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What is your lineup?

Posted:
Wed Mar 08, 2006 7:56 am
by Spaced_Shaman_
Just curious as to what other shaman use as their MAIN spell lineup for xp / mission groups. And a comparison to where you have your spells mem'd.
I myself, use the following:
1. Turgur's Insects
2. Malos
3. Balance of Discord
4. Spiritual Serenity
5. Yoppa's Mending
6. Spirit of the Leopard
7. Cripple
8. Curse of Sisslak
9. Pained Memory
Bold spells are always up during hunting/traveling.
Then there's the buff spell sets (single and group).
Then there's my travel set:
1. Invisibility
2. Greater Immobilize
3. Balance of Discord
4. Spiritual Serenity
5. Yoppa's Mending
6. Levitation
7. Spirit Veil
8. Gate
9. Pained Memory
Also, I have my Solo setups:
1. Malos
2. Petrifying Earth
3. Balance of Discord
4. Spiritual Serenity
5. Yoppa's Mending
6. Blood of Yoppa
7. Blood of Saryrn
8. Curse of Sisslak
9. Pained Memory
Sebilis:
1. Hungry Plague
2. Ice Age (switched with Lingering Sloth when needed)
3. Turgur's Insects
4. Spiritual Serenity
5. Yoppa's Mending
6. Spirit of the Leopard
7. Breath of Antraygus
8. Curse of Sisslak
9. Pained Memory
What do you guys set up with usually?

Posted:
Wed Mar 08, 2006 8:22 am
by Cronikk
1. Serenity
2. Balance of Discord
3. Malos
4. SLTW / T of Replenishment / Blood of Yoppa
5. Sisslak
6. Leopard
7. Crippling Spasm
8. Pained Memory
9. Yoppa's Mending
This asumes a fairly slow-paced group. If it's faster, I'll drop a DoT for something more suitable. If mobs are a bugger to slow, or are coming in multiples, I'll add Turgurs in there somewhere too.

Posted:
Wed Mar 08, 2006 9:13 am
by Samanna

Posted:
Wed Mar 08, 2006 9:28 am
by Spaced_Shaman_

Posted:
Wed Mar 08, 2006 9:58 am
by Samanna

Posted:
Wed Mar 08, 2006 12:22 pm
by Slithor

Posted:
Wed Mar 08, 2006 1:00 pm
by wsbsteven

Posted:
Wed Mar 08, 2006 3:49 pm
by Sebekiz
1. Ancient Wilslik's Mending
2. Spiritual Serenity
3. Balance of Discord
4. Ancient Ancestral Calling
5. Yoppa's Spear of Venom (this is my normal trade-out slot for a single spell)
6. Panther (Occasionally switched out)
7. Malos
8. Champion (I usually leve this up so it's available if GoM triggers and I don't need it for a heal, etc. but trade it out sometimes)
9. Greater Immobilize (fast, -30 MR root, I usually change this to a cure spell as needed on raids).
I have a couple sets I frequently swap in for brief times:
Single Target buffs:
5. Fortitude
6. Sense
9. Wunshi
Group Buffs:
5. Talisman of Fortitude
6. Talisman of Sense
7. Talisman of Might
8. Talisman of the Tribunal
9. Talisman of Wunshi
I've also got a couple single target buffs that are hotkeyed for quick swapping into slot 5:
Swift like the Wind
Might
Perserverance
I realise that the order doesn't make much sense. Mianly it's how I've grown accustomed to my spells being loaded over the last 5 years. While the exact spell changes from time to time, the highlighted slots are almost always allocated to that type of spell. I always know that Alt-1 is a quick heal, alt-2 is a HoT, alt-3 is Slow and alt-7 is malos. 5 is hotkeyed to Canni, simply because it was the last key before a gap on the keyboard I use and that is the spell I cast most prior to Pained Memory - I had to replace 2 keyboards due to a worn out 5 key!

