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The Spirit Realm • View topic - Rain Heal

Rain Heal

General Discussion for the EverQuest Shaman.

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Rain Heal

Postby Lickity » Wed Sep 07, 2005 2:21 pm

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Postby siludorf » Wed Sep 07, 2005 3:30 pm

A high end Cleric or Druid won't get 1 rounded by a 10k damage, one day shaman can say the same =/
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Postby Ungkor » Wed Sep 07, 2005 3:54 pm


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Postby Abzo » Wed Sep 07, 2005 7:18 pm

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Postby Veril » Wed Sep 07, 2005 7:24 pm

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Postby Lickity » Wed Sep 07, 2005 7:34 pm

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Postby Veril » Wed Sep 07, 2005 7:46 pm

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Postby Lickity » Wed Sep 07, 2005 7:58 pm

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Postby ThraallFV » Wed Sep 07, 2005 10:29 pm

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Postby Scowls » Thu Sep 08, 2005 7:15 am



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Postby Jaraman » Thu Sep 08, 2005 11:59 am


The best solution is not either/or, but best-of.
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Postby Samanna » Thu Sep 08, 2005 12:01 pm

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Postby Lickity » Thu Sep 08, 2005 12:11 pm

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Postby Bethiana » Thu Sep 08, 2005 12:18 pm

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Postby Jaraman » Thu Sep 08, 2005 12:44 pm

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Postby Lickity » Thu Sep 08, 2005 12:51 pm

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Postby Lickity » Thu Sep 08, 2005 12:55 pm

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Postby veeshanMurtak » Fri Sep 09, 2005 5:02 am

For the record, this (the group only "rain") is not at all what I had in mind when I proposed a "rain style or targeted AE heal". I also fail to see any use whatsoever for what is essentially a group HoT with the ticks occuring more frequently. If you want a new group HoT just ask for one instead of asking for a rain that is essentially a HoT.

Since some (read:most) people seemed to have trouble grasping the concept in the other thread, let me elaborate:

the rain heal
Similar to a rain style nuke you target a MOB and cast the spell. In a radius around that (exact distance to be determined) three waves of healing occur. Each wave a certain number (to be determined) of people get healed for a fixed amount (to be determined). Who gets healed could be determined randomly (probably the easiest to code), by lowest HPs, most damage taken or lowest HP percentage.

the targeted AE heal
You target a MOB and cast the spell. In a radius around that (exact distance to be determined) every player gets healed for a fixed amount (to be determined).

Theoretically you could heal an unlimited number of players with this spell. In practice you are limited by how close you can get to the center of the spell's target, which basically means the spell is crap vs. dragons and great vs. MOBs with small modeals, such as many of the adds spawned by scripted encounters. I consider this a rather elegant solution to the maximum target problem, as it promotes planning and awareness as well as increasing class diversity.

Alternatively the spell could just healed the closest (insert a number here) players (or damaged players).



For each of these spells you could alternatively have the spell heal only players or players and pets. That is entirely a matter of preference.
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Postby Derakahn » Fri Sep 09, 2005 5:26 am

I lost interest in this mostly by now, the group rain thing is no more than a groupHoT, if you want a castable group HoT, ask for that, if you want a rain spell, lets make it true to rains and target a mob and it will heal players around the target, I like the idea of a targeted AE blast heal and rain, would be damn nice for all those retarded encounters where some brilliant jackass at SOE said "OMG HEY GUYS!!! LETS MAKE EVERY FREAKIN THING IN THE GAME AE RAMP FOR 3k +...AND...THE AE RANGE IS LARGER THAN HITBOX! OMGZLOLZZLE!!!!!!"
/em throws dev at mob


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Postby Veril » Fri Sep 09, 2005 6:00 am

As I've remarked, I'd much prefer a proper PBAoE, I think that would be great IMO, and unique
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Postby Scowls » Fri Sep 09, 2005 6:29 am

considering realistic limitation in the game, making it group only was a reasonable step. it it were a target ae heal rain...then by true nature it could only hit 4 targets max...and no control on who sees the heal. making it group only means when the rogue range and warrior in your group are within AE ramp range, you can heal them, and not the casters who are out of range...not a true group heal that clerics/pallies have, since folks will be left out...more of a situational heal to cover the dmg taken in certain circumstances. hopefully more if accepted and implemented
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Postby veeshanMurtak » Fri Sep 09, 2005 10:02 am

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Postby Lickity » Fri Sep 09, 2005 10:45 am

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Postby veeshanMurtak » Fri Sep 09, 2005 1:09 pm

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Postby Lickity » Fri Sep 09, 2005 2:18 pm

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Postby Scowls » Fri Sep 09, 2005 4:15 pm

actually, i very much love the idea of a brand new heal. and this idea, altough not the exact same as the original idea, is evolving into something all shaman can benifit from. I envision a spell that fits a certain enviroment, not realistic for every situation, basically. the idea about rain heals mantioned in your post was an inspiration yes. this is how i see it being used:

shaman rogue ranger ranger mage wizzy in a group...or toss in a tank if you wanna be a non raid group. in mob that AE ramps, i malos, slow, cripple, tank calls attack...rangers and rogues go in, normally theytake alot of dmg since they are in ramp range as the mob is pushed ... BAM, cast rain heal on the mob, it hits the 3 melee that are close to it, and they get 2-3 wavs of healing, like 900ish, nothing huge, just a little add to the spam healing im doing to keep them alive.
On raids i loose most of my melee dps while healing another one...suprizingly 840 every six seconds doesnt keep them up (/shrug). maybe toss it on right before enrage when some idiot decides to turn the mob.
In a group it can be used much the same, rain heal when tank dies and mob starts to jump agro alot.

this heal is kept in check my the limited movement from where it firsts lands (like rain nukes) and the limited targets (group only and limited to max 4 targets).
after much toying and figuring it really has to stay group only, other wise you have no control who gets the rain heal on mobs when 30 melee are on it....gives raid leaders something to think about when forming groups.

i know its not the original form of the spell, but i dont see shaman getting a heal that lasts 3 waves on unlimted number of targets...Im trying to promote a realistic new type of healing spell that cant be complained on by clerics and pallies, and does not infringe on others unique abilities....once we get teh bugs worked out, proposed and live, soe can farm it out to clerics on the next expansion
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