Casual Rants

I am a casual shammy. Level 70, 250-300 AAs (I forget the exact amount), around 8k hp/1300AC fully buffed. Still don't have Q or Focus of the 7th (neither are ever for sale in the bazaar) but I plan to farm BOT Tower Bosses starting this weekend till I get both.
I would like my turn to rant.
What I was originally hoping: OOW - get tier 1 armor pieces for me and my buddies. This is mostly NC, then RCOD, then to MPG and RSS. Get everyone geared up each step of the way. Kind of like how raiders get to do it in the raiding sequence of zones, just that we have smaller numbers before the words "AC", "hp", and "mana". DON and Creator missions would allow us to fill whatever holes we had in our equipment with the goal of getting 100hp items for each slot.
BUT: The first big problem is that they lowered the drop rate of the rare drops for tier 1 armor items in OOW so that we could not get many of us geared up. 9 months of farming and we had 3 of us with a few of the slots (cap, feet, 2 wrists) filled. The drops just would not fall. Even 66-68 runes dropped infrequently. In 9 months raiding guilds can get 50 ppl time geared. We did not get even 6 of us OOW tier 1 armored. OK we only fought about 4 hours a day instead of the long hours raiders put in, and sometimes we did not fight on the weekends, and some days we just chose to fight elsewhere. But in the time we spent there we shoulda had these drops rotting because everyone had the drop in question.
Same problem in RCOD. We could do MPG and got some nice drops there so that was a bonus. Then DON and creator missions came out. OK here is our chance to make up for some lost time. If we can do em in 1.5 to 2 hours each (raiding groups could do em in 20-30 minutes), then we could slowly and surely upgrade our equipment and get acceptable xp to boot. Especially with the daily double-xp half-hours getting us a bit of free xp due to veterans rewards.
But we often could NOT do them in 1.5 to 2 hours. And they kept upgrading and downgrading the mobs. Sometimes we could get them single pulled, other times we could not. We wiped a lot. On the easiest days it was tough slogging getting through them, on the hardest days well we had some 5 hour missions (and a few of these we gave up on). On one of the more heroic things we did to win, I was a naked shaman. I majorly dotted Creator, and then I ran around in circles with the Creator chasing me while others nuked the Creator. Finally Creator died! - not many ppl fight Creator naked!!! - and my reaction was WOW WOW WOW LOOK WHAT WE DID!!! The reaction for everyone else was more of being defeated as we were well into our third hour of that mission.
DOD comes out. MMs.
A while ago I read a thread on the Everquest.com forum about how wonderful and well thought out and well done the final OOW boss fight is (with Muram I think is the name or something like that). At the time I did not think much of it except for WOW the developers really put a lot of thought and love and energy into THAT encounter. Kudos to the developers who created it and perfected it, AND YAY to the players that get to fight there!
EC Missions: The name of one of the mobs was "TEST". Other names were "Newbie Beastlord" and "Newbie Ranger" etc. No map creation was done as they took a blank EC map and added a few things for the mission. Initially it was a 5 minute 1 man mission - easily exploitable for AA farmers with 5 ppl afk in the bazaar or PoK or where ever. When they fixed it they went overboard and made it undoable by a full group of 6 in a reasonable amount of time. Neither effort was well thought out or tested.
Orc Missions: The rules for what made Vodrak finally go to the zone out were ... well fairly random. Changes were made on a regular basis with no warning or explanation. There were 2 criteria for winning this: protect Vodrak and get him to the zone out (ok that makes sense) - and, if you happened to be dead and zoning back just as Vodrak was zoning out... well tough luck no xp for YOU! What kinduva criteria is that? We got him out and that was the stated goal!
Fairy Missions: These were kind of ok for the most part. The make sure you stay alive at the end to get the xp "feature" is more than a little annoying. Over the course of doing a boatload of these missions there were many, many changes, and way too many "stupid" ways to not get xp for the mission.
But the main gripe about the missions overall is: THIS IS HOW WE ARE SUPPOSED TO GRIND OUR AAS ???? Initially (well after the insane xp at the beginning was eliminated), mission xp was 3-4 times what we could make killing in the normal EQ mode. Over time this was dropped down to maybe 2 times as much xp, and half of that had to go to an alt when the timer for missions was implemented. With the last patch missions are kind of done for except to get equipment.
9 months to get 6 items of OOW tier 1 armor.
1 week to get 5 items of MM mission armor that is about the same quality as the OOW tier 1 armor doing very very easy tasks.
This is not as fun as what raiders get, where they progress each step of the way, earning the good equipment they get, knowing that they WILL get upgrades (about once a month on average so I read). Raiders get interesting and well-thought out encounters that are pre-tested, and if you call support there seems to even be a special option for high-end issues. We get mobs that are called "TEST", stupid almost random win conditions, buggy encounters, and drop rates on items that are unconnected with the idea of "working hard for nice rewards". I participated in 2 DoD missions with my enchanter (also level 70). 30 minutes each, and 2 items that are HUGELY superior to any other items I have. In each case I was fortuneate that a group with a raiding quality tank invited me to help complete a mission and get the drop. However, to a certain degree this is an extension of the MM situation as with a well equipped tank these missions are no harder than say a fairy mission. OK my enchanter had to actually MEZ a mob or two, but they were still pretty simple.
