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NDA lifted.

Posted:
Tue Sep 06, 2005 5:11 pm
by KB

Posted:
Tue Sep 06, 2005 5:21 pm
by Lickity
Feel free to tell your friends about Depths of Darkhollow now that portions of the beta NDA have been lifted. However, keep in mind that we are lifting the NDA for discussion of game content and features only and not with respect to bugs, feedback, communication between SOE and beta testers, or other confidential communication regarding the beta. Thank you again for all of your help during beta!

Posted:
Tue Sep 06, 2005 6:13 pm
by wsbsteven

Posted:
Tue Sep 06, 2005 6:21 pm
by Gloriana

Posted:
Tue Sep 06, 2005 6:25 pm
by Lickity

Posted:
Tue Sep 06, 2005 6:32 pm
by darkpaw

Posted:
Tue Sep 06, 2005 6:37 pm
by Gonjinnx

Posted:
Tue Sep 06, 2005 6:40 pm
by Gloriana

Posted:
Tue Sep 06, 2005 6:43 pm
by Jaraman
A new kind of slow....interesting.
27 AA for one mediocre shield? They responded to the request for a survivability AA, great, but gave us an expensive and weak one, not so great. Still worth getting anyway?
Any other new spells or AAs?

Posted:
Tue Sep 06, 2005 6:44 pm
by otakuryoga
how about....where do we get these spells? vendor bought or dropped? and if dropped are they no-drop?
they said omens spells were gonna be available more widely...are there mobs in darkhollow that drop omens spells?
darkhollow mobs...wide spread resistance to slows like GoD or more normal?

Posted:
Tue Sep 06, 2005 6:47 pm
by Macnair

Posted:
Tue Sep 06, 2005 6:49 pm
by Ungkor

Posted:
Tue Sep 06, 2005 6:52 pm
by darkpaw

Posted:
Tue Sep 06, 2005 6:55 pm
by darkpaw

Posted:
Tue Sep 06, 2005 6:58 pm
by Lickity

Posted:
Tue Sep 06, 2005 7:01 pm
by darkpaw

Posted:
Tue Sep 06, 2005 7:21 pm
by Shamylamy

Posted:
Tue Sep 06, 2005 7:23 pm
by Fusciafinery

Posted:
Tue Sep 06, 2005 7:29 pm
by Jaraman

Posted:
Tue Sep 06, 2005 7:35 pm
by jdthomas

Posted:
Tue Sep 06, 2005 7:36 pm
by darkpaw

Posted:
Tue Sep 06, 2005 7:41 pm
by m970456

Posted:
Tue Sep 06, 2005 7:45 pm
by Tyck

Posted:
Tue Sep 06, 2005 8:03 pm
by Jaraman

Posted:
Tue Sep 06, 2005 8:14 pm
by darkpaw

Posted:
Tue Sep 06, 2005 8:26 pm
by jdthomas

Posted:
Tue Sep 06, 2005 9:09 pm
by Gward

Posted:
Tue Sep 06, 2005 9:29 pm
by Jaraman

Posted:
Tue Sep 06, 2005 9:33 pm
by Lickity

Posted:
Tue Sep 06, 2005 9:40 pm
by Fusciafinery

Posted:
Tue Sep 06, 2005 10:06 pm
by Samanna

Posted:
Tue Sep 06, 2005 10:17 pm
by Samanna

Posted:
Tue Sep 06, 2005 11:21 pm
by Jeones
Spells

Posted:
Tue Sep 06, 2005 11:51 pm
by Zaag
Breath of Antraygus
Level: 68
Skill: Alteration
Mana Cost: 700
Cast Time: 3 seconds
Spell Effect: Spews a Deluge of acid in a cone in front of you,
causing up to 1200 damage to any creatures caught in the spray.
(this was listed under Direct Damage- Poison spells)
Hungry Plague
Level: 70
Skill: Alteration
Mana Cost: 450
Cast Time: 3.0
Spell Effect: Strickens your target with a hungry plague that will slow
their attack rate for up to 0:01:00. The plague will frequently attempt
to infect nearby targets with the same malady.
(recast time is much longer than any slow including AoE slows such as Tigir's Insects or Vindictive Spirit)
Lingering Sloth
Level: 67
Skill: Alteration
Mana Cost: 500
Cast TIme: 3.0
Spell Effect: Spell Effect: Summons a protective spirit to guard your target. The spirit will frequently attempt to slow the movement rate of any creature that strikes them in melee combat. (As Gward previously posted)

Posted:
Tue Sep 06, 2005 11:58 pm
by Bigsnack For'Mobs
Spells:
Hungry Plague -- Alteration, mana 450, cast 3.0, Duration 1:30. Thanks Fuscia for explaining how it works because I really couldn't tell what it was doing. Lol. It would take quite a while for this to spread and be useful. Not sure of a situation I would use it.
Breath of Antraygus -- Alt, mana 700, cast 3.0, Acid DD 1200 [max crit 2700 for me]. Unlimited number of targets in cone shape. Appears to fire in direction you are looking. Positioning is VERY touchy to get good effect because the cone is narrow and short range. Don't need to target. You can just cast and spin and it will fire in direction you are looking when cast time up. Tested it a lot in EF on the green trash. I could spread them any way I wanted to test. I can't tell you how many times I would fire at a group and get 2 or 3 in the center and miss all the rest on the sides that looked like they were bunched close enough.
Lingering Sloth -- Alt, mana 500, cast 3.0, buff duration 7 mins (may have been extended for me), slow lasts 3 ticks. Cast on PC and any mob that HITS that PC will likely be slowed. Certainly good on MT/OT for clearing or over pulls. Might be good on mezzer/squishies unless the slow creates additional agro to them.
Other AAs:
Abundant Healing -- Chance your heal will have a HoT after. When it fires the HoT lasts 4 ticks and heals 300/tick. Max level of AA. The HoT is too rare to matter and not that great. If you have less than about 1000 AAs there is no reason to get it, could have a lively debate whether you should get Pack Rat before or after this AA.
Gift of Mana -- Chance your next spell will cost 1 mana. When it fires you get bard box icon that lasts 18 secs. Again, too rare that it fires to spend any AAs on -- see Pack Rat comment above.
At this point I would say only the defensive AAs and the shield are possibilities to spend points on.
Availablity of 65+ spells (other than the newest ones) looks like it will be accomplished through spell research.
There is no indication yet as to how the newest spells will be gotten.

Posted:
Wed Sep 07, 2005 12:01 am
by Lickity

Posted:
Wed Sep 07, 2005 12:42 am
by Jalelin

Posted:
Wed Sep 07, 2005 1:03 am
by Tugela

Posted:
Wed Sep 07, 2005 1:07 am
by Tugela

Posted:
Wed Sep 07, 2005 2:39 am
by Ungkor