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The Spirit Realm • View topic - 10/7 patch message
Page 1 of 1

10/7 patch message

PostPosted: Tue Oct 07, 2008 6:09 am
by Trayc
October 7, 2008
_____________________


*** Highlights ***

- Seeds of Destruction Zone Sneak Preview: All active EverQuest subscribers with accounts in good standing will be able to experience all new EverQuest Seeds of Destruction zones two week before commercial release! During this special event players can participate in quest lines and group encounters as they assist Antonius Bayle and preserve the future of Qeynos! Zones include the eerie devastation of the Void, the lush wilderness of Oceangreen and the perilous Temple of Bertoxxulous. Beginning October 7, 2008 seek out the herald of Druzzil Ro in the Plane of Knowledge to be transported to a time rift that leads to the preview content!

- Group Merge Ability: Looking to fill the last few spaces of your group? Groups now have the ability to merge with each other without disbanding from their own group! With this new feature, the group leader of one group can invite the group leader of another group to join his/her group. If the invitation is accepted, the two groups will merge together to form one group. This change merely allows groups to merge without having to make everyone drop out of their current group. All other group functionality should work as it did in the past. It does not increase the six person group maximum for groups.

- Group Window Enhancements: The following changes have been made to improve the Group Window - We've added mana and endurance gauges for group members. We've added a Group Roles infrastructure. When right-clicking on a member of the group, a leader will now have the roles sub-menu for role administration. If currently the leader of a group, right-clicking the player's health / mana / stamina window will also show the same role administration menu. We also added in the /grouproles command. A group role indicator was also added to the Player Info window.

- Target Window Enhancements: The following changes have been made to improve the Target Window - The target window will now display the buffs on target players, pets, and in the future mercenaries. The Inspect Buffs leadership ability is still needed to view NPC buffs. The target's buff timers displays in hours, minutes, seconds. We've added the ability to remove buffs from yourself, your pet, and in the future mercenaries from the target window. The ability to block buffs on you and your pet has also been added to the target window. The Target Window is now resizable.

- More Firiona Vie Character Slots: We've extended the amount of character slots available on the Firiona Vie server to 3 characters.

- Message to Custom UI Users: Due to the amount of changes being made to the user interface with this game update, custom UI users are advised to switch to the default before attempting to log in or if you experience difficulties when logging in.


*** Fan Faire Requests ***
These changes were made due to some of the feedback received at the 2008 Las Vegas Fan Faire.

-Added the ability for players to target nearest corpse and cycle through the nearest corpses via hotkeys. These will need to be set in the options menu to be used.
-Increased the range of emotes to match the range of say.
-Fixed an issue with damage shield mitigation on items.
-/target will now target the player instead of their familiar, as long as the player is within a reasonable distance of their familiar.
- We now display all bind points for a player when using /charinfo.


*** Spells ***

- A new resurrection spell has been added for Druids and Shaman. Wanderer Astobin and Mystic Abomin in the Plane of Knowledge library have the scroll for sale. The spell returns 90% of a player's lost experience and can only be used while out of combat.


*** AA ***

- Removed the group leadership AA Designate Main Assist since this functionality is given to all groups through the new Group Role system. Leadership AAs spent on this ability have been refunded in the form of regular AAs.
- Certain AA's that added extra riposte chances will no longer cause your non-rogue enemies to backstab you.


*** Quest & Events ***

- Monks should no longer get left behind after completing the Seventh Hammer portion of their Epic quest.
- Paladins should no longer get left behind after completing the Mujaki the Devourer event for their Epic quest.


