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can Radiant Cure be MGB'd

Posted:
Wed Nov 16, 2005 11:21 am
by Dasha
Re: can Radiant Cure be MGB'd

Posted:
Wed Nov 16, 2005 11:24 am
by Unmei

Posted:
Wed Nov 16, 2005 11:43 am
by Jeones

Posted:
Wed Nov 16, 2005 11:49 am
by Scowls

Posted:
Wed Nov 16, 2005 1:01 pm
by Dasha
aww poop thats what I thought.. man that woulda came in handy for amv...

Posted:
Wed Nov 16, 2005 3:43 pm
by Veril
There is a clue is in initials MGB. Spell them out in full. And then look at the last word, and thenink about how long rad cure lasts.

Posted:
Thu Nov 17, 2005 6:34 am
by Scowls
never tried rc6 on amv, i always just cast nadox, cures it and everything else he casts (the other stuff sometimes takes 2 casts).

Posted:
Thu Nov 17, 2005 12:21 pm
by haxot

Posted:
Fri Nov 18, 2005 12:48 am
by Scowls

Posted:
Fri Nov 18, 2005 10:51 am
by Kianor
The potion skin bag combine to make 10 dose potions was originally a work-around fix by SOE to get around the fact that expendable items couldn't be made to stack.
Now that they obviously can, I'd rather they made all potions stackable like the new ones do, thus removing the need for the bearskin potion bag altogether. Having to have 2 separate inventory carried combine containers to make potions is a nuisance that no other tradeskill has had (though I appreciate some tradeskills have sub combines in different containers).

Posted:
Fri Nov 18, 2005 1:36 pm
by Beafly

Posted:
Fri Nov 18, 2005 5:06 pm
by Kianor

Posted:
Fri Nov 18, 2005 5:19 pm
by Beafly

Posted:
Fri Nov 18, 2005 5:39 pm
by Ithildin

Posted:
Fri Nov 18, 2005 6:04 pm
by haxot
GM Alchemy bag ftw.
I usualy have between 1 and 5 open slots, depending on who's the loot whore/loot spitter

Posted:
Sat Nov 19, 2005 3:48 am
by Kianor