I take a lot of pride in the OOW armor that I DID get. I earned that. Well, I paid WAY too much in effort to get it if anything! The DoD armor pieces that my enchanter has is superior in quality to the OOW tier 1 armor pieces from a playing standpoint, but is lacking in the pride that raiders get when they earn their nice upgrades, which is also the pride I have for my tier 1 armor pieces.
At level 70 casual style play is seriously broken. Its why the casual population is decreasing so rapidly. I have a level 70 shaman and and a level 70 enchanter, and the choice is to raid or play alts. I don't have the time to raid (rl interferes with EQ too much), so alts it is (and I AM having fun with my alts that are moving nicely through the 50s and into the 60s).
The "raider" vs "casual" battle usual revolves around the difference in gear. Frankly I wish they would put 10 to 50 times as much hp/mana on raiding gear as on casual gear, and just make Everquest into 2 separate games. And while the cream of the crop developers would make the top of the line raiding encounters, maybe at least we would have a few crack developers putting together good quality content that is fun and challenging for casual players (with raiders being able to easily solo or at least 2-box it). This would include a full testing team for us to make sure the content "makes sense", with most of the bugs and kinks worked out. It would also be nice if content stayed somewhat stable once it was released.
I believe that about 95% of the fees that casual players spend goes to buy developers that create the raiding content that is so well done. It sure aint buying developers for the casual player areas. If the casual players all go away, there will be fewer developers to make the high quality raiding areas. IMHO Raiders and casual players are - to a certain point - "in this" together. It seems to me that raiders and casuals should be able to at least be civil to each other. I am dismayed at threads where raiders and casuals call each other vile names all the time. Raiding and Casual Play are two separate styles of Everquest play, with some people suited to one style and some for the other. I see no contradiction or tension in that person A wants to raid and person B wants casual content. Furthermore, it seems to me that both want the same exact thing: enjoyable interesting content that is a challenge, relatively bug free, and without too many "stupid" things messing up the game.
However, rather than invest any more emotion in Everquest I am starting to check out some of the competition - Vanguard is one of them but I have heard about 2 more that are opening up late 2006. I am still hoping that Everquest for Casuals turns around, and it's almost a year before any real competition threatens them. Playing my level 50s alts is starting to rekindle what I used to love about Everquest. But what do I do once THESE toons get to 70 and have 200+ AAs ???
I would like my turn to rant.
What I was originally hoping: OOW - get tier 1 armor pieces for me and my buddies. This is mostly NC, then RCOD, then to MPG and RSS. Get everyone geared up each step of the way. Kind of like how raiders get to do it in the raiding sequence of zones, just that we have smaller numbers before the words "AC", "hp", and "mana". DON and Creator missions would allow us to fill whatever holes we had in our equipment with the goal of getting 100hp items for each slot.
BUT: The first big problem is that they lowered the drop rate of the rare drops for tier 1 armor items in OOW so that we could not get many of us geared up. 9 months of farming and we had 3 of us with a few of the slots (cap, feet, 2 wrists) filled. The drops just would not fall. Even 66-68 runes dropped infrequently. In 9 months raiding guilds can get 50 ppl time geared. We did not get even 6 of us OOW tier 1 armored. OK we only fought about 4 hours a day instead of the long hours raiders put in, and sometimes we did not fight on the weekends, and some days we just chose to fight elsewhere. But in the time we spent there we shoulda had these drops rotting because everyone had the drop in question.
Same problem in RCOD. We could do MPG and got some nice drops there so that was a bonus. Then DON and creator missions came out. OK here is our chance to make up for some lost time. If we can do em in 1.5 to 2 hours each (raiding groups could do em in 20-30 minutes), then we could slowly and surely upgrade our equipment and get acceptable xp to boot. Especially with the daily double-xp half-hours getting us a bit of free xp due to veterans rewards.
But we often could NOT do them in 1.5 to 2 hours. And they kept upgrading and downgrading the mobs. Sometimes we could get them single pulled, other times we could not. We wiped a lot. On the easiest days it was tough slogging getting through them, on the hardest days well we had some 5 hour missions (and a few of these we gave up on). On one of the more heroic things we did to win, I was a naked shaman. I majorly dotted Creator, and then I ran around in circles with the Creator chasing me while others nuked the Creator. Finally Creator died! - not many ppl fight Creator naked!!! - and my reaction was WOW WOW WOW LOOK WHAT WE DID!!! The reaction for everyone else was more of being defeated as we were well into our third hour of that mission.
DOD comes out. MMs.
A while ago I read a thread on the Everquest.com forum about how wonderful and well thought out and well done the final OOW boss fight is (with Muram I think is the name or something like that). At the time I did not think much of it except for WOW the developers really put a lot of thought and love and energy into THAT encounter. Kudos to the developers who created it and perfected it, AND YAY to the players that get to fight there!