*** Miscellaneous ***

- Items and coin are no longer left on a corpse upon death. The items will remain equipped and in their respective containers.
- Spells will now remain memorized on a character upon death.
- Players should now be able to equip items for which they don't meet the required level. In the inventory window, the item will be highlighted in yellow if the required level is not met. No benefits will be granted from this item other than being able to equip it.
- Added the concept of revive effects. When you respawn, you will receive negative effects for a while to compensate for having all your equipment and spells still memorized.
- /target will now choose PCs over NPCs when using a partial name.
- If you have a familiar buff but no familiar, it should no longer destroy any other pets you have when you remove the buff.
- All classes now keep their familiar buffs when the familiar is killed or dismissed, not just wizards.
- Fixed a problem with familiars for pet classes. If you have a pet, then summon a familiar, then zone, it will now keep your pet properly with only the familiar buff.
- Fixed some problems with the muted friends list for voice chat.
- Corrected a few issues with group and raid management functions.
- Groups are now somewhat persistent. If you log out and log back in you will still be in your group. Offline players should still be able to be kicked out of groups.
- Fixed a problem with /hidecorpse looted where the client and zone could get out of sync and keep you from looting for a while after that.
- Added /hidecorpse npc which works just like /hidecorpse all except it only hides NPC corpses.
- Drakkin rogues will now sneak at the correct speed when over level 50.
- Added in Group Roles infrastructure. When right-clicking on a member of the group, a leader will now have the roles sub-menu for role administration. If currently the leader of a group, right-clicking the player's health / mana / stamina window will also show the same role administration menu. Also, added in the /grouproles command. A group role indicator was also added to the Player Info window.
- Group members in other zones will now be notified when their group member (that previously logged off) logs back in (grey when they're offline, white when they're online). Their name in the group window changes color as indicated for online/offline status.


*** Voice Chat ***

- Slash versions of the commands are effective on playername for the channel you are in and only if you are the moderator (raid/guild/group leader)
- Unban only works via slash command since there the banned player is no longer in the channel and therefore no longer available to click on.
- /voicechat unban playername
-Unban only works to unban playername in the channel you are currently in, and only if you are the moderator (raid/guild/group leader)


*** UI ***

Several changes have been made regarding the design of user interface windows. Some of the changes are noted below:

- The group leader will now be displayed in a different color in the group window and player window. This will work in addition to /groupleader to find out who the group leader is.
- Updated the pet window to display timers in hours, minutes, seconds like the buff window.
- "Caster:" in the buff info window will now display the user name. Also, if there is no caster information available, the "Caster:" line should not appear.
- Added the ability to click on a group member and target out of zone / link dead group members. Using the function keys by default should also bring up the players in the target window.
- Invite, follow and disband/decline buttons are no longer required in the group window.
- Modified the spell gem window to auto-resize based on the number of spell gems activated via Mnemonic Retention.
- Added the ability when using custom UI's to target out-of-zone group members by clicking on their EQType's gauge.
- Fixed a bug seen in custom UI's where the spell name in the buff and short term buff windows would be "Unknown Spell" when there was no buff in that slot.
- In the group window, the gauge size can now be used by custom UI modifiers to set the size for gauges instead of having to change the background size.

- New -

EQUI_MercenaryManageWnd.xml
EQUI_MercenaryInfoWnd.xml
EQUI_MercenaryMerchantWnd.xml
EQUI_TopLevelScreens.xml

- Changed -

EQUI.xml
EQUI_Animations.xml
EQUI_FriendsWnd.xml
EQUI_GroupWindow.xml
EQUI_GuildManagementWnd.xml
EQUI_OptionsWindow.xml
EQUI_PlayerWindow.xml
EQUI_RaidWindow.xml
EQUI_TargetWindow.xml
EQUI_BreathWindow.xml
EQUI_CastingWindow.xml
EQUI_CombatAbilityWnd.xml
EQUI_EQMainWnd.xml
EQUI_CompassWnd.xml
EQUI_HotButtonWnd.xml
EQUI_LeadershipWnd.xml
EQUI_PetInfoWindow.xml
EQUI_TrainWindow.xml
EQUI_Inventory.xml


- The EverQuest Team

Re: 10/7 patch message

PostPosted: Tue Oct 07, 2008 9:10 am
by Tharkis
Beeeeg patch... i need to get my target window working again though, the default is still yucky.

