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The Spirit Realm • View topic - "Could be" AAs -- just for grins

"Could be" AAs -- just for grins

General Discussion for the EverQuest Shaman.

Moderator: Shaman Mods

"Could be" AAs -- just for grins

Postby Glauri » Fri Sep 08, 2006 3:20 pm

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Postby darkpaw » Fri Sep 08, 2006 5:27 pm

LMFAO, best fake AA list ever.

I want the shaman one so bad.
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Postby Tordail » Fri Sep 08, 2006 6:27 pm

~
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Postby Ticka » Fri Sep 08, 2006 6:36 pm

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Postby Samanna » Fri Sep 08, 2006 6:59 pm

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Postby Grindl » Fri Sep 08, 2006 7:14 pm

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Postby otakuryoga » Fri Sep 08, 2006 7:51 pm

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Postby Araden » Sat Sep 09, 2006 5:41 am



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Postby dohrian » Sat Sep 09, 2006 11:13 am

LOL very nice, especially SHM one...

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Postby Neau » Sun Sep 10, 2006 1:55 am

Hah,

Seems like everytime a new expansion hits, one of these comes out.

Wish there was a compilation of all of em somewhere. Would be funny to see what the old ones were, even for nostalgia's sake.
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Postby Samanna » Sun Sep 10, 2006 2:05 am

OoW:

http://eqforums.station.sony.com/eq/boa ... =0#M111896

All Classes:
Cohesion of the Lost: This ability enhances the entertainment you get from scrolling through an Adventure Merchant’s wares, enabling you to wait longer for that 6th person to log in and put up LFG.

Comprehension of the Lost: This ability allows you to understand how a person can say OMW or BRT, then take forty-seven minutes to get from PoK to Ruj camp in EC. The highest rank of this creates a detailed log of their movements to the bank, then KEI hunting, then tribute master, then a few minutes in Paineel for no easily acceptable reason before finally getting to EC by way of Western Wastes because “that’s where their bind was.”

Vengeance of the Lost: This ability allows you to damage the Adventure Recruiter. The second rank of this ability allows you to be very specific about the location of the damage.

Bard:
Enhanced Ego: Automatically announces to all public channels every 30 minutes, reminding them of how much better bards are than every other class. Further levels in this ability decreases the time between reminders.

Illusion: Road Runner: We know you want it. You’ll wear it all the time. Forget dyes. Nobody’s ever going to see your armor again. Second rank allows you to make the “Meep Meep” sound.

Twisting Mastery: This ability allows the Bard to automatically twist a set order of songs, saving their wrist from crippling pain after hours of play.

Beastlord:
Small Companion: This ability shrinks the Beastlord's warder to the size of a willow-wisp, making them slightly easier to move and target around.

Berserker:
Warrior Spirit: Transforms the Berserker into a warrior for a short time, rendering them somewhat useful to groups and raids.

Cleric:
Divine Hammer of Rightousness: Summons a weapon for the cleric to use to further convince them they are a melee class.

Cult of Personality: This ability surrounds you in an aura of divinity. Weak-willed players who pass within range will realize you are their true conduit to the EQ god. People thus affected will log in every night with no other purpose then to sing your praises and bring you converts. They will lvl grind only when you are in a zone they cannot reach, and will loot only wax flowers to sell in the Nexus.

Enchanter:
Frenzied Mesmerization: Refreshes the mesmerization spell on a single target every 6 seconds whenever a necromancer throws a damaging spell on it before assist is called.

Illusion Uselessness: This ability causes the enchanter to appear on /who lists as a level 23 monk, reducing unwanted requests for buffs.

Magician:
Traveling Merchant: This ability allows the Magician to become a merchant, allowing players to right-click them and purchase summoned goods at will.

Reality Check: This ability, when activated, allows you to remember, with crystal clarity what you went through to get your first epic, thereby protecting you from going after the second one.

Monk:
Dramatic Feign: Causes the monk to feign death more dramatically, clutching fake wounds, kneeling down, groaning, and the like.

Quad-Strike: Allows the monk the chance to perform a quadruple strike, actually giving them some decent damage output from those 100 / 20 weapons.

Necromancer:
Go Ahead and Take It: When activated, this ability distributes all of the mana in the Necromancer's mana pool evenly among the clerics, because you both know they're going to need it anyway. The first level of this ability effects clerics in the Necromancer's group. The second level effects the entire raid.

Cult of the Dead: Similar to Cult of Personality, Cult of the Dead supplies followers with drugs, banners and a tour bus.

Paladin:
Informative Root: This is a passive ability that allows group members to see when the Paladin's root spell has worn off, similar to the awakening messages in the Mesmerization line of spells. This allows the group members to know when more creatures will be 'wandering' into the camp mid-fight.

Holier Steed:This ability summons the Paladin's Holy Steed with full battle armor and a big lance, because Paladin's like shiny things.

Ranger:
Enhanced Speed Bump: This ability causes the ranger to create an additional corpse when they die to further slow down the movement of the creature they were attacking.

