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The Spirit Realm • View topic - GoM and the new patch....

GoM and the new patch....

Spell, Spell Quest, Aura, Totem and AA discussion.

Moderator: Shaman Mods

GoM and the new patch....

Postby Laodian » Thu Dec 08, 2005 5:05 am

The new patch said that GoM no longer proc's off zero mana costing spells. Pained Memory I assume fits there. Anyone been on and seen if that is the case please post.

I am growing tired of horrid AA's being left alone and wonderful ones being adjusted after the fact.

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Postby Gukak » Thu Dec 08, 2005 5:18 am

Try this post. It generated about 100 messages on this topic in a few hours yesterday:
http://crucible.samanna.net/viewtopic.php?t=1315

But the short answer is: Yes - Pained memory fits there. Using Pained Memory does not trigger a GoM any longer, which makes this AA almost useless to shamans.

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Postby Scowls » Thu Dec 08, 2005 7:41 am



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Postby Taatonka » Thu Dec 08, 2005 12:21 pm

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Postby XeroOmega » Fri Dec 09, 2005 12:30 pm

hate to sidetrack, but is the HoT not triggering GoM strictly a shaman thing, or does it not trigger on other class HoTs as well?

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Postby Derakahn » Fri Dec 09, 2005 12:49 pm



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Postby Scowls » Fri Dec 09, 2005 3:00 pm

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Postby Valsuvious » Fri Dec 09, 2005 6:33 pm

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Postby Bethiana » Fri Dec 09, 2005 6:59 pm

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Postby Ungkor » Sat Dec 10, 2005 6:53 am


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Postby Scowls » Sat Dec 10, 2005 7:56 pm

of it was intended to just be for clickies setting it off, they would have just fixed that, but they replied directly that shaman using canni were the biggest "exploiters" of this flaw as canni doesnt ccost mana (costs hps though). now we are still sitting on the least effiencent spells and the one spell that all shaman had up during combat that set off gom doesnt work/
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Postby jondolar » Sat Dec 10, 2005 8:02 pm

Why not just have it go off on all spells that cost mana? Seems and easy way to make
it benefit everyone the same amount.
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Postby Ungkor » Sun Dec 11, 2005 3:07 am

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Postby Xoralundrax » Sun Dec 11, 2005 5:13 am

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Postby Brohg » Sun Dec 11, 2005 9:51 am

Hey jerkoff, what this did was cut the shaman benefit down from "the same...as every other casting class in the game" to "crappy near waste of AA". Take your stupid rolley eyes off to any grouping or raiding situation and count how many spells each class casts that trigger the GoM they all paid the same amount of AA for. Or save the time, and listen to the scads of people who have already told you what the situation is, since you'll probably get it wrong anyhow. As it stands, shaman recieve such vanishingly slim benefits from GoM that... well, hell, I don't even have a suitable metaphor; the relative value on this ability is so out of whack.

Honestly, if you enjoy looting Fero items rather than looking at how out of balence[sic] your character got in the last patch, I suggest you EAD
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Postby Scowls » Sun Dec 11, 2005 10:42 am

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Postby Ungkor » Sun Dec 11, 2005 10:51 am

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Postby Galelor » Sun Dec 11, 2005 1:29 pm

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Postby Macnair » Sun Dec 11, 2005 5:02 pm


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Postby Helspont » Sun Dec 11, 2005 11:29 pm


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Postby Xoralundrax » Mon Dec 12, 2005 7:23 am

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Postby Scowls » Mon Dec 12, 2005 8:09 am

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Postby Brohg » Mon Dec 12, 2005 11:26 am

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Postby Xoralundrax » Mon Dec 12, 2005 11:50 am

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Postby belaar » Mon Dec 12, 2005 2:13 pm


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Postby Scowls » Mon Dec 12, 2005 3:30 pm

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Postby dsavereide » Mon Dec 12, 2005 8:54 pm

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Postby Scowls » Mon Dec 12, 2005 11:29 pm

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Postby dsavereide » Tue Dec 13, 2005 4:13 pm

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Postby Scowls » Tue Dec 13, 2005 5:23 pm

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Postby Brohg » Tue Dec 13, 2005 6:11 pm

Ancient Hallowed Light is a bigger heal and more efficient, so we'll go with that:

Ancient Hallowed Light
Increase Hitpoints by 4150
Mana: 775

Specialization Alteration 200 is 10% mana pres

Spell Casting Mastery 3 is 10% mana pres

Avariciousness of the Aneuk is 10.5%, but we'll go with the best focus, from CoA BP, rare as it is, just for the sake of arguement. Variable 1-25%, so 13% mana pres.