Re: 10/7 patch message

PostPosted: Tue Oct 07, 2008 9:30 am
by Unmei
That's a whole -lot- UI stuff.

Re: 10/7 patch message

PostPosted: Tue Oct 07, 2008 9:33 am
by Tordail
Pretty interesting stuff. I haven't played since July but some of the stuff in that patch has really piqued my interest.
Edit: Just noticed the 90% rez for Druids and Shaman. Huh.

Re: 10/7 patch message

PostPosted: Tue Oct 07, 2008 10:40 am
by Bigcat Daddy-o
Wow.

Just wow.


Did I mention wow?

90% res for shaman and druid. Sweet.

Not dropping spells or gear on death? huge timesaver, and minimization of annoyance factor

Wonder what these 'revive' effects are though? Ithought there was already a pretty good negative effect on resurection? Perhaps something related to your actual gear?

Re: 10/7 patch message

PostPosted: Tue Oct 07, 2008 12:25 pm
by Aldier
The Revival effects are similar to Resurrection effects only they are on you when you respawn with your gear (at bind). You still get resurrection effects when you take a rez. The respawning with gear will end the ability to corpse bank. There are many that use this, that will be upset about that.

Druid/Shaman gain 90% rez only to try and encourage people to want to choose a druid or shaman over a cleric mercenary when they go live with SoD. Not really a bonus, more of a pity boost from the dev's to try and make people want a druid or shaman as a healer.

Re: 10/7 patch message

PostPosted: Tue Oct 07, 2008 12:51 pm
by Cromagnon
Bigcat sums it up, WOW indeed, alot of really big changes, seem like great ideas... now to find out how the implementation is when I get home from work and log on =D

And I'm just stoked on the 90% druid rez, out of combat makes sense, and still gives a reason to use Call of the Wild.

Also, shocked to see them refund Delegate Mark NPC as regular AAs and not LAAs! (though makes sense due to most having max LAAs).

Very cool,
Crom

Re: 10/7 patch message

PostPosted: Tue Oct 07, 2008 3:39 pm
by Kruzar
ummm... So any info on the 90% Res spell? What level, what costs, etc???

I am soooo hoping I can get this for my lvl 75 Shammy.... I have no issue with 90% rezzs....

Re: 10/7 patch message

PostPosted: Tue Oct 07, 2008 4:39 pm
by Keltsete

Re: 10/7 patch message

PostPosted: Tue Oct 07, 2008 4:42 pm
by Tanom
Hmmm wouldn't post lol

To answer you Kruzar ....... For both Druids and Shaman it is level 59, 700 mana cast, and 20 second cast I believe. Bought from the PoP spells merchant in PoK that you turn in parchments and runes for the respective class I believe.

Re: 10/7 patch message

PostPosted: Tue Oct 07, 2008 5:41 pm
by Bigcat Daddy-o
Servers up yet?

Re: 10/7 patch message

PostPosted: Tue Oct 07, 2008 6:50 pm
by Tanom
Aye

Re: 10/7 patch message

PostPosted: Tue Oct 07, 2008 7:15 pm
by Kriyn Nutzforcatnip
The Rez cannot be cast during combat. What I'm wondering, and will find out tonight, is if you can cast it during the count down before rest state. This will only really affect raid mobs since the timer is 5min.

Edit: You can cast after you lose agro, so no need to wait till timer is done.

Re: 10/7 patch message

PostPosted: Tue Oct 07, 2008 11:41 pm
by Arc
The rez spell is a level 59 spell and it was under 11plat in the PoK library.

Re: 10/7 patch message

PostPosted: Wed Oct 08, 2008 5:57 am
by Veril

Re: 10/7 patch message

PostPosted: Wed Oct 08, 2008 5:37 pm
by Kruzar
Woohooo....I am super happy now... I will be logging in tonight and getting this bad boy... might just run around rezzing people for the pure thrill of it.... now only if they will give us a rez stick.... hehe...j/k