Catapult: Automatically fires the corpse of the ranger at the creature they were attacking when they died, dealing damage equal to one hundred times the number of seconds they survived the fight. Does not stack with Enhanced Speed Bump.

Perplexing Corpse: Causes the ranger to appear as a corpse, confusing the creature as to how they died so quickly, stunning them for 6 seconds. This effect works on creatures up to level 70.

Daily Affirmation: This ability provides you with a reminder every time you log in that people will invite a ranger before they’ll invite a berserker.

Rogue:
Professionalism: This ability allows rogues to not only drag corpses but dispose of them as well.

Shadowknight:
Efficient Buffs: Allows all the debuffs recourses that add unnoticably small benefits to be condensed into one buff icon, saving the group from having four enchantments on them that they have no idea what they do.

Warrior:
Crippling Taunt: Causes the warrior to pass gas in front of the creature they have on target, causing intense hatred and damage to the creature every 6 seconds for 0:00:30.

Wizard:
Critical Attention: Causes Critical Blasts performed by the wizard to appear in red text on everyone's screen, regardless of their filter settings. This saves the wizards from typing "OMG did you see that one?" every blast.

Flamer Sword of Xuzl: This ability makes the wizard's flaming sword pets appear with pink particles and ribbons surrounding them, eliminating the need for 3 people every raid to make the same "flaming" jokes.

Druids:
Feral Nature Walker: Enhances the druid's summoned Nature Walker, transforming them into the form of a cuddly snow bunny. This ability grants increased strength, attack, and hit points for a short time.

Emergency Recall: Immediately transports the druid's group to their previous location before they were accidently evacuated by an improperly placed hotkey.

Shaman:
Pound Puppies: Each level of this ability calls forth an additional spirit companion to the aid of the Shaman, and changes their names from Playername`s Pet to more appropriate names such as Spots, Patches, and Mr. Mittens.

Healing of Tngargrekaag: Heals the group of the shaman for an insignificant amount of hit points at the cost of an inefficiently high amount of mana, but it has a funny name so you'll use it anyway.

Bards, Monks, Shadowknights:
Right of Refusal: This ability, when activated, will make it impossible for anybody to heal you. Higher ranks of this ability will prevent healing even when they really really really want to.

Right of Way: This ability, when activated, increases the chance that an aggroed mob will path in a logical manner.

Riiiigggghhttt: This ability will allow you to believe that the Right of Way AA would actually work.

Druids/Shaman:
Stupid Pet Tricks: This ability allows pets to be summoned with jokes written on their sides.

Enchanters, Magicians, Necromancers, Wizards:
True Perspective: This ability alters the angle of the first person point of view on the monitor so that you’re always looking down your nose at the baser classes that are too stupid to master the art of magic.

Group/Raid Leadership:

Helpful Reminder: This ability allows you to send a tell to a targeted player that appears on their screen like the Microsoft Paperclip holding a memo explaining exactly why they keep getting summoned.

Raid Leadership:

Fluffy’s Armageddon: This ability, when activated, instantly kills every single pet controlled by a raid member. The second rank of this ability leaves one pet alive to spread the word.

Illuminate Interface: This is a greatly enhanced version of the raid building tool. In addition to locking and unlocking a raid, moving people from group to group, playing with your guildies like they’re tiles in a turn-based-strategy game, the Illuminate Interface allows you to lock and unlock their doors, control their household appliances, and change their stereo presets. Higher ranks of this ability gives access to bank accounts, credit information, and allows you to create or delete files in the CIA database. After a short learning curve, you will have trained your guild members when to log in and log off. You can have them deported or extradited if the time zone in which they live is inconvenient. The final rank of this ability gives you complete and autonomous control of all world military operations, eliminating the possibility of key raiders being AFK for something as trivial as a WAR!!!

DoD: http://eqforums.station.sony.com/eq/boa ... =0#M114783

Old Faithful
Only works in the Guild Hall. Upon zoning in, if you become trapped in an AFK toon, activating this ability causes a geyser to erupt beneath the offending party that plasters them against the Guild Hall ceiling and leaves them hanging there like a chandelier. The second rank of this ability leaves them hanging there like a piñata.

Advanced Alcohol Tolerance

This ability enhances the effects of being drunk. The first rank allows you to do property damage with your horse. The second rank makes you think you’re a really good player even if you totally suck. The third rank logs you into a Shadowhaven hotel room, smelling of troll and blissfully ignorant as to why there’s a ball gag in your face slot.

Methodology of the Cheese

This ability, when turning trader mode on, automatically searches for the lowest price listed for any item in your trader satchels, then lowers your price by exactly one plat.

Omission of Idgaf

This passive ability affects people you only hear from when they want to lord some uber new piece of gear over you. Upon linking the item, it’s deleted from their inventory.

Warmth of Yesteryear

This ability adds soft lighting, sappy music and chirpy birds every time you click on some bank-clogging piece of junk you haven’t worn since Dervs were good exp.

Hoarding Efficiency

Five ranks. Each rank increases by 10 the number of AA points you can bank.

Day of Rest

This ability makes the Creator unavailable for 24 hours.

Transmit Ignore

This ability adds your target’s name to the ignore list of everybody on your friends list thus saving them from ever having to go through what you just did.

