by Jaraman » Fri Dec 01, 2006 1:05 pm
TSS shaman are real DPS because of grp panther and Sting. Whatever concept you have of a "real DPS class", the damage brought to a fast group by a strong shaman is undeniable. With the low-end case of only one other panther target in group besides shammy, pup, MT, and necro pet, shaman DPS will rival necro DPS due to damage contributions on several fronts.
Juju + Panther (main tank) + Champ/haste >= Ashengate Pyre
Nectar + Panther (melee1) + Champ/haste >= Dread Pyre
Even in the pet department shamans pull ahead, once again because of panther. In a vacuum, spectre damage output owns pup output. In a group, panthers shift the favor to the left side of the equation.
Puppy melee + Panther (puppy) + Panther (spectre) > spectre melee
Sting is a golden child. Even at a 13s cycle, it still brings more damage than necro nukes, recourse included. Shamans can sustain chain nuking Stings over time, while necros are gonna be hating struggling chaining their best nuke in addition to shorted Pyres. You're much more likely to see 3 Stings a kill versus 3 DFBs...
Sting chained + Panther (shammy) > Demand for Blood chained
It's fun doing great DPS in grps nowadays. A recent EQcompanion parse shows Jara doing 485 DPS over 2 hours in Vald. But then again, that number is flawed, and doesn't account for panther procs from the rest of the group. Too bad there's not a decent parser that can display actual shaman damage properly. Until then, I manually subtract the displayed DPS of my group's panther targets and add it to the shaman who brought it.