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High levels, no skillz

Posted:
Wed Jan 11, 2006 1:57 pm
by Brohg

Posted:
Wed Jan 11, 2006 2:12 pm
by Samanna

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Wed Jan 11, 2006 2:16 pm
by Zaviax

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Wed Jan 11, 2006 2:26 pm
by Giac

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Wed Jan 11, 2006 2:30 pm
by Samanna

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Wed Jan 11, 2006 2:39 pm
by Giac

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Wed Jan 11, 2006 2:40 pm
by Bethiana

Posted:
Wed Jan 11, 2006 2:42 pm
by wsbsteven

Posted:
Wed Jan 11, 2006 2:56 pm
by Zaviax

Posted:
Wed Jan 11, 2006 3:14 pm
by Phatcow

Posted:
Wed Jan 11, 2006 3:19 pm
by KB

Posted:
Wed Jan 11, 2006 3:24 pm
by Phatcow

Posted:
Wed Jan 11, 2006 3:27 pm
by Zaviax

Posted:
Wed Jan 11, 2006 3:31 pm
by Scowls

Posted:
Wed Jan 11, 2006 3:40 pm
by Brohg

Posted:
Wed Jan 11, 2006 3:53 pm
by Phatcow

Posted:
Wed Jan 11, 2006 4:07 pm
by Khaw

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Wed Jan 11, 2006 4:10 pm
by Spyco

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Wed Jan 11, 2006 4:15 pm
by Grendalkhan

Posted:
Wed Jan 11, 2006 4:17 pm
by Shismar

Posted:
Wed Jan 11, 2006 4:21 pm
by Phatcow

Posted:
Wed Jan 11, 2006 4:23 pm
by Ungkor

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Wed Jan 11, 2006 4:26 pm
by Khaw

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Wed Jan 11, 2006 4:32 pm
by Bethiana

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Wed Jan 11, 2006 4:35 pm
by Dasha

Posted:
Wed Jan 11, 2006 4:40 pm
by Phatcow

Posted:
Wed Jan 11, 2006 4:41 pm
by Finori

Posted:
Wed Jan 11, 2006 4:42 pm
by KB

Posted:
Wed Jan 11, 2006 4:45 pm
by wsbsteven

Posted:
Wed Jan 11, 2006 4:52 pm
by Ungkor

Posted:
Wed Jan 11, 2006 5:03 pm
by Brohg

Posted:
Wed Jan 11, 2006 5:04 pm
by Zaviax

Posted:
Wed Jan 11, 2006 5:10 pm
by Beafly

Posted:
Wed Jan 11, 2006 5:39 pm
by Phatcow
HAHA some people play a game and others play their reality...

Posted:
Wed Jan 11, 2006 5:41 pm
by Bernz
We trialed a 70th level cleric (leveled up by the person) who, on their first raid, was ducking for 97% of Yar'lir. While unable to travel though any DoD zone without dieing this person also managed to seem out of touch with reality when during Matriarch Shyra he screamed into guild chat when he died, "YOUR GUILD CLERIC IS DOWN," and was completely serious during his first week of trial.
Didn't know how to target people, didn't know how to assist heal, and basicly didn't know how to play Everquest in a upper tier raiding guild.
I still have good memories of those days, it really was nice having some comic relief around while we were doing all this DoD stuff.

Posted:
Wed Jan 11, 2006 5:48 pm
by Brohg
Players absolutely do not play their best in outdoor zones. Players that grow up in outdoor zones don't even know basic game mechanics. Screw Kerra isle and being able to train to ZI from Arch Magus without a map; I'm talking about "/assist" here. Big open fields are infinitely easier to pull. There are virtually no adds or need for cc, and plenty of room for suck players to run in circles /yelling when they get uncontrolled agro. Things that aren't hard, but bad people still do wrong, like leaving gaters & healers while attacking melee mobs. Or running when they get agro, instead of standing so a tank can actually get the mob. Or snaring all the time, every time, without fail. Good players stand and fight and try to win instead of running or evaccing, even if a team member dies. Good clerics DA early & often, instead of getting beat down into blood agro hp and just dieing 19sec later. Ever met a rogue who had no clue what an Evade key was? I have. How about paladins that use Root for agro? Oh, they're out there.

Posted:
Wed Jan 11, 2006 5:51 pm
by Brohg
Cle app: does Sta add hp?

Posted:
Wed Jan 11, 2006 5:53 pm
by Samanna
I think what's really bugging people more than anything is that whenever and wherever you learned to play EQ, you were also learning the EQ world for the first time; everything was fresh and new, and it was exciting. And for many of us, our first time in EQ was our first time in any MMOG, and we were learning the mechanics. It was a novel experience, not unlike when everyone is a freshman in college together, or in basic training together.
It took a long time to level up way back when, and you learned your game along the way. Newer players hit 70 in a month with help from friends, and they still have to learn the game, but as they play and read messageboards, they will... or they will be avoided, and they will not enjoy it, and they will stop playing.
And by the time the cap is 75, these 'new' people who stay will have learned their game, and will be just as critical of the newbies who start 3 expansions from now and get to 75 with no AAs and don't know their game yet. Just like people who started before Velious were critical of people who started after Luclin, because they had never been on a Naggy or Vox raid, and didn't care about Lower Guk or Old Seb.

Posted:
Wed Jan 11, 2006 5:59 pm
by Phatcow

Posted:
Wed Jan 11, 2006 6:36 pm
by Henora