Brother Island (NOW OPEN NO PROGRESS ) Druid Guild

tp://everquest.allakhazam.com/db/zone.html?zstrat=1017
As a druid the temptation to solo the animals found on this island is darn near irresistible! Herewith my discoveries about animals and other mobs found here. This is a work in progress...
Sippin's Guide to Brother Island NPCs:
General:
Nothing is automatically KOS to druids here except sirens. Haven't checked non-druid players yet...
Nothing sees thru invis.
Animals/plants assist other animals/plants; humanoids assist other humanoids (to be determined if there are specific exceptions)
No faction hits on animals
Humanoids have faction hits, usually either +brother or +sirens with negative to the opposite faction
(Above comments do not include nameds... yet.)
Specific mob types:
Furthick (apes): can be rooted/snared, doesn't summon, cannot be pacified, no faction
Razorlatch (crabs): can be rooted/snared, doesn't summons, can be pacified, no faction
Squawker (parrots): cannot be rooted/snared, can be pacified, no faction
Turtles: can be rooted/snared, doesn't summons, can be pacified, no faction, PITA water mob
Tasselvines, can be rooted/snared, can be pacified
an itinerent merchant: can be rooted/snared, doesn't summon, can be pacified, animals do not assist, faction hit
a lost wanderer: can be rooted/snared, doesn't summon, can be pacified, animals do not assist, faction hit
As a druid the temptation to solo the animals found on this island is darn near irresistible! Herewith my discoveries about animals and other mobs found here. This is a work in progress...
Sippin's Guide to Brother Island NPCs:
General:
Nothing is automatically KOS to druids here except sirens. Haven't checked non-druid players yet...
Nothing sees thru invis.
Animals/plants assist other animals/plants; humanoids assist other humanoids (to be determined if there are specific exceptions)
No faction hits on animals
Humanoids have faction hits, usually either +brother or +sirens with negative to the opposite faction
(Above comments do not include nameds... yet.)
Specific mob types:
Furthick (apes): can be rooted/snared, doesn't summon, cannot be pacified, no faction
Razorlatch (crabs): can be rooted/snared, doesn't summons, can be pacified, no faction
Squawker (parrots): cannot be rooted/snared, can be pacified, no faction
Turtles: can be rooted/snared, doesn't summons, can be pacified, no faction, PITA water mob
Tasselvines, can be rooted/snared, can be pacified
an itinerent merchant: can be rooted/snared, doesn't summon, can be pacified, animals do not assist, faction hit
a lost wanderer: can be rooted/snared, doesn't summon, can be pacified, animals do not assist, faction hit