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The Spirit Realm • View topic - AA feedback

AA feedback

General Discussion for the EverQuest Shaman.

Moderator: Shaman Mods

AA feedback

Postby WaringMcMarrin » Mon Jan 29, 2007 2:56 pm

Last edited by WaringMcMarrin on Wed Feb 14, 2007 1:37 pm, edited 1 time in total.


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Postby Vithtiz » Mon Jan 29, 2007 5:48 pm

1. Which existing AA lines do your constituents feel are “core” AA lines that should be extended the next time we do an AA release?
All healing aa, dot aa, spell casting fury with sting now, rc line. VP line would be nice to see a continuance of as well.

2. Which existing AA lines are considered “worthless” or “not worth it” or otherwise undesirable? Why?
Never could think of much use for the rabid bear type series other that for soloing(although i guess it does give you greater regen during that time period but meh).

3. Which areas of your character or playstyle could be positively impacted by new AA abilities or mechanics? What types of abilities and mechanics would you like to see?
Would like to se some more ghetto crowd control abilities. Maybe some of the strengthened root style as druids get, but not to the level they get them. AAs that shorten the re-use timer on VP or extend it duration for use on multiple mobs at once. I think these would be a powerful soloing tool or a good "oh s***, these adds can't be mezzed/our enchanter died" type tool.
Also, why not perhaps an aa that allows your canni to "crit" yeilding double mana back to you for the canni you used (spell version only, not aa canni, that could really hurt!)

4. Finally I’m looking for creative ideas for the expendable AAs. If you or anyone you speak to have any ideas for expendables that would be attractive to our friends who are at or near the max AA cap I would love to hear them.
For starters, make their values worst wasting aa on to begin with. Imo, they are just toys right now for those with maxed aa or those with nothing but innat charisma left. Give them a boost in power to make then useful to have a few in your pocket for emergencies/raid encounters. Also maybe add in expendable AA cures like double the power of rgc or such with a re-use timer on them. Other ones maybe that will double the power of all focus effects you wear for a brief period of time or can double your crit damage from dots/nukes. I would like to just see a wider variety overall of options for these to get, make them perhaps current abilities other classes have (snares, blast heals, one tic da, who knows) that would be useful in tight situations but would be on a reuse timer that would make them impractical to rely on for back to back use.





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Postby Hecude Poison`Blood » Mon Jan 29, 2007 6:05 pm

Good
The canni line of course.
VP type AA's
Healing AA (we could use more)
Defensive AA's including Shield block
More RC plz love this ability
Persistant casting-more plz
Delay death AA's love going purple on raids konwing i woulda died
Spritual channeling
Ancestral guard
Statistics AA's raise cap
Natural durability
Union of spirits
slight of hand

Worthless
Rabid bear-dont get rid of just no more including greater RB and direwind bear
Pet AA's not swarm but like discipline
Packrat-just junk this one
Origin- dk about anyone else but i gate or use my stone to get back home
Silent casting
Bandage wounds

New AA's
A AA slow (we are the kings of slow i think we should have a fast cast and fast reset slow like rangers and snare)


Expendable
-Maby a expendable DA sort duration so it cant be misused but can be good for tank to regain agro or for a tank to use in events like vish if he gets DT dot
-a AA for both HP and Mana like the refill pots from expansion box set. have the same refresh timer on them but these could be handy
-Expendable defensive AA maby1-2 min duration 10-20 min reuse

i cant think of anything more atm.

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Postby WaringMcMarrin » Mon Jan 29, 2007 6:08 pm

Rabid bear + SC is nice. As for origin dont think you can go wrong with having in essence a second bind point.
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Postby Hecude Poison`Blood » Mon Jan 29, 2007 6:08 pm

spiritstones = origin
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Postby WaringMcMarrin » Mon Jan 29, 2007 6:23 pm

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Postby Hecude Poison`Blood » Mon Jan 29, 2007 6:40 pm

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Postby Kianor » Tue Jan 30, 2007 5:22 am

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Re: AA feedback

Postby Veril » Tue Jan 30, 2007 6:06 am

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Postby Tarnnok » Tue Jan 30, 2007 2:29 pm

The Self-Cleansing idea you have is currently available to Monks, so it's definitely possible. Of course, it's on their list due to the whole "Master of Body, Mind and Spirit" idea that monks tend to have.

I'd lobby my own answers here, but I'm in total agreement with Veril. I don't have an opinion one way or the other on the RB line of aa's though, as I don't have them.
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Postby Ughbash » Tue Jan 30, 2007 3:15 pm

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Postby Brohg » Tue Jan 30, 2007 8:46 pm

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Postby Galelor » Wed Jan 31, 2007 1:21 pm

I am not creative, so I'll just bitch an moan.
I am nearly max AA outside of trade skill stuff (cuz like, I don't trade skill besides alchemy.)

