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TBS Progression #4 - Counter-Attack

Posted:
Sun Mar 18, 2007 3:34 pm
by Chesu
I'm having a very hard time getting past the Quarrymaster and his adds. Any advice would be appreciated. Thanks.
Chesu
75 Paladin
Erollisi Marr

Posted:
Sun Mar 18, 2007 4:30 pm
by thurvok
I have heard several ideas..
1) Have a BIG warrior as MT.. let him use his AE agro to get all adds on him.. have some other tank tank mezz named until all adds dead.. tahn kill named..
2) Burn named ASAP and have enchanter mezz adds..
I speak with a wealth of ignornace as I have yet to do this one myself.. this is just what I have heard and read..

Posted:
Mon Mar 19, 2007 5:09 am
by Kianor

Posted:
Mon Mar 19, 2007 2:40 pm
by Wyora
The adds for the Quarrymaster are timed, mezzable, stunnable and have low hp. Have any AE class AE nuke them, have someone AE stun them, or AE mez them. The faster you kill the named snake, the less adds you'll have to deal with. If by some chance you think you'll wipe, burn down the snake and loot the item quick before everyone dies, the adds will corpse camp.

Posted:
Mon Mar 19, 2007 2:58 pm
by Vithtiz
My group had something a bit funny happen when we did this. Wiped twice to adds, seemed like they spawned like mad from engage, got named down to 30ish or so each time. Third engage we did not get any adds popping at all til almost down to 30% then they popped fast again but were able to burn named rest of the way (no ae class or mezz class so was tank everything at once). If your group makeup is something like that might be worth a shot just eating a few deaths to see if this works for you, might have been a fluke for us though.

Posted:
Sat Mar 24, 2007 12:53 pm
by Xodar

Posted:
Sat Mar 24, 2007 1:39 pm
by jdthomas