Posted:
Wed Mar 08, 2006 4:29 pm
by Layya EQOracle

Posted:
Wed Mar 08, 2006 4:41 pm
by Bigcat Daddy-o

Posted:
Wed Mar 08, 2006 4:47 pm
by Ungkor

Posted:
Wed Mar 08, 2006 5:05 pm
by Gonjinnx

Posted:
Wed Mar 08, 2006 6:58 pm
by Faustt
1. Yoppas
2. Root
3. Spiritual Serenity
4. Swap
5. Swap
6. Swap
7. Slow
8. Canni
9. Leopard
4, 5 and 6 change a lot depending on what Im doing. 1-3 usually stays the same along with 7-9.
group
4. malos/nuke/rain depending on resists or someone bugs me cause Im not malosing =P
5. curse usually.
6. Champ
farming stuff I tend to have it like this
4. nuke
5. curse/vindictive spirit (depends if Im pulling trains and where)
6. FA ( Im a battle shaman

)

Posted:
Wed Mar 08, 2006 7:02 pm
by Gaknab
Main XP Line Up:
1. Balance of Discord
2. Malos
3. Ancient Ancestral Calling
4. Ancient Wisilik's Mending
5. Spiritual Serentiy
6. Greter Immobolize
7. Utility / Damage 1
8. Utility / Damage 2
9. Spirt of the Panther / Champion as needed for refreshing
Spells in bold never change.
For slots 7 and 8 I find that the spells I mem are very situational, Nukes, DoT's, AE Rains or AE Slow as it's needed. It really all depends on the group, what we are fighting, the MoB's resists and how long the MoBs live on average. I also use these two slots for rebuffing.
I never ever demem Root when xping, I don't typically have a chanter or a bard in most groups so I find myself doing cc' duties more often than not. Even when I do have a bard or enchanter I find that root still saves lives.
For Soloing I have two spell sets:
Root Rot Pull:
1. Turgur's Insects
2. Malos
3. Ancient Ancestral Calling
4. Ancient Wilsilik's Mending
5. Spiritual Serenity
6. Greater Immobolize
7. Paralyzing Earth
8. Malosinia
9. Malicious Decay
Again Spells in Bold don't change.
I pull with Malos or Malicious Decay, Root em and then load up the debuffs then sit and swap to this spell set and load up 6 DoT's:
Root Rot Kill:
1. Curse of Sisslak
2. Bane
3. Ancient Ancestral Calling
4. Ancient Wilsilik's Mending
5. Breath of Wunshi
6. Greater Immobolize
7. Nectar of Pain
8. Blood of Yoppa
9. Breath of Ultor
Mobs die pretty fast.

Posted:
Wed Mar 08, 2006 11:40 pm
by LachdanonColdpaw

Posted:
Thu Mar 09, 2006 12:02 am
by Shamylamy

Posted:
Thu Mar 09, 2006 1:38 am
by Zaviax
For Groups and Raids it always looks like this with the open slot varying on what the content is like that I'm doing. I always pester my raid leaders to put me in melee heavy groups.
1-Yoppa
2-Balance
3-P. Earth
4-Champion
5-Serenity
6-Panther
7-**Open**
8-Canni
9-Malos
For soloing I have two spell sets First is Disease...
1-Yoppa
2-Balance
3-P. Earth
4-Putrid Decay
5-Serenity
6-Breath of Wunshi
7-Breath of Ulthor
8-Canni
9-Malos
Pull with Balance, VP in place, Malos, TA, PD then both DoT's then for the remainder of the fight I swap to my Short DoT spell set...
1-Yoppa
2-Balance
3-P. Earth
4-Blood of Yoppa
5-Serenity
6-Curse of Sisslak
7-Bane
8-Canni
9-Blood of Saryn
Then I just work those 4 DoTs over and over, re-root with PE after a couple mins so I have VP up and rdy to go on the next pull.

