by Binter » Mon Sep 04, 2006 8:28 pm
Alaene:
People have tried to explain it in large terms and small terms, in paragraphs and single lines.
It boils down to this.
You state that the shaman advantage of canni has always been about mana regen and the versatility it provides.
That is the basic core of the shaman class. We can't do anything better than anyone else except slow, but we can do many things that delves into other classes. We are the bards of the casters, able to nuke, dot, heal, debuff, cure, protect, and enhance.
But that versatility comes at the price of always being at the bottom of the list of classes concerning that ability.
We debuff strongly, but mages and enchanters can debuff equally well. We can heal, but we are the weakest of the priest classes in healing. We can dot, but druids and necromancers can dot with equal or greater power. We nuke, but we are the weakest of all the pure caster classes when it comes to nukes. We are not the best soloers, but we solo well. We can buff someone out the wazoo, but other classes can buff equally well, and the usefulness of our buffs has degraded over time as people capped stats, forcing SOE to introduce "mod" buffs just so we had some reason to cast them. The only aspect of shaman power in which we are paramount is in slowing, with a 5-25% edge over all other slowing classes.
In fact, no spell a shaman has except for slows and canni are not unique. They are shared, in various degrees, with all other classes.
We have this versatility, and we have our unique class ability...canni. These combine to make a shaman the king of endurance. We do many things, and we have the power to keep doing it for a LONG time. Long after the clerics and druids are oom, the shaman are still chain casting. Long after the necro goes oom and must med while soloing, the shaman is still plugging away, canni'ing and casting in an endless cycle. The shaman often finds himself playing gems while the rest of the group meds, since he's fm and they're oom.
THAT is our true one defining aspect. Not our versatility, not our canni. The ability to outlast everyone else. We are the Survivor of EQ.
That plodding demeanor carries through to the other side of the coin. Just as it takes a long time to wear us down, it also takes US a long time to wear down the other guy. That advantage of time is our weakness on the offensive side of the ball as much as it is our strength on defense. Nothing about a shaman is fast. Our primary means of dealing damage is over time, just as our primary means of healing is over time. Everything we do, everything we are about, is about time. Lots and lots of time.
Shaman are about stability and endurance over time. Go duel a shaman and you'll understand that faster than anything else. We're very hard to kill...but on the flipside, it is very hard for us to kill others. We are a solid foundation in a group, a stable platform around which the group can operate, because the group knows that the shaman is always going to have mana and has a large bag of tricks to whip out in almost any situation.
A shaman can do almost anything, but WE CAN NOT DO IT QUICKLY.
Remember that. Shaman are not about speed, not in ANYTHING. We heal slowly, we kill slowly, we cast slowly. The only thing we can do fast is regain mana.
Now, that one aspect is being taken away.
It's a nerf by omission. Our primary asset, our durability over time, is being trivialized by allowing everyone to be as resilient as we are just by sitting down for 3 minutes...people who didn't have to tailor their gear and their AAs to gain this durability...for it is certainly not something that shaman gain by default. Shaman focus on hp over mana to fuel canni, and tailor all of their gear and AAs around being able to extend that plateau of durable dependability, to last as long as possible. And since we're not being "actively" nerfed, well, it's not class balance issues, is it?
And since it's not an active nerf, well, our spells are still going to have very long cast times, and our spells are going to continue to have high mana costs. We will continue to be as solid and dependable as we always were, but to a shaman, it's like our entire class focus has been trivialized. Now, anyone can be as durable over time as we are as long as they're not fighting and they're sitting down.
Now, remember that thing about us being at the bottom of the list on most issues? Now it comes back to haunt us. Since our ability to endure over time is now a trait shared by every other class, what more impact can a shaman have over other classes? They can sustain much longer using their bigger spells, while we are trapped with our old ones. We were always out-healed, out-dotted, out-buffed, etc, by other classes, but the balance in that was that we could buff, dot, heal, etc much longer than they could.
Not anymore.
That's the point that many are trying to make.
It's something that a non-shaman just won't easily understand, because to truly understand the impact of this, you have to BE a shaman.
Elder Binter, Vah Shir shaman of Maelin Starpyre