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I like the early game of WoW. You can start 'doing stuff' much MUCH sooner than in Everquest. I did play WoW for a while, and did enjoy starting new classes just to see how they would play, because even at an early level each class was unique, and each class had a lot of abilities to play around with. (and now I sorta want to start playing again, damn you!)
Compare that to Everquest, which has a horrible early game experience. In my opinion. If a melee class, press auto attack and special attack every so often ... wait for mob to die. If caster, root mob, nuke (or send in pet, nuke).
However, what really seperates Everquest, and what MAKES the game at later levels are all the many (many many manymanymany) AAs. This is when EQ starts getting fun (for me). As a shaman, I like turning into a bear, into a werewolf, having a insta cast heal, having the ability to cause my hots to crit, being able to spirit call dogs to fight for me, being able to crit my damage over time spells, being able to ... you get the point. This is why I'm playing Everquest right now instead of WoW, because for me Everquest is more fun then WoW once you can forget leveling and start working on AAs.
That being said, I sincerely think Everquest NEEDS a major change at the lower levels to make the game fun. Don't make it like WoW, but DO make it so the game isn't cookie cutter at lower levels. I would absolutely LOVE to see classes get AA like abilities at lower levels. Make it possible for melee classes to solo efficiently. Make it so casters don't just root and nuke. To be honest, I don't care if the game is made 'easier' for the first 60 levels ... just make it more fun. Give rogues a one tick mez starting at level 5, so they can stop a mob from attacking, dance behind, and unleash a devestating backstab. I don't care if a rogue can solo something in under 5 seconds this way ... this is the way it SHOULD be. Put some spice back in the game, damn it! Give some short duration / short recast discs at lower levels so a class can do SOMETHING besides press attack and wait.
For casters, have a 'decoy' button, usable every 2 minutes. If a mob breaks root, hit decoy and it gets immediate aggro. Let it take 3 or 5 hits before it dies. This would let a crafty caster do something beside spam root, hope not to get interrupted (and killed) when leveling.
I am playing EQ right now because I have a level 80 shaman that is starting to work into the 'fun' part of the game. But if you were to ask me to start from level 1 ... well, I'd laugh and play WoW.
PS
Did you ever play on Prexus, Fennier? I remember a LONG time ago, as my enchanter, grouping with a druid called Fennier (I think!) in Mistmoore. This was back in, oh, 2001 or something. Just wondering if that might have been you.
