by Kaledorm » Tue Jul 25, 2006 3:53 pm
Clerics are healing kings, and they should be, it's their whole class purpose. Druids have direct heals, reptile, and attk debuffs. I don't think the attk debuffs are taken into account when balancing druid healing power, but reptile probably is/will be. Shaman have slow, direct heals, and HoTs. Our healing depends much more on our non direct heal methods. I'm alright with that. However, if we're main healers in challenging content, that means if we don't land slow the first try, we usually don't have the room to do anything other than blast heal the rest of the way and pray the tank mitigates enough and doesn't get an unlucky string of hits. There's just so much less leeway for resists; plus our HoTs, while versatile and powerful (love them to death), takes time to work, and also takes the space of time you could use for a blast heal in order to cast it. Fine if you got slow to stick or the encounter is one you can handle comfortably, but could spell doom if you didn't cast that one heal that would have kept your tank up. The exception to that is if you precast it on the tank just before a fight and the fight ends before the HoT does.
Don't mean this as a druids vs. shaman healing post. Druids should be second imo. Certainly when the first healing differences first started (our incomplete heals during PoP), druids really needed a group desirability boost, and it added a whole set of main healers aside from clerics, which was all to the good. It doesn't affect me so much, I'm a slower/buffer in group, with occasional damage thrown in. I am almost never main healer. It does irritate me that SOE has stated that we're supposed to be able to main heal, and then doesn't give us enough healing power to deal with the upper 20% (flat arbitrary number, with no math or proof behind it, so no flames please, if you have a better plz offer it) or so of group encounters, even where we go all out.
Also Fenier, one of the main problems with druid healing I think atm is the perpetually upcoming "druid healing stance". iirc, it's supposed to push druid direct healing up to around 80% of a clerics, at the expense of nuking/dotting power. This has been supposed to have been an incoming change for quite a while, and it doesn't seem to be any closer than it was. Latest word I have is that this is tentatively supposed to be incorperated into game before the end of the year. So basically, not ever. I think serious druid heal improvements are currently on hiatus until they get this to work, then they may retune druid's heal spells. I don't think they want to push druid's healing up to the proposed stance's power without the druid losing something from it in return. This may also have impacted shaman healing, as they can't improve ours very much from where it is without improving druids' heals the same/greater amount to keep them firmly in second, which would then cause druid's healing to be imbalanced if the stance was implemented afterwards.
So, basically, one big roundabout CF, with no end in sight.
Kaledorm
edit: One last thing, some post I read touched upon; part of the reason clerics are still so avidly wanted is their 96% rezzes. If we're supposed to be main healers, and we're priests, why do we not get the same 96% rez. One 96% rez every 10 minutes from a druid or shaman is not gonna be much of an imposition upon cleric rezzing power. It would even come at a slight loss for druids/shaman, as one advantage to our current rez is the person coming in has more hp/mana than from a percentage rez.
Last edited by
Kaledorm on Tue Jul 25, 2006 8:56 pm, edited 1 time in total.