by Giac » Thu Sep 15, 2005 5:45 am
It is rather obvious that this AA is way too weak and fails to adress the main issues that were raised and discussed by Macnair, me and the rest of the team.
All of the aspects of the Defense of the Arcane Spirits, in the form we suggested and presented here, are and were there for a reason. Cutting down the damage is already painful to watch, but reducing the duration to anything below the suggested 4 ticks, makes it simply inadequate and isn't adressing the issues Shamans face.
Another humorous thing I noticed is the implementation of a defensive slow proc buff(not sure if I am up to date still). I feedbacked this idea a few hundred times for months, because it seemed to be a rather simple and adequate feature for our class. Of course my proposal for it was a 75% slow, 5 tick duration which included a damage absorbption and was an activable AA.
Back then I tried to adress the multiple resists Shamans would get on their initial slow and which forced them chain it till it would stuck, so they could go back to healing. Of course we often would get summoned and beaten to a pulp in the process.
The way I looked at it was, that if you were overaggroing and getting hit by mobs due to slow resists, you didn't have to keep casting a high aggro spell under attack, but simply wait for the mob to slow itself(by making the defensive proc go off), which would then give you 5 ticks of time to get your slow on, if needed, without dying or continually generating aggro.
I guess if you ask for 5 bucks in EQ, you only get 2, so if you really only need 5 bucks, ask for 20 instead.
Gods retire naked