by Ungkor » Thu Dec 08, 2005 6:07 am
"9 months to get 6 items of OOW tier 1 armor. "
In 9 months I've sold at least 27 pieces of 120hp attuneable gear. And thats with raiding pretty much 7 days a week...
Maybe the Oow tier armor drop rates are broke. Perhaps. I'm not sure, I've never done them. Personally, I'd take the road of least resistance and do creator missions non-stop with heavy wos/mpg farming for attuneables.
Part of the challenge of EQ (at least for me) is figuring out where stuff is going to drop, researching it, and then going after it. There are single groupable rcod mobs, wos mobs, mpg mobs, etc.. that all drop armor equivalent or greater in stats than oow tier one armor. And even if the item ends up being something you wouldn't use, selling and buying is still a big part of this game.
My rule of thumb, basically, is if you aren't getting at least 1 major upgrade every 2-3 weeks, your game plan is flawed. Farming wos/mpg/rcod for 2-3 weeks, while certainly boring for some, would net you enough runes and items to sell that you could easily purchase crystals for DoN.
I've found that armor quests are typically the slowest rate of return on time spent. Boring farming and having good bazaar selling and buying skills typically gets you more gear faster. My alt berserker, for instance, who is played 2-3x per month, has 9k hp buffed, just from attuneable drops that I've tossed his way. He also has a 140,000 plat maul from wos that I snagged otw to a trial /shrug.
I feel for ya though. It is 100% true that 54 folks, raiding every day as a team, are going to intake more upgrades per week than a single group, but I think you really need to revisit your gear strategy if its taken you 9 months just to get 6 upgrades..
Another idea, is why not join a casual raiding guild that does 1-2 raids per week? Combine that with 3-4 days of grouping for gear, and you'd have a nice steady mix of gear sources. You'd also have a chance to complete your epic, as well as getting the occasional drop that is far beyond a groups ability to get.
Raiding <> hardcore
Raiding 7 days a week, 6 hours a day or more = hardcore.
Likewise, grouping 7 days a week, playing 6 hours per day = hardcore.
I'm pretty sure that both those cases above, 42 hours per week playing EQ, are going to have more quality gear than you, regardless of raiding. One of the major reasons, is the knowledge that 'hardcore' players typically have. I spend a good portion of my time browsing EQ sites and learning where good stuff is dropping. Do you have a premium allakhazam account? Do you regularily look for items in a certain hp range? Have you compared these to DoN merchant gear?
Do you know exactly where you want to group, and with what objective, tomorrow night?
Do you know which DoD missions drop upgrades for you? Have you seen the list of single groupable DoD items that are of PoTime quality listed on this site?
If you play level 50 alts, don't research gear drops, and only play half as much as me (and I have no clue, everything I said in the above couple paragraphs could be dead wrong about you and your playstyle.. I don't know you) why do you have any grounds to complain about your level of gear?
Another slight point:
" I participated in 2 DoD missions with my enchanter (also level 70). 30 minutes each, and 2 items that are HUGELY superior to any other items I have."
You have a level 70 shaman and a lvl 70 enchanter, and many level 50'ish alts that you enjoy playing, and you are wondering why your gear upgrades are going slowly? Hint: pick one character. Hardcore raiders have alts, sure. But about 95% of my time is devoted to my main. Hence, even without raiding I'd be getting 2-3x your gear.
------------------------------
On a different note, I'm not really sure why folks think much is different between raiders and non raiders (of the hardcore variety) since EQ started. I just flipped through old velious mobs, and looking at gear dropping back in the ToV days and so forth... and raiding guilds cleaning out ToV are going to have their guildmates equipped with stuff far beyond what was dropping off of anything single groupable in velious content...
IMO, absolutely nothing has changed between hardcores and casuals since the beginning of EQ, with one notable exception: The time to go from level 1 with cloth armor to level 70 with 1000 AA's and 10,000 hitpoints unbuffed is a pretty long time span. Starting from zero, it can take a long...long time. And indeed, recently on the SOE forums, a dev mentioned this; about the casual upgrade paths. The tricky thing about casual play, has always been that your upgrade path fluctuates, its never really clearly spelled out. And a casual player is way less likely to research as much as a hardcore player, which compounds the problem.
Raiders look at a zone and see targets a,b, and c for expansion X, and they know pretty much exactly what they need to do. A casual player, starting out now, or much later in EQ's history, is faced with an enormous amount of choices about how to go about actually playing the game. If anything, the Dev's should work on clearer upgrade paths for casual players, not necessarily better items in relation to raiders, as I really don't think things have changed that much in that regards.