Gift of Mana benig 100% pres on 1 in every 10 casts works out to... 10% more mana pres :P

Total of 43% off of 775 makes AHL cost 442 mana. Not as low as Complete Healing at 320 with the same AA.

Efficiency arguements require efficacy. With raid buffs, end game tanks hit 20khp, so we'll ignore overhealing as a limiter. Dunno about you guys, SR's tanks are pretty regularly under 20% with how hard Demiplane bosses hit, so that leaves plenty of buffer to absorb crits without affecting the math.

Complete Healing lands every time for 7500+ (28% from Healing Adept AA line) 2100 = 9600, with 30% chance to crit (counting the 2% from Tier 4 DoN), average heal 12480

AHL heals for 4150 + 28% + 1-60% (Demiplane legs. Remember, we're going with the best available.) = 6578. Crits boost that up to 8551. One in ten times, though, you get Desperate Renewal instead: 4935 + + = + = 10169 avg heal. 9/10ths of one plus 1/10th of the other = 8713 average heal from the blast heal plan.

SO. AHL is neither cheaper nor more efficient. The healing per second it insanely better, though. More on that to come.

I'm out of time, but I'll keep going when I get a chance. This is interesting
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Postby Xoralundrax » Tue Dec 13, 2005 8:17 pm

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Postby Laodian » Tue Dec 13, 2005 10:13 pm

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Postby Scowls » Wed Dec 14, 2005 7:30 am

averaciousness of the ikaav....20% Mana prez. nice long drawn out math thhough to make it look like you were posting facts. but you didnt truely reseach it.
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Postby Giac » Wed Dec 14, 2005 7:54 am

God, Scowls. Are you really such a newbie, because I just can't believe it.

He used Keldovan's Light in the analysis, which is better than Avariciousness of the Ikaav. Mana pres foci do not reduce the mana cost by a fixed amount, but do so randomly. In the case of Avariciousness of the Ikaav you'd get between 1-20% mana reduction per cast, which averages out to 10.5%.

You must stop thinking by yourself and listen to more knowledgable people, just like 90% of the other clueless people do.

PS. The only oversight by Brohg was that he confused Avariciousness of the Ikaav(beneficial) with Avariciousness of the Aneuk(detrimental), but since you two were specifically talking about heals, it was rather obvious that it was just a brain fart. He did use the right focus name for the best focus in the game, which he used in the analyse, so the point is beyond moot.
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Postby Scowls » Wed Dec 14, 2005 8:15 am

well i was in a hurry and didnt point out that the mana difference is minor between the 2, nor exactly making it innefficent to use, while giving the caster tons more time to do something else (like cast a heal on someoe else, re-DI, hot, cast a second heal in less time than a single CH...

the point was that numbers look asstasticly great, but they onfuse on how actual in game aplication makes it far superior. tanks hp drop to 20%, good time for CH to be 2 seconds into the cast, but a faster heal would be about ready to land. thats the massive difference that changes everything under APPLICATION. this time, as well as hundreds of other times, parsing out and analysing the game in straight out numbers doesnt mean jack shit if it doesnt apply to how the game works. there are no more 2 hour encounters that require CH chains from clerics in the game...its all fast and dirty, taking too long means a wipe. fast heals are virtally required

im not a cleric (wife is) but does AA mana pres work on CH for certain? i honestly dont know this non-important(to me) fact. worn spell haste and mana pres is blocked from affecting CH's (and percentage heals)
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