by Scowls » Fri Sep 09, 2005 4:15 pm
actually, i very much love the idea of a brand new heal. and this idea, altough not the exact same as the original idea, is evolving into something all shaman can benifit from. I envision a spell that fits a certain enviroment, not realistic for every situation, basically. the idea about rain heals mantioned in your post was an inspiration yes. this is how i see it being used:
shaman rogue ranger ranger mage wizzy in a group...or toss in a tank if you wanna be a non raid group. in mob that AE ramps, i malos, slow, cripple, tank calls attack...rangers and rogues go in, normally theytake alot of dmg since they are in ramp range as the mob is pushed ... BAM, cast rain heal on the mob, it hits the 3 melee that are close to it, and they get 2-3 wavs of healing, like 900ish, nothing huge, just a little add to the spam healing im doing to keep them alive.
On raids i loose most of my melee dps while healing another one...suprizingly 840 every six seconds doesnt keep them up (/shrug). maybe toss it on right before enrage when some idiot decides to turn the mob.
In a group it can be used much the same, rain heal when tank dies and mob starts to jump agro alot.
this heal is kept in check my the limited movement from where it firsts lands (like rain nukes) and the limited targets (group only and limited to max 4 targets).
after much toying and figuring it really has to stay group only, other wise you have no control who gets the rain heal on mobs when 30 melee are on it....gives raid leaders something to think about when forming groups.
i know its not the original form of the spell, but i dont see shaman getting a heal that lasts 3 waves on unlimted number of targets...Im trying to promote a realistic new type of healing spell that cant be complained on by clerics and pallies, and does not infringe on others unique abilities....once we get teh bugs worked out, proposed and live, soe can farm it out to clerics on the next expansion