this ability, an NPC will not be able to gate away from you. Additional ranks increase the duration of the effect.

Gift of Mana 0/5 - 5
Whenever you cast a level 65 or higher spell, this ability grants you an innate chance for the next spell you cast after that to only cost a single point of mana. Additional ranks increase the chance of this occurring. Note that you only have a brief time to make use of the benefits of this ability before it fades away.

Silent Casting 0/5 -7
Each rank of Silent Casting reduces the hate of your spells by up to 20% while the ability is active.

Hastened Mind Crash 0/2 - 5
This ability decreases the amount of time required between uses of Mind Crash by ten percent per rank.

Druid

Convergence of Spirits 0/3 - 9
This ability gives you an alternate form of Spirit of the Grove that channels the energy of the woodland spirits on to a single target. The concentrated energy provides an exceptionally fast heal and leaves the target with a brief period of regeneration and protective thorns.

Nature's Guardian 0/3 -9
Use of this ability calls forth the spirit of a wild bear to attack your opponent for a brief time. Additional ranks increase the time before the bear returns to nature.

Affliction Mastery 0/3 - 9
This ability improves the chance that dot spells will have a critical effect each time they are active

Silent Casting 0/5 -7
Each rank of Silent Casting reduces the hate of your spells by up to 20% while the ability is active.

Gift of Mana 0/5 - 5
Whenever you cast a level 65 or higher spell, this ability grants you an innate chance for the next spell you cast after that to only cost a single point of mana. Additional ranks increase the chance of this occurring. Note that you only have a brief time to make use of the benefits of this ability before it fades away.

Abundant Healing 0/5 - 5
Whenever you cast a level 60 or higher direct healing spell, there is a chance that they will continue to be healed over the next 30 seconds. Additional ranks increase the effectiveness of the ability and the chance for it to occur.

Necromancer

Blood Magic 0/1 - 15
This ability allows you to fuel your spells directly from your health instead of from your mana. Blood magic is dangerous, though. Spells will drain more health than they would use mana and every time you cast a spell while Blood Magic is in effect, there's a chance that the penalty will grow. Once you have started using Blood Magic, you cannot stop until it wears off by itself or you die.

Graverobbing 0/3 - 5
This ability decreases the amount of time required between uses of Wake the Dead or Army of the Dead by one minute per rank.

Affliction Mastery 0/3 - 9
This ability improves the chance that damage-over-time spells will have a critical effect each time they are active.

Cloak of Shadows 0/1 - 15
This ability allows you to become invisible nearly at will, without the need to memorize a spell.

Silent Casting 0/5 -7
Each rank of Silent Casting reduces the hate of your spells by up to 20% while the ability is active.

Gift of Mana 0/5 - 5
Whenever you cast a level 65 or higher spell, this ability grants you an innate chance for the next spell you cast after that to only cost a single point of mana. Additional ranks increase the chance of this occurring. Note that you only have a brief time to make use of the benefits of this ability before it fades away.

Paladin

Greater Slay Undead 0/3 - 9
This ability increases your chance to inflict improved damage versus the undead and the damage you do when you succeed.

Cloak of Light 0/1 - 15
This ability allows you to become invisible to undead, nearly at will, without the need to memorize a spell.

Knight's Alacrity 0/3 - 9
Each rank in this ability increases your chance to score an additional attack with two-handed weapons.

Channeling Mastery 0/5 - 5
This ability reduces the chance of your spell casts being interrupted by an additional 5% per rank

Enhanced Agression 0/5 - 5
Each rank of this ability increase the maximum amount of attack you gain from items by 10.

Shadowknight

Channeling Mastery 0/5 - 5
This ability reduces the chance of your spell casts being interrupted by an additional 5% per rank

Willful Death 0/5 - 5
Each rank in this ability grants you an increasing chance for your feigned deaths to not be revealed by spells cast upon you.

