As posted on my guild boards earlier:
Skill caps:
Meanwhile, here's the current shaman AA list - and yes, they're still being tweaked even at this late stage!
Potential of Serpentspine 0/5 5
Req: L71, Chaotic Potential at L5
Raises the maximum that your statistics can be increased to with items and spells.
Death's Door 0/5 5
Req: L71, Prolonged Mortality at L5
Increases how far below zero your hit points can fall before you die by an additional 50 hit points per rank. You will still fall unconcious when you reach zero hit points.
Combat Media 0/5 5
Req: L71, Bandage Wounds at L5
Increases the amount of healing provided by a single bandage.
Fast Healing 0/5 3
Req: L71, Convalescence at L2
Raises your natural regeneration by 1HP point per rank.
Quick Draw 0/1 5
Req: L51
Quick Draw expands the potion belt by one additional available item slot.
Battle Ready 0/1 5
Req: L51
Battle Ready expands the bandolier by one additional save slot.
Glyph of Dragon Scales EXPENDABLE Charges:1 3
Req: L70
Once activated, Glyph of Dragon Scales will absorb a percentage of damage from spells and melee attacks. It will last for 1 minute or until it has absorbed a total of 10K damage.
Glyph of Arcane Secrets EXPENDABLE Charges:1 3
Req: L70
Once activated, Glyph of Arcane Secrets decreases the casting time and mana usage of your spells for two minutes. Glyph of Arcane Secrets has no effect on percentage based heal spells.
Glyph of Draconic Potential EXPENDABLE Charges:1 3
Req: L70
Once activated, Glyph of Draconic Potential increases your maximum HP and Mana by 750 for 10 minutes. Note that this glyph does not increase your current HP or Mana.
Glyph of Destruction EXPENDABLE Charges:1 3
Req: L70
Once activated, Glyph of Destruction increases the damage done by your critical melee hits by 10% for two minutes.
Labyrinthine Mind 0/5 5
Req: L71, Expansive Mind at L5
This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
Volatile Mana 0/3 6
Req L71, Fury of Magic Master at L3
This ability further increases your chance to score a critical hit with your direct damage spells.
Mana Fury 0/3 6
Req: L71, Destructive Fury at L3
This ability increases the strength of your critical spell hits, causing them to do more damage.
Blood Tithe 0/3 7
Req: L71, Affliction Mastery at L3
Each rank in this ability further increases your chance to get a critical hit with your damage over time spells by 2% per rank.
Gift of Radiant Mana 0/1 9
Req: L71, Gift of Mana at L3
Whenever you cast a level 70 or higher spell that heals or harms someone, this ability grants you an innate chance for the next L75 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
Healing Resonance 0/3 6
Req L71, Healing Boon at L3
This ability grants heal-over-time spells the chance to have a critical effect each tick they are active. An exceptional heal doubles the healing value of the spell for that tick.
Healing Surge 0/3 6
Req: L71, Healing Gift Mastery at L3
Each rank in this ability increases the chance to score an exceptional heal. An exceptional heal doubles the healing value of the spell.
Resplendant Cascade 0/3 6
Req L71, Resplendant Cure at L3
This ability may remove negative effects from all group mates within range. Further ranks in this ability increase the number and potency of negative effects that can be removed with a Resplendant Cascade.
Direwind Bear 0/1 9
Req: L75, Greater Rabid Bear at L1
Direwind Bear allows you to assume the form of a rabid bear from the Direwind Cliffs. While in this form you command improved attack capabilities, a remarkable regeneration rate and a stronf resistance to cold-based and disease-based attacks.
Frenzied Cannibalization 0/1 5
Req: L72, Cannibalization at L1
Frenzied Cannibalization increases both the amount of mana that can be harvested by your cannibalization ability as well as the amount of hit points consumed by the cannibalization.
Pact of the Wolf 0/1 9
Req: L75, must spend 12 ability points in Archetype
Through this ability you are able to assume the form of a black werewolf. While in this form, you will benefit from improved vision and quicker reflexes.
Union of Spirits 0/3 5
Req: L71, Ancestral Aid at L3
This ability channels the energy of the woodland spirits on to a single target. The concentrated energy provides an exceptionally fast heal and leaves the target with a brief period of regeneration and protective thorns.
Mental Serenity 0/5 5
Req L71, Mental Clarity at L3
This ability increases your natural mana regeneration by 1 point per rank.
Ancestral Favor 0/3 5
Req L71, Ancestral Aid at L3
Through use of this ability, the shaman can call upon their ancestors to fill their group with strength and healing.
Sleight of Hand 0/3 4
Req L71, Spell Casting Subtlety at L3
After training in this ability, NPCs will notice your magic activities less. Each rank further enhances this effect.