How to fix Spirit Idol

There are a number of problems with Spirit Idol as it stands.
1) It's not an aura where most people "similar" to us get aura's that affect the group
2) It has a duration of 2 mins, and a mana cost of 200. Other people auras last 30 mins and cost 300 mana. Our spell therefore costs 3000 mana to maintain over the same period, that is ten times the cost of aura's. Sure we have mana, but that 10 times cost is eating away at our mana advantage. To maintain the Idol costs us 3 of our CanniV's over that period, that's about one third of our CanniV's. That's a heck of a lot.
3) It generates instant aggro - so many times I get all the adds that pop on me and they kill me in 2-3 seconds. The benefit of having the Idol is so that everything can be resist debuffed asap. When adds spawn, by generating aggro, they jump me and I die, the Idol despawns and so nothing is debuffed.
5) The Idol's debuff effect ignores lines of sight, everything within it's aura comes charging in. Wanderers, roamers, anyone around the corner, they all charge in from every direction with NO WARNING.
6) The Idol affects all NPC's in the area, you cannot use it where there are any non-hostile NPC's
7) The Idol does not stack with similar abilities. Chanters get extra Mana replenishment, druids get extra healing, clerics get extra damage mitigateion, warriors get extra damage mitigatation, paladins get extra healing, wizards/rogues get extra damage from their traps. Every single class except shaman gets to have their ability do extra. Shaman get something that is weaker than our normal debuffs.
8.) The Idol is targetable, it gets in the way all the time, it makes it harder for everyone else (and me) to target mobs using hotkeys, and even sometimes the moust
9) The Idol costs us something that none of the similar classes (buffers, debuffers, priests) have to pay for, because of the 2 mins duration, it costs us the single most limited resource in the game, it costs us a spell slot. All the other classes cast their thing every 30 mins and then can reuse that spell slot. we cannot. Costing me a spell slot is a massive cost that is simply unsurportable. I have incredible pressure on my spell slots throughout a raid/group.
Here is how to fix the spell.
Change it to an aura that affects the group, and it gives everyone in the group an effect similar to . The base effect of reducing resists already exists, it should be simple to take the Prophet's Guide spell data and make something that is level appropriate.
Compared to every other classes Aura/Trap the shaman one is very sub-standard. The only reason shaman haven't cried out about this is that even as a very sub-standard ability, it was so much better than the crap given out in DoD, that is was seen as a good thing. That's a measure of how low our expectations have been set.
1) It's not an aura where most people "similar" to us get aura's that affect the group
2) It has a duration of 2 mins, and a mana cost of 200. Other people auras last 30 mins and cost 300 mana. Our spell therefore costs 3000 mana to maintain over the same period, that is ten times the cost of aura's. Sure we have mana, but that 10 times cost is eating away at our mana advantage. To maintain the Idol costs us 3 of our CanniV's over that period, that's about one third of our CanniV's. That's a heck of a lot.
3) It generates instant aggro - so many times I get all the adds that pop on me and they kill me in 2-3 seconds. The benefit of having the Idol is so that everything can be resist debuffed asap. When adds spawn, by generating aggro, they jump me and I die, the Idol despawns and so nothing is debuffed.
5) The Idol's debuff effect ignores lines of sight, everything within it's aura comes charging in. Wanderers, roamers, anyone around the corner, they all charge in from every direction with NO WARNING.
6) The Idol affects all NPC's in the area, you cannot use it where there are any non-hostile NPC's
7) The Idol does not stack with similar abilities. Chanters get extra Mana replenishment, druids get extra healing, clerics get extra damage mitigateion, warriors get extra damage mitigatation, paladins get extra healing, wizards/rogues get extra damage from their traps. Every single class except shaman gets to have their ability do extra. Shaman get something that is weaker than our normal debuffs.
8.) The Idol is targetable, it gets in the way all the time, it makes it harder for everyone else (and me) to target mobs using hotkeys, and even sometimes the moust
9) The Idol costs us something that none of the similar classes (buffers, debuffers, priests) have to pay for, because of the 2 mins duration, it costs us the single most limited resource in the game, it costs us a spell slot. All the other classes cast their thing every 30 mins and then can reuse that spell slot. we cannot. Costing me a spell slot is a massive cost that is simply unsurportable. I have incredible pressure on my spell slots throughout a raid/group.
Here is how to fix the spell.
Change it to an aura that affects the group, and it gives everyone in the group an effect similar to . The base effect of reducing resists already exists, it should be simple to take the Prophet's Guide spell data and make something that is level appropriate.
Compared to every other classes Aura/Trap the shaman one is very sub-standard. The only reason shaman haven't cried out about this is that even as a very sub-standard ability, it was so much better than the crap given out in DoD, that is was seen as a good thing. That's a measure of how low our expectations have been set.