At level 75
Bind wound = WORTHLESS
Pack rat = WORTHLESS
Pet AAs = unless our pet has a monk aura on, these are basically WORTHLESS until they improve our pets. I am talking about cutting edge content (totally worthless for raids.)
1 point regen AAs = WORTHLESS, 25AA for 5 points of regen is useless when mobs quad with 3k a hit...
Origin = worthless for all classes that have the spell gate...No more of this type of spell for casters unless you can set/reset your own "Origin" location.

Would like to see more of that haven't already been mentioned
Spell Casting Subtlety AAs. (I would like to see them work on dots too though...)
Call of the Wild. I would like to have a way to reduce the timer.
Buff slot AAs. MORE BUFF SLOTS = GOOD

new stuff
I would like to see AAs to improve our melee DPS. I find it stupid that we have all these melee buffs to cast, but can't melee worth a damn. (i am talking about innate crits, doubles ect. Not something that only lasts for 5 minutes.)*ducks*
I second Veril's Turgur's Insects AA idea.
Some sort of set time AA invis for self.
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Postby Ughbash » Wed Jan 31, 2007 1:34 pm

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Postby Brohg » Wed Jan 31, 2007 9:10 pm

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Postby Brohg » Wed Jan 31, 2007 9:11 pm

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Postby Kiru » Wed Jan 31, 2007 11:21 pm

Unless the cast time was instant, I can't imagine that a fixed duration invisibility AA would have any advantages over , other than the ability to get fixed duration invisibility at 51 instead of 67.
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Postby Samanna » Wed Jan 31, 2007 11:31 pm

I'd like to see ultravision. Everything else that's in Faerune we can get via AAs, it seems like.

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Postby Tarnnok » Thu Feb 01, 2007 2:53 am

*throws Sam the "Be a different race" bone* hehehehe (Please don't smoosh me)
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Postby ThraallFV » Thu Feb 01, 2007 3:27 am

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Postby Jabobtha » Thu Feb 01, 2007 3:29 am

Um Sam maybe you want

As for the rest of the thread:

Core:
Healing lines...though I think they ended adept with TSS I hope that they continue Gift and Boon lines
Canni
Critical Affliction line
Spell casting fury
Radiant Cure
Virulent Paralysis
Run speed
Ancestral Aid

Worthless:
Bind wound aa, with the introduction of ooc regen it really became worthless, as a healer myself bind wound is so far behind that its faster for me to heal myself and move on than sit forever to bind wound even before the intro of ooc regen
Pet aa, if they aren't going to say we are an official pet class and make our pets more than a walking dot then I don't think these aa are needed by us, I mean the 2nd rank of advanced pet discipline doesn't even do anything for a shaman.

New aa:
Slow (given)
Double attack: with the introduction of so many group melee buffs (champion, panther mainly) and sting of the queen (.5 sec cast) shaman are becoming more of the battle priests of the past so why not get some sort of double attack ability?
Weapon affinity maybe so we could proc more from our weapons of choice

Expendable:
How about a version of Glyph or Draconic Potential that stacks with our focus line, the mana pool portion stacks with the enchanter kei line why shouldn't the hp portion stack with our focus line.
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Postby Galelor » Thu Feb 01, 2007 4:09 am

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Postby Kianor » Thu Feb 01, 2007 5:22 am

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Postby Veril » Thu Feb 01, 2007 5:48 am

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Postby Kianor » Thu Feb 01, 2007 6:23 am

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Postby Kianor » Thu Feb 01, 2007 6:31 am

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Postby Cronikk » Thu Feb 01, 2007 7:35 am

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Postby Jutjaw McUrsa » Thu Feb 01, 2007 2:52 pm

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Postby Unmei » Thu Feb 01, 2007 5:22 pm

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Postby Isazo » Thu Feb 01, 2007 5:28 pm

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Postby Brohg » Fri Feb 02, 2007 7:27 am

I think a very important enhancement to my play in every minute of every day no matter the situation would be at least one more rank of Enhanced Runspeed. I think after 75 levels and 1810aa (1773 currently, will cap before TBS) I have earned not having to sow myself. Ideal would be the same movement boost enjoyed by Bards and Monks, but anything to obsolete Black Fur Boots permanently would be super.
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Postby Retron » Fri Feb 02, 2007 11:21 am

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Postby Dakota » Fri Feb 02, 2007 6:17 pm

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Postby WaringMcMarrin » Wed Feb 14, 2007 1:36 pm

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