by Ungkor » Mon May 01, 2006 4:10 am
I always have SS memmed still. It seems that in most every day raid use, I'll end up missing someone due to range, full buff slots, or another hot on them that is stronger.
Ghost seems to really only be nice when you need immediate healing and you don't have enough time/info to guess who's gonna take the most dmg first (like AE ramp, riptose, etc..). I'll often premptively cast ghost, then follow with SS or blast heals as I have time.
Strangely enough, I find myself using WAY more mana than I ever have before hehe. I think Ghost has in some ways made me a bit more lazy as a healer. I just fire it off and see who needs extra healing a bit later. Usually its only 1-2 people, so I've wasted 4-5 ghosts.
I haven't really found a "perfect" use for it yet. On Vish, for instance, the AE is roughly 800 (850?) per tick. Using Ghost, I still need to top folks off. When I was cycling SS, it would keep pace with the dot. Much more efficient. However, I'd have less time to debuff adds/spot heal.
So I guess for me, Ghost is:
1. More mana use over time
2. Best when time is short/other tasks are equally as important as healing.
3. Not a replacement for SS
4. Works well in conjunction with pally or druid group heals. Ghost buys some time, Pally/Dru tops the group off if Ghost isn't keeping pace.
Well, I take that back about no perfect uses. On jelvan, Ghost is perfect for me. I normally cure in South. Groups are normally me, couple clerics on CH rot, druid for spots, necro for pumps, enc for debuffs in group 1. Group 2 is dps, usually monks to FD AE + a rogue or 2. Group 3 is another shaman, rampage tank, misc. Usually I can cast Ghost on my group after the AE lands, then cast ghost on group 2, and both groups remain pretty much full life the entire fight. Since everyone is squished in together, it works very nicely.