Knight's Alacrity 0/3 -9
Each rank in this ability increases your chance to score an additional attack with two-handed weapons.

Cloak of Shadows 0/1 - 15
This ability allows you to become invisible, nearly at will, without the need to memorize a spell.

Enhanced Agression 0/5 - 5
Each rank of this ability increase the maximum amount of attack you gain from items by 10.


Rogue

Forced Opening 0/3 -9
Each rank in this ability increases the chance that you can make a normal backstab from any angle.

Stealthy Getaway 0/1 - 15
This ability allows you to quickly retreat from the current situation and arrive at a relatively safe location elsewhere in the zone. You must be hidden to use this ability.

Anatomy 0/3 -9
This ability increases the maximum level of humanoid that can be affected by your assassination ability by 3 levels per rank.

Appraisal 0/1 - 5
This ability allows you to estimate the selling price of an item you are holding on your cursor.

Precision Strikes 0/3 - 9
Each rank in this ability increases the minimum damage you will do on any backstab.

Enhanced Agression 0/5 - 5
Each rank of this ability increase the maximum amount of attack you gain from items by 10.

Concentration 0/5 -5
Each rank in this ability increases your chance to not have item effects interrupted when you take damage.

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Postby Scowls » Sat Sep 03, 2005 7:29 pm



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Postby Aristein » Sat Sep 03, 2005 10:45 pm

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Postby Gloriana » Sat Sep 03, 2005 11:25 pm

Whoa, Aristein, your sig is gorgeous but way too big. 200 pixels high is a good goal! Yours is about 1000 altogether! How about just the bottom portion which links to the top pic? Check out mine for the concept.



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And diamond stars, and mists that float.
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Postby Toruk » Sat Sep 03, 2005 11:50 pm

haha my list went to EQdiva eh? makes me sad
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Postby Brohg » Sun Sep 04, 2005 12:08 am

How'd we not get the channelling one?
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Postby Gloriana » Sun Sep 04, 2005 2:18 am

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Postby Lickity » Sun Sep 04, 2005 2:32 am

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Postby Toruk » Sun Sep 04, 2005 9:41 am

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Postby Macnair » Mon Sep 05, 2005 10:33 am


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Postby Gardeltron » Mon Sep 05, 2005 11:26 am

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Postby Samanna » Mon Sep 05, 2005 11:44 am

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Postby Whinny » Mon Sep 05, 2005 3:17 pm

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Postby Caanus Grey » Mon Sep 05, 2005 4:47 pm

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Postby KB » Mon Sep 05, 2005 6:22 pm

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Postby Jin » Wed Sep 07, 2005 12:45 am

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Postby KB » Wed Sep 07, 2005 5:53 pm

Lots of those costs have been lowered now.
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Postby Gloriana » Wed Sep 07, 2005 6:30 pm

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Postby Retron » Fri Sep 09, 2005 4:03 pm

Didn't really want to start a new thread for this, but dbstr_us.txt has changed again on beta:

Old
Hastened Rabidity
This ability decreases the amount of time required between uses of Rabid Bear by ten percent per rank. You may train in this ability once each level, upon reaching level 63.

New
Hastened Rabidity
This ability decreases the amount of time required between uses of Rabid Bear by four minutes per rank. You may train in yhis ability once each level, upon reaching level 63.

Now, 10% of 2 hours is 12 minutes. So unless they're nerfing those who have Hastened Rabidity, that would imply they're lowering the recast time of RB by at least two thirds - which would give a base reuse of 40 minutes, hastened to 28 minutes. All speculation of course, as I don't have a beta account to check it for myself!
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Postby Lickity » Fri Sep 09, 2005 6:32 pm

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Postby GheffGutterbrains » Tue Sep 13, 2005 2:19 pm


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Postby Samanna » Tue Sep 13, 2005 2:31 pm

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Postby Lickity » Tue Sep 13, 2005 3:10 pm

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