EC Missions: The name of one of the mobs was "TEST". Other names were "Newbie Beastlord" and "Newbie Ranger" etc. No map creation was done as they took a blank EC map and added a few things for the mission. Initially it was a 5 minute 1 man mission - easily exploitable for AA farmers with 5 ppl afk in the bazaar or PoK or where ever. When they fixed it they went overboard and made it undoable by a full group of 6 in a reasonable amount of time. Neither effort was well thought out or tested.
Orc Missions: The rules for what made Vodrak finally go to the zone out were ... well fairly random. Changes were made on a regular basis with no warning or explanation. There were 2 criteria for winning this: protect Vodrak and get him to the zone out (ok that makes sense) - and, if you happened to be dead and zoning back just as Vodrak was zoning out... well tough luck no xp for YOU! What kinduva criteria is that? We got him out and that was the stated goal!
Fairy Missions: These were kind of ok for the most part. The make sure you stay alive at the end to get the xp "feature" is more than a little annoying. Over the course of doing a boatload of these missions there were many, many changes, and way too many "stupid" ways to not get xp for the mission.
But the main gripe about the missions overall is: THIS IS HOW WE ARE SUPPOSED TO GRIND OUR AAS ???? Initially (well after the insane xp at the beginning was eliminated), mission xp was 3-4 times what we could make killing in the normal EQ mode. Over time this was dropped down to maybe 2 times as much xp, and half of that had to go to an alt when the timer for missions was implemented. With the last patch missions are kind of done for except to get equipment.
9 months to get 6 items of OOW tier 1 armor.
1 week to get 5 items of MM mission armor that is about the same quality as the OOW tier 1 armor doing very very easy tasks.
This is not as fun as what raiders get, where they progress each step of the way, earning the good equipment they get, knowing that they WILL get upgrades (about once a month on average so I read). Raiders get interesting and well-thought out encounters that are pre-tested, and if you call support there seems to even be a special option for high-end issues. We get mobs that are called "TEST", stupid almost random win conditions, buggy encounters, and drop rates on items that are unconnected with the idea of "working hard for nice rewards". I participated in 2 DoD missions with my enchanter (also level 70). 30 minutes each, and 2 items that are HUGELY superior to any other items I have. In each case I was fortuneate that a group with a raiding quality tank invited me to help complete a mission and get the drop. However, to a certain degree this is an extension of the MM situation as with a well equipped tank these missions are no harder than say a fairy mission. OK my enchanter had to actually MEZ a mob or two, but they were still pretty simple.
I take a lot of pride in the OOW armor that I DID get. I earned that. Well, I paid WAY too much in effort to get it if anything! The DoD armor pieces that my enchanter has is superior in quality to the OOW tier 1 armor pieces from a playing standpoint, but is lacking in the pride that raiders get when they earn their nice upgrades, which is also the pride I have for my tier 1 armor pieces.
At level 70 casual style play is seriously broken. Its why the casual population is decreasing so rapidly. I have a level 70 shaman and and a level 70 enchanter, and the choice is to raid or play alts. I don't have the time to raid (rl interferes with EQ too much), so alts it is (and I AM having fun with my alts that are moving nicely through the 50s and into the 60s).
The "raider" vs "casual" battle usual revolves around the difference in gear. Frankly I wish they would put 10 to 50 times as much hp/mana on raiding gear as on casual gear, and just make Everquest into 2 separate games. And while the cream of the crop developers would make the top of the line raiding encounters, maybe at least we would have a few crack developers putting together good quality content that is fun and challenging for casual players (with raiders being able to easily solo or at least 2-box it). This would include a full testing team for us to make sure the content "makes sense", with most of the bugs and kinks worked out. It would also be nice if content stayed somewhat stable once it was released.
I believe that about 95% of the fees that casual players spend goes to buy developers that create the raiding content that is so well done. It sure aint buying developers for the casual player areas. If the casual players all go away, there will be fewer developers to make the high quality raiding areas. IMHO Raiders and casual players are - to a certain point - "in this" together. It seems to me that raiders and casuals should be able to at least be civil to each other. I am dismayed at threads where raiders and casuals call each other vile names all the time. Raiding and Casual Play are two separate styles of Everquest play, with some people suited to one style and some for the other. I see no contradiction or tension in that person A wants to raid and person B wants casual content. Furthermore, it seems to me that both want the same exact thing: enjoyable interesting content that is a challenge, relatively bug free, and without too many "stupid" things messing up the game.
However, rather than invest any more emotion in Everquest I am starting to check out some of the competition - Vanguard is one of them but I have heard about 2 more that are opening up late 2006. I am still hoping that Everquest for Casuals turns around, and it's almost a year before any real competition threatens them. Playing my level 50s alts is starting to rekindle what I used to love about Everquest. But what do I do once THESE toons get to 70 and have 200+ AAs ???