Posted:
Thu Mar 09, 2006 4:25 am
by Fandele Longtooth

Posted:
Thu Mar 09, 2006 11:10 am
by XeroOmega

Posted:
Thu Mar 09, 2006 11:35 am
by Scowls

Posted:
Thu Mar 09, 2006 12:32 pm
by Brohg
/mem base
1. Balance of Discord
4. Spiritual Serenity
8. Ancient Wilslik's Mending
9. Ancient Ancestral Calling
/mem 1
2. Malos
3. Spirit of the Panther
5. Champion
/mem Gate
6. Gate
/mem Invisibility
7. Spirit Veil
/mem Single
2. Primal Essence
3. Spirit of Might
5. Spirit of Sense
6. Spirit of Fortitude
7. Wunshi's Focussing
/mem buffs
3. Talisman of Wunshi
6. Talisman of Sense
7. Talisman of Fortitude
/mem dots
2. Bane
3. Curse of Sisslak
5. Blood of Yoppa
6. Nectar of Pain
7. Blood of Saryrn
The most typical spells for 6 & 7 are Nectar of Pain and Curse of Sisslak, but there's no spell set for that because they're in the swap slots that vary a lot by content. Greater Immobilize/Petrifying Earth, Putrid Decay, Idol of Malos, Lingering Sloth, RGC/Nadox, SLTW, Bane, Tears of Saryrn & Yoppa's Rain of Venom, Spirit of the Howler are all candidates for those two spots, depending on content.

Posted:
Thu Mar 09, 2006 12:36 pm
by Brohg
We're not throwaway dps anymore. When support is needed, we're a super support class, but if a mob isn't AEing the shit out of my group, I'm top20 dps np. Very nearly top 10 in fights that work against melee like Valik the Cruel does.

Posted:
Thu Mar 09, 2006 12:39 pm
by Tharkis
my lineup is usualy as follows
Vindictive Spirit
Malos
Turgur's Insects
Balance of Discord
Yoppa's mending
Spirit of Panther
Spiritual Serenity
Pained Memory
Champion
If I'm able to DPS it looks like
Nectar of Pain
Malos
Curse of Sisslak
Balance of Discord
Yoppa's mending
Spirit of Panther
Spiritual Serenity
Pained Memory
Champion
If i need to be curing and healing my group a bunch (and expect to have to rebuff people asap between ae's if they die or somethign)
Spirit of Fortitude
Malos
Turgur's Insects
Balance of Discord
Yoppa's mending
Blood of Nadox
Spiritual Serenity
Pained Memory
Wunshi's Focusing
lastly my "exploring" setup is
Nectar of Pain
Malos
Curse of Sisslak
Balance of Discord
Yoppa's mending
Gate
Spiritual Serenity
Pained Memory
Spirit Veil[/b]
(ps, my Valik the Cruel dps was SICK the other night... and i dont even have dmg focuses or extended determental focuses which could have added even more. That fight = shaman dps luv !)

Posted:
Thu Mar 09, 2006 1:37 pm
by Brohg

Posted:
Sun Mar 12, 2006 12:45 pm
by Jaraman
I use /mem LOTS. I took some time to figure out how to maximize all 10 spellsets. Ended up with half my spellsets being single spell change-outs, for maximum flexibility and minimum hassle.
/mem p
2. panther
/mem r
2. root
/mem g
2. gate
/mem md
7. malicious decay
/mem c
9. cripple
Then there are the utility mini-spellsets.
/mem trav
2. levi
5. bih-li
8. self-invis
9. other invis
/mem rebuff
2. wunshi
7. fort
9. sense
My group buff spellset has pup on slot 1, to speed up refresh time and remind me to cast him first to receive grp buffs. I also chose to leave canni up.
/mem grp
1. pup
2. grp regen
3. grp wunshi
4. grp fort
5. grp agility
6. Infusion of Spirit
7. grp haste
8. canni
9. Bih Li
The 2 main workhorse spellsets I tailor to the particular camp. They will usually be identical except for 1 or 2 spells, so that I can flip-flop between m1 and m2 and have 10 or 11 working spells. This allows me, for example, to mem Idol of Malo and/or Malicious Decay, etc. just before the pull, then switch them out for a rain or another dot as we engage. Alternately, I'll switch out slot 9 Champion with the rain/nuke.
/mem m1
1. Malos
2. (panther)
3. HOT
4. Curse
5. BoD
6. quick heal
7. (poison dot)
8. canni
9. (rain)
/mem m2
1. Malos
2. (panther)
3. HOT
4. Curse
5. BoD
6. quick heal
7. (Malicious Decay)
8. canni
9. (Idol of Malos)
For raids, m1 and m2 can be very different.... one heavy with cures (usually m2), and the other with extra slows and/or debuffs.
I still occasionally use click-haste, very often click-root, and lots of click-slow. I also tend to BANDOLIER very, very often:
all on hotbank 3 ===>
1. SLOW (time's antithesis)
2. MELEE (Hammer of Hours)
3. Quick Heal (Goad of the Just 25% quick heal haste, coupled with range item switchout which has Ext. Range 5 item, and all this tied into ONE quickheal hotkey (#6 in hotbanks 1 and 3) so that hasted and ranged cast of Yoppa's, with Spam, take effect for crisis heals) [shift 2, 0 is self targeted quick heal panic button]
4. Snare (Hammer of Spiritcalling, snare potions in range and ammo)

