by Macnair » Fri Dec 30, 2005 6:39 pm
Meh, my rhetoric isn't as spiffy as I had in mind, I can see.
Veril is right that when I cast a quck spot heal on the tank, three other mobs might decide to come over and squash me. Which they probably won't do if I slow or dot or cripple some mob other than themselves.
On the other hand, if the offtanks aren't asleep, those other three mobs are getting picked up pretty quick. If the offtanks are asleep, the three mobs are busy killing one of the clerics first, because he already cast a quicker bigger heal than my little spot heal.
But in the odd case where the offtanks are asleep and the cleric is also asleep, it could be that the focus on the epic saves me from getting eaten by those three mobs.
On the other other hand, shamans get aggro from slowing on incoming all the time; and from casting cripple all the time; and from DoTting all the time.
Before I got epic 1.5, I was not able to generate enough aggro from blast healing to get summoned and splatted as long as the tank was alive. So the effect solves an aggro problem that wasn't there: it just guarantees what was already true.
Before I got epic 1.5, I regulary got summoned and splatted from debuffing and DoTting, even though our tanks were aggressively working on holding aggro. Ganking aggro is less common now, because tanks have better tools, but it still happens. So there was an aggro problem before from debuffs and dots, and the effect on 1.5 doesn't help it. The effect is busy solving a problem that wasn't there, and doesn't do anything for the problem that is still there.
So what I should have said is that 1 and 2 are how we routinely get summoned, and 3 and 4 are spells that rarely get us summoned. So the effect helps us in the place that we really didn't need the effect.