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The Spirit Realm • View topic - force of disruption

force of disruption

Spell, Spell Quest, Aura, Discipline and AA discussion.

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force of disruption

Postby Tuathadendannan » Thu Apr 15, 2010 8:40 pm

Was wondering how ppl used this and if anyone could help me figgure out a audio trigger for it.
thanks
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Re: force of disruption

Postby riou » Thu Apr 15, 2010 9:12 pm

Spam it every refresh if you're tanking?

If you want to interrupt a cast just hit it when you see mob cast spell

Audio Trigger?
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Re: force of disruption

Postby Tuathadendannan » Thu Apr 15, 2010 9:32 pm

audio trigger that would help with using force on raid mobs that wouldnt go off on everyone elses casts
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Re: force of disruption

Postby shiftie » Thu Apr 15, 2010 9:53 pm

what are you trying to trigger? Your question is really vague..


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Re: force of disruption

Postby Tuathadendannan » Fri Apr 16, 2010 12:22 am

trying to set an audio trigger for when a mob is about to cast a spell so I can cast force to try to disrupt it.
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Re: force of disruption

Postby riou » Fri Apr 16, 2010 1:38 am

The only way you can do that is to put a general one, but that will get other peoples casts, since mobs have the same cast message as players there's no general fit all one that wont work on mobs but not players unless you turn off others casts

or you have to audio trigger each mob names that you're worried about, Mob_X begins to cast a spell., Mob_Y begins to cast a spell, etc,etc
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Re: force of disruption

Postby Brohg » Fri Apr 16, 2010 3:27 am

What raid mobs have interruptable spells?
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Re: force of disruption

Postby riou » Fri Apr 16, 2010 4:29 am

There was one in TSS, FC side, since then there hasnt really been any that are important enough, if there is any at all anyway, any castable spell tho, that spells can also land will be interruptable
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Re: force of disruption

Postby Peaky » Fri Apr 16, 2010 8:28 am

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Re: force of disruption

Postby kolor » Fri Apr 16, 2010 10:24 am

it seems the trend lately is for raid mobs to have interruptible spells with a cast time of zero, so the odds of interrupting are extremely slim
in the rare event the cast time is greater than zero or there is a fixed time between the casting of spells (so you could setup a timer), you would need a specific audio trigger for each spell (gamtexttriggers works well for this at gambosoft.com)
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Re: force of disruption

Postby Thebobo » Fri Apr 16, 2010 1:46 pm

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Re: force of disruption

Postby Brohg » Fri Apr 16, 2010 6:02 pm

kay, ty
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Re: force of disruption

Postby joks » Sat Apr 17, 2010 6:45 am

When Pallorax had the AE fear, pallies could interrupt it as well if they were fast enough
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Re: force of disruption

Postby Hulkling » Sat Apr 17, 2010 9:49 am

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Re: force of disruption

Postby Tuathadendannan » Tue Apr 20, 2010 1:15 pm

Thanks for the replys, I was ignoratnt of raid mobs not being able to be interupted , which is curious as we just the upgrades for that line. Still an 8k (if it crits nuke) is not bad
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Re: force of disruption

Postby Hulkling » Tue Apr 20, 2010 4:50 pm

Raid mobs can be interupted, they have the same requirements as every other mob in the game as far as FoD goes: If it has a cast time, and the Mob is not 100% immune to spells, then it can be interupted.
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Re: force of disruption

Postby Brohg » Tue Apr 20, 2010 10:37 pm

Yeah, no special rules, they just don't happen to fit the normal restrictions.
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Re: force of disruption

Postby Hulkling » Wed Apr 21, 2010 4:35 pm

I know of at least 1 - Vergalid has a 1.0 second cast AE (Roar of Insanity) which makes it interuptable. Fippy phase 2 "would" be interuptable because his FD AE has a cast time, but alas spells don't land on him during that phase.....big ole cocktease there. :? Theres probably a few more I'm not aware of.
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Re: force of disruption

Postby shiftie » Wed Apr 21, 2010 8:51 pm

I can just see us using 5k hate spell on raid mobs to interrupt the aggro bounce would be hilarious.
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Re: force of disruption

Postby Peaky » Wed Apr 21, 2010 10:40 pm

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