Posted:
Mon Mar 13, 2006 6:20 pm
by Kneesmasher

Posted:
Sat Mar 18, 2006 2:18 am
by Jaraman
Seeing as how little I /mem root, and how I am using Idol more often, I have replaced /mem r (slot 2) with /mem i (slot 1) for Idol. I intend to quickswap Idol in, drop the totem, then /mem m1 back to Malosinia in slot 1.
I think I'll call the strategy "Malosia" -- Malosinia with a ghetto -40 unresistable debuff to magic resistance. Best workaround I can come up with atm, and my fingers and habit have adapted quickly enough.

Posted:
Sat Mar 18, 2006 10:31 am
by Kanamori Hitatomi
My group lineup normally runs as:
Ancient: Ancestral Calling
Ancient: Wilslik's Mending
Spiritual Serenity
Ghost of Renewal
Champion
Malos
[dot/Spirit of the Panther]
[dd]
Balance of Discord/Turgur's Insects
My raid lineup normally runs:
Ancient: Ancestral Calling
Ancient: Wilslik's Mending
Spiritual Serenity
Ghost of Renewal
Champion
Malos
[dot]
Ice Age
Balance of Discord (all the other shamans have TA's, so, I'm fast slowing until theirs sticks)
My solo lineup normally runs:
Ancient: Ancestral Calling
Ancient: Wilslik's Mending
Spiritual Serenity
Malos
Curse of Sisslak
Bane
Blood of Yoppa [will replace with Nectar of Pain when I get it]
Blood of Saryrn [will replace with Blood of Yoppa when I get Nectar of Pain]
[slow or utility spell]
I normally use root pants if I need root, it just seems to be hard to break that old habbit, even if it means a large drop in hp/mana/etc..., do many people still do this?

Posted:
Sat Mar 18, 2006 5:33 pm
by Jaraman

Posted:
Sat Mar 18, 2006 6:04 pm
by Scowls

Posted:
Sat Mar 18, 2006 6:34 pm
by Kanamori Hitatomi

Posted:
Sat Mar 18, 2006 6:34 pm
by Tarnnok

Posted:
Tue Mar 21, 2006 10:25 pm
by Halamdar
Just my 2 cp
(1) Balance of discord
(2) empty
(3) empty
(4) Malos
(5) Ancient canni
(6) SS
(7) Ancient mending
(8) Ghost of renewal
(9) empty
The above spell is permenantly mem. ( Rarely during solo , replace Ghost of renewal with either another Dots or Quies)
spell slot 2 , 3 and 9 = depends on grp mixture and situation, mix and match Dots, Ae slow , panther or champion. Rarely mem more than 1 DoTs in any grp situation.
clicky atm :
Root = clicky root ring from VT ( ring of immob)
Regular slow = TA
Sini = pandent of malosini
Extra grp heal = epic 1 5 and AA heal
Extra self heal = potion belt + Greater rabid bear
Gate = circle of smoke
Have Vish/Yar eyes quested ring item, but havent got the faction atm to finish the quest, cons kindly atm. Retired for 1 yr +++ sucks and really need to catch up on a lot of things. Esp faction and flag and spell focus.

Posted:
Wed Mar 22, 2006 1:31 pm
by Maririrururu

Posted:
Thu Mar 23, 2006 5:32 pm
by Jaraman

Posted:
Fri Mar 24, 2006 6:16 am
by Tugela

Posted:
Mon Apr 10, 2006 7:56 pm
by AZEROS
I see many Peeps say they have more then 1 spell set. Is there a way to make different Spell Sets and switch them out quickly?

Posted:
Mon Apr 10, 2006 8:07 pm
by Banebear

Posted:
Tue Apr 11, 2006 11:27 pm
by Samanna

Posted:
Fri Jun 08, 2007 8:56 am
by Jadziah Dax