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The Spirit Realm • View topic - Serpent Spine AA info =))

Serpent Spine AA info =))

Spell, Spell Quest, Aura, Totem and AA discussion.

Moderator: Shaman Mods

Serpent Spine AA info =))

Postby tanelor » Wed Sep 27, 2006 11:50 am

Hey all =))

i found this ingame by doing a /alternateadv list command =))

Hope you all can use it =))

first 2 AA are from old expansions to show they are sequential or what ever called =))


[Tue Sep 26 07:54:47 2006] Ability #527: Greater Rabid Bear
[Tue Sep 26 07:54:47 2006] Description: This ability grants you a more powerful version of Rabid Bear, greatly increasing all of your offensive capabilities.
[Tue Sep 26 07:54:47 2006] Cost per Level: 9
[Tue Sep 26 07:54:47 2006] Ability #528: Ancestral Guard
[Tue Sep 26 07:54:47 2006] Description: Through the use of this ability, you can call upon ancestral spirits to protect you from harm for a brief period. The spirits will absorb a portion of the damage you would normally take. Additional ranks increase the percent of damage that the spirits take instead of you.
[Tue Sep 26 07:54:47 2006] Cost per Level: 3
[Tue Sep 26 07:54:47 2006] Ability #574: Harmonic Dissonance
[Tue Sep 26 07:54:47 2006] Description: Your knowledge of the innate frequency of the Theater of Blood allows you to transport yourself directly to that altered plane.
[Tue Sep 26 07:54:47 2006] Cost per Level: 0
[Tue Sep 26 07:54:47 2006] Ability #576: Jewel Craft Mastery
[Tue Sep 26 07:54:47 2006] Description: Decreases failure chance of jewel crafting combines by 10, 25 and 50%
[Tue Sep 26 07:54:47 2006] Cost per Level: 3
[Tue Sep 26 07:54:47 2006] Ability #577: Potential of Serpent Spine
[Tue Sep 26 07:54:47 2006] Description: Raises the maximum that your statistics can be increased to with items and spells by 5 points per rank.
[Tue Sep 26 07:54:47 2006] Cost per Level: 5
[Tue Sep 26 07:54:47 2006] Ability #578: Death's Door
[Tue Sep 26 07:54:47 2006] Description: Increases how far below zero your hit points can fall before you die by an additional 50 hit points per rank. You will still fall unconscious when you reach zero hit points.
[Tue Sep 26 07:54:47 2006] Cost per Level: 5
[Tue Sep 26 07:54:47 2006] Ability #579: Combat Medic
[Tue Sep 26 07:54:47 2006] Description: Increases the amount of healing provided by a single bandage.
[Tue Sep 26 07:54:47 2006] Cost per Level: 3
[Tue Sep 26 07:54:47 2006] Ability #580: Fast Healing
[Tue Sep 26 07:54:47 2006] Description: Raises your innate natural regeneration by 1 hit point point per rank.
[Tue Sep 26 07:54:47 2006] Cost per Level: 3
[Tue Sep 26 07:54:47 2006] Ability #581: Quick Draw
[Tue Sep 26 07:54:47 2006] Description: Quick Draw expands the potion belt by one additional available item slot.
[Tue Sep 26 07:54:47 2006] Cost per Level: 5
[Tue Sep 26 07:54:47 2006] Ability #582: Battle Ready
[Tue Sep 26 07:54:47 2006] Description: Battle Ready expands the bandolier by one additional save slot.
[Tue Sep 26 07:54:47 2006] Cost per Level: 5
[Tue Sep 26 07:54:47 2006] Ability #585: Glyph of Dragon Scales
[Tue Sep 26 07:54:47 2006] Description: Once activated, Glyph of Dragon Scales will absorb a percentage of incoming damage from spells and melee attacks. It will last for 10 minutes or until it has absorbed a total of 10,000 damage.
[Tue Sep 26 07:54:47 2006] Cost per Level: 3
[Tue Sep 26 07:54:47 2006] Ability #587: Glyph of Arcane Secrets
[Tue Sep 26 07:54:47 2006] Description: Once activated, Glyph of Arcane Secrets decreases the mana usage of your spells up to level 75 for 10 minutes. Glyph of Arcane Secrets has no effect on complete healing or percentage-based healing spells.
[Tue Sep 26 07:54:47 2006] Cost per Level: 3
[Tue Sep 26 07:54:47 2006] Ability #588: Glyph of Draconic Potential
[Tue Sep 26 07:54:47 2006] Description: Once activated, Glyph of Draconic Potential increases your maximum hit points and mana by 750 for 10 minutes. This glyph does not increase your current hit points or mana.
[Tue Sep 26 07:54:47 2006] Cost per Level: 3
[Tue Sep 26 07:54:47 2006] Ability #589: Glyph of Destruction
[Tue Sep 26 07:54:47 2006] Description: Once activated, Glyph of Destruction increases the damage done by your critical melee hits by 10% for 2 minutes.
[Tue Sep 26 07:54:47 2006] Cost per Level: 3
[Tue Sep 26 07:54:47 2006] Ability #736: Labyrinthine Mind
[Tue Sep 26 07:54:47 2006] Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
[Tue Sep 26 07:54:47 2006] Cost per Level: 5
[Tue Sep 26 07:54:47 2006] Ability #737: Volatile Mana
[Tue Sep 26 07:54:47 2006] Description: This ability further increases your chance to score a critical hit with your direct damage spells.
[Tue Sep 26 07:54:47 2006] Cost per Level: 6
[Tue Sep 26 07:54:47 2006] Ability #738: Mana Fury
[Tue Sep 26 07:54:47 2006] Description: This ability increases the strength of your critical spell hits, causing them to do more damage.
[Tue Sep 26 07:54:47 2006] Cost per Level: 6
[Tue Sep 26 07:54:47 2006] Ability #740: Blood Tithe
