by Vithtiz » Mon Jan 29, 2007 5:48 pm
1. Which existing AA lines do your constituents feel are “core” AA lines that should be extended the next time we do an AA release?
All healing aa, dot aa, spell casting fury with sting now, rc line. VP line would be nice to see a continuance of as well.
2. Which existing AA lines are considered “worthless” or “not worth it” or otherwise undesirable? Why?
Never could think of much use for the rabid bear type series other that for soloing(although i guess it does give you greater regen during that time period but meh).
3. Which areas of your character or playstyle could be positively impacted by new AA abilities or mechanics? What types of abilities and mechanics would you like to see?
Would like to se some more ghetto crowd control abilities. Maybe some of the strengthened root style as druids get, but not to the level they get them. AAs that shorten the re-use timer on VP or extend it duration for use on multiple mobs at once. I think these would be a powerful soloing tool or a good "oh s***, these adds can't be mezzed/our enchanter died" type tool.
Also, why not perhaps an aa that allows your canni to "crit" yeilding double mana back to you for the canni you used (spell version only, not aa canni, that could really hurt!)
4. Finally I’m looking for creative ideas for the expendable AAs. If you or anyone you speak to have any ideas for expendables that would be attractive to our friends who are at or near the max AA cap I would love to hear them.
For starters, make their values worst wasting aa on to begin with. Imo, they are just toys right now for those with maxed aa or those with nothing but innat charisma left. Give them a boost in power to make then useful to have a few in your pocket for emergencies/raid encounters. Also maybe add in expendable AA cures like double the power of rgc or such with a re-use timer on them. Other ones maybe that will double the power of all focus effects you wear for a brief period of time or can double your crit damage from dots/nukes. I would like to just see a wider variety overall of options for these to get, make them perhaps current abilities other classes have (snares, blast heals, one tic da, who knows) that would be useful in tight situations but would be on a reuse timer that would make them impractical to rely on for back to back use.
Shambot 1.0 of Darkreaper Verroth on Bertox