http://eqplayers.station.sony.com/guild_applications.vmGuild Creation Guidelines
Before you submit your desired guild name, take a moment to read over the following tips to prevent any delays for your guild approval and creation.
Only submit one guild name for approval at a time. Multiple requests can slow down the approval process for you and we may approve a guild name that you did not want.
Remember to capitalize your guild name as if it were the title of a book.
All guild names are considered titles and should be submitted as such. (Warriors of the Thorns, Omens and Mystics, Lost Children)
Submitted guild names may only be 27 characters long including spaces.
The only non -alpha character allowed in a guild name is the ` (tick).
Do not place "The" for the start of your guild submission. When you petition for the guild creation on server you are welcome to request "The" to be added at the beginning of any approved guild name.
You may only use the names of creatures or professions that are found within the game of EverQuest in your guild name.
Use of creatures or professions not found within EverQuest will most likely be denied. (Wolverines of Justice, Dark Ninjas, Clowns of Thurgadin)
You may not use guild names to create a title designed for a single person. Any submitted guild name that is of a singular nature will most likely be denied. (Warrior of Zek, Knight of Shadowrest, Prophet)
Guild names may not contain real world geographical or mythological references. Any guild name that is from real world mythology or refers to a place outside of EverQuest will most likely be denied. (Pirates of the Caribbean, Camelot Knights, Legion of Osiris)
Acronyms, slang, and dude speak submitted in any guild name will be denied.
Guild names that may be controversial, of questionable taste or that reflect poorly on the EverQuest community will be denied.
I would wait also but here is the info about what the current rules are...
Current using the web
http://eqplayers.station.sony.com/guild_applications.vm