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Late second round suggestion for new AA's

Posted:
Tue Jul 21, 2009 11:35 pm
by Borys
1. AE Stun, Clerics get one so makes sense that we should get one of some sort too.
2. Swarm Pet, was thinking of being able to summon a squad of ethereal knights, similar to ones from The Halls of Honor zone
3. Lay on Hands Divine Intervention, really liked this idea, much less of a hassle then having to spam click when a heal isn't going to come in time and your already dead...
Those are the only suggestions that I have seen that would be lovely to have implemented into the game, hopefully someone important sees this post, be nice to get some really useful aa's for this expansion =)
Re: Late second round suggestion for new AA's

Posted:
Tue Jul 21, 2009 11:40 pm
by Borys
ok i lied, here are 2 more suggestions that i just thought of haha
4. a new improved AA root to upgrade shackles of tunare, we havn't gotten an upgrade to root at all and it gets knocked off too easily and wears off way too soon, something a little bit more reliable would be very nice
5. possibly a pacify AA, back when our pacify was able to affect mobs life was much easier for a paladin, and we didn't have to pull the trains that we do now, it would be very nice to see this spell line either continued or made into an AA
Re: Late second round suggestion for new AA's

Posted:
Sun Oct 11, 2009 2:22 am
by Klixarr
Something that adds a chance of a stun to Blessing of Life.
Something that adds a "twinproc" type chance to Blessing of Life.
A defensive innate small Heal + HoT proc that boosts incoming HoT healing. 300chancemod 500 initial + 750/tic. Autocast: +33% consumable HoT focus
Increased bash aggro, bash damage, and AC from shields. (+20% aggro/damage and +1% AC per rank?)
"Beacon of Hope" -- GroupHeal + AE aggro. 1000/1500/2000hp +1000/2000/3000 Aggro. Activated, 1m refresh.
Unresistable taunt. Reduces avoidance significantly for 1 tic (thematic, letting the enemy strike first after a challenge) at the end of the 1 tick debuff autocast a Heal + short duration buff. bonus DPS/healing/AC/rune, whatever.
Re: Late second round suggestion for new AA's

Posted:
Wed Oct 14, 2009 6:15 pm
by Normy
I like the idea of that unresistable taunt, only I would suggest a hit limit of 2 rather than the 1 tic duration. With mobs on the group end that can quad for 8-10k, 2 hits seems fair.
Re: Late second round suggestion for new AA's

Posted:
Fri Oct 16, 2009 11:35 am
by Arvantos
1) Longer Deflection and/or Shorten Reuse.
2) Longer Withstand and/or Shorten Reuse, I use this alot during tanking and yea its a pain but if it keeps ya verticle.
3) A more reliable taunt. It really sucks when a clump of mobs is inc ya hit FoD and Stun then the next thing ya know an SK has aggro.
4) AE Stun
5) Better Pacify and Root but neither will probably happen.
6) Add a Full Heal to our DI would be nice but if you wind up using it yer in probably in deep do-do anyway.
Re: Late second round suggestion for new AA's

Posted:
Sat Oct 17, 2009 6:25 am
by joks
Re: Late second round suggestion for new AA's

Posted:
Sat Oct 17, 2009 10:21 am
by Zanador
You kiddies realize that the deadline for this was oh like july 20th right?:P
Re: Late second round suggestion for new AA's

Posted:
Sat Oct 17, 2009 5:02 pm
by Normy
Yea, but for those going into beta they might take a few ideas like this with them for suggestions and/or tweaks.
Re: Late second round suggestion for new AA's

Posted:
Sat Oct 17, 2009 10:27 pm
by Edivor
I'd be up for some more ranks of leader AAs.
Re: Late second round suggestion for new AA's

Posted:
Sat Oct 17, 2009 11:34 pm
by Turayalon
1- AE STUN
2- Defensive Disc 25% 2mins NO DAMAGE CAP
3- Self DI
4- More sustained DPS and disps for Burns
5- Shorter resuse AA for Deflect
6- Stun AA or spell with a bigger push between our current Divine Stun aa and ENC push.
7- DPS disc that reduces healing but increases meele dmg