Eyes of Archie Bunker

This ability makes all players that merged to your server appear on your screen as 1940’s European immigrants. The second rank allows you to voice emote, “Aw, jeez. Wouldja look at that.”

Eyes of Genghis Khan

For players who were merged from their native server to another, this ability sends you a message every time a worthwhile target pops in any zone. Second rank summons a flock of seagulls that voice emote “Mine mine mine mine mine mine mine.”


PAL/SHD/WAR

Unification of Church and State

If there are two or more clerics in your group, this ability gives you control of all of their spell bars, guarantying you that at least one of them is going to heal.

Clarion Call of Vindication

This ability displays your failed taunt messages to the entire group.

Garden Hose of the Furious

This ability summons an Avatar of Walther Mathau that chases off swarm pets before they can push the mob so far out of position it’s agroing people in an adjacent zone.


BRD/MNK/NEC/SHD

Gift of Spock

This ability lets you know where any mob will warp to.

Gift of Picard

This ability renders you bald, so you’ll no longer pull your hair out when a named you’ve successfully navigated halfway across MPG gets pasted by a group heading for trials.

Gift of Lucas

This ability will make your group eagerly await your next pull, no matter how atrocious your last pull was.


BER

Call of the Lonely

This ability influences other berserker mains to join your guild so you’ll no longer feel like your only brethren are twinks.


BRD

Fires of Remembrance

This passive ability causes intense bursts of pain in your wrists if you even think about disrespecting /melody.

Pay Your Dues

This ability allows you to remove /melody from twink bards.

Cultural Awareness

This ability explains why, in troll illusion, the animation for percussion songs involves rubbing the drum into your armpit.


BST

Central Park Lure

This ability makes your warder so cute it allows you to strike up conversations with women.


CLR

Divine Empathy of Repetition

This ability instils in players of other classes a sudden feeling of having worked on an assembly line for forty years, endlessly pressing the same three buttons over and over again, without ever being fully appreciated for assuming, full time, this monotonous task.


DRU

Return of the Cabbage

This ability appends all your spells’ names with “of the Cabbage.” C’mon, you miss it. You know you do.


ENC

No Room at the Inn

This ability allows you to mez the puller.


MAG

Summon Balls

This ability allows you to conjure a pair for the raid force that spent six hours setting up and now wants to call it quits without engaging because the 12k tank logged off or one of the chanters is LD.


MNK

Extended Faking

Allows you to fake paying attention, fake caring, and fake orgasms.


NEC

Bone Daddies

This ability summons a trio of skeletal bards that will play Parisian style Jazz and choke the air with opium smoke until all the mobs in the area of affect are wearing berets and growing short, pointed goatees. Mobs thus affected can still be killed, but they’ll be cool with it.


PAL

Lay on Feet

This ability kicks you in the a$ every time you burn your LoH one tenth of a second before the CH lands.


RNG

Sneaky Enhancement

This ability allows your buffs to hide behind other buffs when people are trying to click them off.


ROG

Laundering

This ability allows you to remove all the totally worthless rubbish from your guild vault and put it in another guild’s vault.


SHD

Farm Touch

This ability compels the target to run out and copulate with the first barnyard animal they can find.


SHM

Exploitable Cannibalism

This ability summons a film crew and a South American soccer team.


WAR

Magnanimity of Hate

This ability allows you to 100% lock a mob’s agro on the player that keeps taking it from you. Second rank makes all mob agro lock on target player until they zone. Third rank locks agro until the account expires.


WIZ

Wardrobe of Artillery

The first rank of this ability provides Illusion: Trebuchet. You become a towering but rickety catapult that lobs gigantic boulders at the target. The second rank makes you look like a B-52 Bomber. The third ranks says, “Ah, f--- it,” and turns you into a mushroom cloud.


Group/Raid Leader AAs

GROUP/RAID

Find Path to a$

This ability creates a glowing golden path to a drama queen’s nether region so he/she can pull their head out of it.

Lesson of Tom Sawyer

This ability allows you to delegate all LAA abilities to another member of the group or raid, letting them feel all cool that they get to designate MT and stuff, while you relax and hog all the leadership experience.


RAID

Spirit of Friday the Thirteenth

This ability summons a hockey-mask-wearing, machete-swinging Avatar of Jason Voorhees that immediately slaughters any players cybering when they should be paying attention to the raid.

Natural Selection

This ability permanently bans the account of any player who pops a Jester of Bristlebane during Trial of Corruption.

Banker’s Hours

This ability randomly locks and unlocks the raid so that people think you’re at your keyboard.

Let My People Go

Each rank of this ability allows you to increase, by one, the number of players allowed into an instance.
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Postby Neau » Sun Sep 10, 2006 2:21 am

Omg Samanna, you rock!
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Shaman Main

Postby Brohg » Sun Sep 10, 2006 3:11 am

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Shaman Main
Warrior - Alt/Box
Wizard - Alt/Box

Postby Kellenial » Mon Sep 11, 2006 12:08 am

, Spiritwalker of the Tribunal

Tunare Server
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