[Tue Sep 26 07:54:47 2006] Description: Each rank in this ability further increases your chance to get a critical hit with your damage over time spells by 2% per rank.
[Tue Sep 26 07:54:47 2006] Cost per Level: 7
[Tue Sep 26 07:54:47 2006] Ability #742: Gift of Radiant Mana
[Tue Sep 26 07:54:47 2006] Description: Whenever you cast a level 71 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 75 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
[Tue Sep 26 07:54:47 2006] Cost per Level: 9
[Tue Sep 26 07:54:47 2006] Ability #743: Healing Resonance
[Tue Sep 26 07:54:47 2006] Description: This ability grants heal-over-time spells the chance to have a critical effect each tick they are active. An exceptional heal doubles the healing value of the spell for that tick.
[Tue Sep 26 07:54:47 2006] Cost per Level: 6
[Tue Sep 26 07:54:47 2006] Ability #744: Healing Surge
[Tue Sep 26 07:54:47 2006] Description: Each rank in this ability increases the chance to score an exceptional heal. An exceptional heal doubles the healing value of the spell.
[Tue Sep 26 07:54:47 2006] Cost per Level: 6
[Tue Sep 26 07:54:47 2006] Ability #687: Resplendent Cascade
[Tue Sep 26 07:54:47 2006] Description: This ability may remove negative effects from all group mates within range. Further ranks in this ability increase the number and potency of negative effects that can be removed with a Resplendent Cascade.
[Tue Sep 26 07:54:47 2006] Cost per Level: 6
[Tue Sep 26 07:54:47 2006] Ability #687: Resplendent Cascade
[Tue Sep 26 07:54:47 2006] Description: This ability may remove negative effects from all group mates within range. Further ranks in this ability increase the number and potency of negative effects that can be removed with a Resplendent Cascade.
[Tue Sep 26 07:54:47 2006] Cost per Level: 6
[Tue Sep 26 07:54:47 2006] Ability #721: Direwind Bear
[Tue Sep 26 07:54:47 2006] Description: Direwind Bear allows you to assume the form of a rabid bear from the Direwind Cliffs. While in this form you command improved attack capabilities, a remarkable regeneration rate, and a strong resistance to cold-based and disease-based attacks.
[Tue Sep 26 07:54:47 2006] Cost per Level: 9
[Tue Sep 26 07:54:47 2006] Ability #782: Frenzied Cannibalization
[Tue Sep 26 07:54:47 2006] Description: Frenzied Cannibalization increases both the amount of mana that can be harvested by your cannibalization ability as well as the amount of hit points consumed by the cannibalization.
[Tue Sep 26 07:54:47 2006] Cost per Level: 5
[Tue Sep 26 07:54:47 2006] Ability #707: Pact of the Wolf
[Tue Sep 26 07:54:47 2006] Description: Through this ability you are able to assume the form of a black werewolf. While in this form, you will benefit from improved vision and quicker reflexes.
[Tue Sep 26 07:54:47 2006] Cost per Level: 9
[Tue Sep 26 07:54:47 2006] Ability #662: Union of Spirits
[Tue Sep 26 07:54:47 2006] Description: This ability channels the energy of the woodland spirits on to a single target. The concentrated energy provides an exceptionally fast heal and leaves the target with a brief period of regeneration and protective thorns.
[Tue Sep 26 07:54:47 2006] Cost per Level: 5
[Tue Sep 26 07:54:47 2006] Ability #762: Shield Block
[Tue Sep 26 07:54:47 2006] Description: This ability grants you the chance to fully block an attack when using a shield. Increased ranks improve the chance to block attacks.
[Tue Sep 26 07:54:47 2006] Cost per Level: 3
[Tue Sep 26 07:54:47 2006] Ability #762: Shield Block
[Tue Sep 26 07:54:47 2006] Description: This ability grants you the chance to fully block an attack when using a shield. Increased ranks improve the chance to block attacks.
[Tue Sep 26 07:54:47 2006] Cost per Level: 6
[Tue Sep 26 07:54:47 2006] Ability #741: Mental Serenity
[Tue Sep 26 07:54:47 2006] Description: This ability increases your natural mana regeneration by 1 point per rank.
[Tue Sep 26 07:54:47 2006] Cost per Level: 5
[Tue Sep 26 07:54:47 2006] Ability #780: Ancestral Favor
[Tue Sep 26 07:54:47 2006] Description: Through use of this ability, the shaman can call upon their ancestors to fill their group with strength and healing.
[Tue Sep 26 07:54:47 2006] Cost per Level: 5
[Tue Sep 26 07:54:47 2006] Ability #781: Sleight of Hand
[Tue Sep 26 07:54:47 2006] Description: After training in this ability, NPCs will notice your magical activities less. Each rank further enhances this effect.
[Tue Sep 26 07:54:47 2006] Cost per Level: 4

have fun and keep up the good work =))
im the smiling-man =)) you will see those alot in any post i make =)) not cos im beeing mean nor stupid but cos smilling rox =)) but also cos a smile is always needed =))


tanelor
 
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Re: Serpent Spine AA info =))

Postby Mukkul » Wed Sep 27, 2006 12:37 pm

Mukkul
 
Posts: 141
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Server: Fennin Ro

Reason for writing it twice =))

Postby tanelor » Thu Sep 28, 2006 12:43 am

tanelor
 
Posts: 14
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