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The Spirit Realm • View topic - Paladin Burst DPS AA (Approve + Move!)
Page 1 of 1

Paladin Burst DPS AA (Approve + Move!)

PostPosted: Wed May 02, 2007 12:28 pm
by Aegis
After a long break in posts (work's been hell lately , figured I'd give this place another shot :wink: We had a good inter-class discussion/debate going about getting pallies some kind of respectable DPS AA.

Originally, I thought Holyforge revamp was a good route, though most pointed to the fact that it uses an ungodly re-use timer, making it worthless as "disc DPS". Additionally, I have recognized no significant improvement to live DPS from popping HF. Basically, all we get for live DPS (Holyforge) is a decent crit mod (200) + a gimp cripple mod (advertised 20%, actual parse ~8%), with a 67.5min refresh. Currently worthless to "full-burn" situations. Still poossibly useful w/AA adjustments--re-use timer cut in half (7/7/7 AAs, reduce timer by 11.25min per tier?) and DPS mods added per tier (Increase chance to hit by 25/50/100%?). Though again, modding HF would draw out non-pal complaints due to even greater undead DPS.

After upgrading to Fero V/Cleave V mods (and inching past 100acc in DPS gear), I see where further boosts in undead DPS may be unfavorable to non-pallies. Our undead DPS w/CleaveV/FeroV and acc (+100-150) is pretty darned respectable (<still using Vish stick w/Tunat aug- have CoA orb but I slack :P). Our 2.5 pallies in guild give our token Zerker (2.5 w/Fero6, Cleave6) a hard run for his money vs. undead- if not inching past him due to lucky slay streaks on longer fights (DP/DK). While I still hope to eventually see innate slaymod increases, it seems this is not what the majority of the Pal community currently hopes for atm (give pure melee DPS another expansion or two of increases, I am betting these opinions will change).

In all-- it seems DPS-wise, most pallies are in agreement to needing some sort of short-term DPS disc, at least on par with Bards. Bards are hybrid, non-DPS (arguable I know) toons in themselves. For this reaosn, they are probably the most* fair class to use for disc comparison (vs. pure melee). Here's what Bards get (all 3 stack btw).

-------------------------------------------------------
Dance of a Thousand Blades
1: Increase Chance to Hit by 100% with All Skills
2: Critical Damage Mob(200)
3: Increase Chance to Critical Hit by 5%

Dance of Blades (1)
1: Increase Dual Wield by 100%
2: Increase Double Attack by 300%

Spirit of Vesagran*
9: Spell Crit Chance(12)
10: Critical DoT(12)
12: Increase Accuracy by 140%

-------------------------------------------------------

Thousand Blades appears to be most applicable to what Pals want. At a glance, it looks to cut the miss-rate by half, double crit damage, and add a slight mod to crit %. Short duration-- 60sec. Reasonable reuse timer-- 33min, 45sec. And applicable to live mobs.

Let's examine this Line by line.

1: Line 1 looks good. Most pallies would disc w/2hander vs. dual wield, but it doesn't seem over-powered DPS-wise. A RNG buddy of mine (CleaveV/FeroVI, acc~70ish) pointed out, his dw DPS (2.0/DK 1hb) vs. 2hand DPS (Vish 2hb) was similar, minus epic click.
2: Due to bards having no 2hander skill/AA, the critical damage line may*need watering down, if applied to pally disc. Maybe something more like Critical Damage Mob(150).
3: Increase chance to crit seems fine at 5%.

- Lastly, if* it sounds overpowered for undead, just add a line 4: Limit: Target(Undead excluded).


So... yeah! Can we get an Pal- community consensus on this? In terms of short-term "Burst" live DPS disc being desired-- is this* the sort of thing we are looking for? Let's move past discussion and into application asap if so! *Hulkling, mebbe move it up to the devs via SoE board, if we get a good show of hands from the masses? That's all I got atm!

/slinks back to his hole... 8)

PostPosted: Wed May 02, 2007 12:56 pm
by ellessidil
I like the sound of it. Its definitely something that I would use on a regular basis, and it would help us with a full burn call for sure.

I think adding target type limiter is a good idea, because then we could pass it on to SK as well, which is something we need to think about when designing a new dps disc, since if we have our knight brethren involved with us supporting this addition, we stand a better chance of seeing it go live.

PostPosted: Wed May 02, 2007 1:08 pm
by Jimmeedeen

PostPosted: Wed May 02, 2007 3:25 pm
by orionpax

PostPosted: Wed May 02, 2007 5:21 pm
by Draglin Stoneshield

PostPosted: Thu May 03, 2007 9:30 am
by Aolora

PostPosted: Fri May 04, 2007 1:11 am
by Aegis
w/nothing but poositive feedback on this end, I posted an excerpt into the SK forums at .

Not alot of excitement from the Sks just yet. Keep the feedback a-comin :)

PostPosted: Fri May 04, 2007 1:32 am
by Hulkling
me likey

PostPosted: Fri May 04, 2007 2:32 am
by Kakimor

PostPosted: Fri May 04, 2007 5:43 am
by dindaur

PostPosted: Fri May 04, 2007 11:23 am
by ellessidil

PostPosted: Sat May 05, 2007 12:56 am
by Aegis

PostPosted: Sat May 05, 2007 8:07 pm
by dindaur